| cmake_minimum_required(VERSION 2.8.11) |
| project(SDL2 C) |
| |
| # Global settings for all of the test targets |
| # FIXME: is this wrong? |
| remove_definitions(-DUSING_GENERATED_CONFIG_H) |
| link_libraries(SDL2_test SDL2-static) |
| |
| # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin, |
| # but we need them for VS as well. |
| if(WINDOWS) |
| link_libraries(SDL2main) |
| add_definitions(-Dmain=SDL_main) |
| endif() |
| |
| add_executable(checkkeys checkkeys.c) |
| add_executable(loopwave loopwave.c) |
| add_executable(loopwavequeue loopwavequeue.c) |
| add_executable(testresample testresample.c) |
| add_executable(testaudioinfo testaudioinfo.c) |
| |
| file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) |
| add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES}) |
| |
| add_executable(testmultiaudio testmultiaudio.c) |
| add_executable(testaudiohotplug testaudiohotplug.c) |
| add_executable(testaudiocapture testaudiocapture.c) |
| add_executable(testatomic testatomic.c) |
| add_executable(testintersections testintersections.c) |
| add_executable(testrelative testrelative.c) |
| add_executable(testhittesting testhittesting.c) |
| add_executable(testdraw2 testdraw2.c) |
| add_executable(testdrawchessboard testdrawchessboard.c) |
| add_executable(testdropfile testdropfile.c) |
| add_executable(testerror testerror.c) |
| add_executable(testfile testfile.c) |
| add_executable(testgamecontroller testgamecontroller.c) |
| add_executable(testgesture testgesture.c) |
| add_executable(testgl2 testgl2.c) |
| add_executable(testgles testgles.c) |
| add_executable(testgles2 testgles2.c) |
| add_executable(testhaptic testhaptic.c) |
| add_executable(testhotplug testhotplug.c) |
| add_executable(testrumble testrumble.c) |
| add_executable(testthread testthread.c) |
| add_executable(testiconv testiconv.c) |
| add_executable(testime testime.c) |
| add_executable(testjoystick testjoystick.c) |
| add_executable(testkeys testkeys.c) |
| add_executable(testloadso testloadso.c) |
| add_executable(testlock testlock.c) |
| |
| if(APPLE) |
| add_executable(testnative testnative.c |
| testnativecocoa.m |
| testnativex11.c) |
| elseif(WINDOWS) |
| add_executable(testnative testnative.c testnativew32.c) |
| elseif(UNIX) |
| add_executable(testnative testnative.c testnativex11.c) |
| endif() |
| |
| add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c) |
| add_executable(testplatform testplatform.c) |
| add_executable(testpower testpower.c) |
| add_executable(testfilesystem testfilesystem.c) |
| add_executable(testrendertarget testrendertarget.c) |
| add_executable(testscale testscale.c) |
| add_executable(testsem testsem.c) |
| add_executable(testshader testshader.c) |
| add_executable(testshape testshape.c) |
| add_executable(testsprite2 testsprite2.c) |
| add_executable(testspriteminimal testspriteminimal.c) |
| add_executable(teststreaming teststreaming.c) |
| add_executable(testtimer testtimer.c) |
| add_executable(testver testver.c) |
| add_executable(testviewport testviewport.c) |
| add_executable(testwm2 testwm2.c) |
| add_executable(testyuv testyuv.c testyuv_cvt.c) |
| add_executable(torturethread torturethread.c) |
| add_executable(testrendercopyex testrendercopyex.c) |
| add_executable(testmessage testmessage.c) |
| add_executable(testdisplayinfo testdisplayinfo.c) |
| add_executable(testqsort testqsort.c) |
| add_executable(testbounds testbounds.c) |
| add_executable(testcustomcursor testcustomcursor.c) |
| add_executable(controllermap controllermap.c) |
| add_executable(testvulkan testvulkan.c) |
| |
| # HACK: Dummy target to cause the resource files to be copied to the build directory. |
| # Need to make it an executable so we can use the TARGET_FILE_DIR generator expression. |
| # This is needed so they get copied to the correct Debug/Release subdirectory in Xcode. |
| file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n") |
| add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c) |
| |
| file(GLOB RESOURCE_FILES *.bmp *.wav) |
| foreach(RESOURCE_FILE ${RESOURCE_FILES}) |
| add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>) |
| endforeach(RESOURCE_FILE) |
| |
| file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) |
| |
| # TODO: Might be easier to make all targets depend on the resources...? |
| add_dependencies(testscale SDL2_test_resoureces) |
| add_dependencies(testrendercopyex SDL2_test_resoureces) |
| add_dependencies(controllermap SDL2_test_resoureces) |
| add_dependencies(testyuv SDL2_test_resoureces) |
| add_dependencies(testgamecontroller SDL2_test_resoureces) |
| add_dependencies(testshape SDL2_test_resoureces) |
| add_dependencies(testshader SDL2_test_resoureces) |
| add_dependencies(testnative SDL2_test_resoureces) |
| add_dependencies(testspriteminimal SDL2_test_resoureces) |
| add_dependencies(testautomation SDL2_test_resoureces) |
| add_dependencies(testcustomcursor SDL2_test_resoureces) |
| add_dependencies(testrendertarget SDL2_test_resoureces) |
| add_dependencies(testsprite2 SDL2_test_resoureces) |
| |
| add_dependencies(loopwave SDL2_test_resoureces) |
| add_dependencies(loopwavequeue SDL2_test_resoureces) |
| add_dependencies(testresample SDL2_test_resoureces) |
| add_dependencies(testaudiohotplug SDL2_test_resoureces) |
| add_dependencies(testmultiaudio SDL2_test_resoureces) |