| #--------------------------------------------------------------------------------- |
| .SUFFIXES: |
| #--------------------------------------------------------------------------------- |
| |
| ifeq ($(strip $(DEVKITARM)),) |
| $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") |
| endif |
| |
| include $(DEVKITARM)/ds_rules |
| |
| #--------------------------------------------------------------------------------- |
| # TARGET is the name of the output |
| # BUILD is the directory where object files & intermediate files will be placed |
| # SOURCES is a list of directories containing source code |
| # DATA is a list of directories containing data files |
| # INCLUDES is a list of directories containing header files |
| #--------------------------------------------------------------------------------- |
| TARGET := $(shell basename $(CURDIR)) |
| BUILD := src |
| SOURCES := src |
| DATA := data |
| INCLUDES := include |
| |
| #--------------------------------------------------------------------------------- |
| # options for code generation |
| #--------------------------------------------------------------------------------- |
| ARCH := -mthumb -mthumb-interwork \ |
| -D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \ |
| -DVERSION=\"2.0\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 |
| |
| CFLAGS := -g -Wall -Os\ |
| -march=armv5te -mtune=arm946e-s \ |
| -fomit-frame-pointer -ffast-math \ |
| $(ARCH) |
| |
| CFLAGS += $(INCLUDE) -DARM9 |
| CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions |
| |
| ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s |
| LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) |
| |
| # Set to 0 to use a framer buffer, or 1 to use the GL like hardware |
| # renderer. Alas, both cannot be used at the same time for lack of |
| # display/texture memory. |
| USE_HW_RENDERER := 1 |
| |
| ifeq ($(USE_HW_RENDERER),1) |
| CFLAGS += -DUSE_HW_RENDERER |
| else |
| endif |
| |
| #--------------------------------------------------------------------------------- |
| # list of directories containing libraries, this must be the top level containing |
| # include and lib |
| #--------------------------------------------------------------------------------- |
| LIBDIRS := $(LIBNDS) $(PORTLIBS) |
| |
| #--------------------------------------------------------------------------------- |
| # no real need to edit anything past this point unless you need to add additional |
| # rules for different file extensions |
| #--------------------------------------------------------------------------------- |
| ifneq ($(BUILD),$(notdir $(CURDIR))) |
| #--------------------------------------------------------------------------------- |
| |
| export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a |
| |
| export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ |
| $(foreach dir,$(DATA),$(CURDIR)/$(dir)) |
| |
| export DEPSDIR := $(CURDIR)/$(BUILD) |
| |
| CFILES := \ |
| SDL.c \ |
| SDL_assert.c \ |
| SDL_error.c \ |
| SDL_fatal.c \ |
| SDL_hints.c \ |
| SDL_log.c \ |
| atomic/SDL_atomic.c \ |
| atomic/SDL_spinlock.arm.c \ |
| audio/SDL_audio.c \ |
| audio/SDL_audiocvt.c \ |
| audio/SDL_audiodev.c \ |
| audio/SDL_audiotypecvt.c \ |
| audio/SDL_mixer.c \ |
| audio/SDL_wave.c \ |
| audio/nds/SDL_ndsaudio.c \ |
| cpuinfo/SDL_cpuinfo.c \ |
| events/SDL_events.c \ |
| events/SDL_keyboard.c \ |
| events/SDL_mouse.c \ |
| events/SDL_quit.c \ |
| events/SDL_touch.c \ |
| events/SDL_windowevents.c \ |
| events/nds/SDL_ndsgesture.c \ |
| file/SDL_rwops.c \ |
| haptic/SDL_haptic.c \ |
| haptic/nds/SDL_syshaptic.c \ |
| joystick/SDL_joystick.c \ |
| joystick/nds/SDL_sysjoystick.c \ |
| power/SDL_power.c \ |
| power/nds/SDL_syspower.c \ |
| render/SDL_render.c \ |
| render/SDL_yuv_sw.c \ |
| render/nds/SDL_ndsrender.c \ |
| render/nds/SDL_libgl2D.c \ |
| render/software/SDL_blendfillrect.c \ |
| render/software/SDL_blendline.c \ |
| render/software/SDL_blendpoint.c \ |
| render/software/SDL_drawline.c \ |
| render/software/SDL_drawpoint.c \ |
| render/software/SDL_render_sw.c \ |
| stdlib/SDL_getenv.c \ |
| stdlib/SDL_iconv.c \ |
| stdlib/SDL_malloc.c \ |
| stdlib/SDL_qsort.c \ |
| stdlib/SDL_stdlib.c \ |
| stdlib/SDL_string.c \ |
| thread/SDL_thread.c \ |
| thread/nds/SDL_syscond.c \ |
| thread/nds/SDL_sysmutex.c \ |
| thread/nds/SDL_syssem.c \ |
| thread/nds/SDL_systhread.c \ |
| timer/SDL_timer.c \ |
| timer/nds/SDL_systimer.c \ |
| video/SDL_RLEaccel.c \ |
| video/SDL_blit.c \ |
| video/SDL_blit_0.c \ |
| video/SDL_blit_1.c \ |
| video/SDL_blit_A.c \ |
| video/SDL_blit_N.c \ |
| video/SDL_blit_auto.c \ |
| video/SDL_blit_copy.c \ |
| video/SDL_blit_slow.c \ |
| video/SDL_bmp.c \ |
| video/SDL_clipboard.c \ |
| video/SDL_fillrect.c \ |
| video/SDL_pixels.c \ |
| video/SDL_rect.c \ |
| video/SDL_stretch.c \ |
| video/SDL_surface.c \ |
| video/SDL_video.c \ |
| video/nds/SDL_ndsevents.c \ |
| video/nds/SDL_ndsvideo.c \ |
| video/nds/SDL_ndswindow.c |
| |
| |
| #CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) |
| #SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) |
| #BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) |
| |
| #--------------------------------------------------------------------------------- |
| # use CXX for linking C++ projects, CC for standard C |
| #--------------------------------------------------------------------------------- |
| ifeq ($(strip $(CPPFILES)),) |
| #--------------------------------------------------------------------------------- |
| export LD := $(CC) |
| #--------------------------------------------------------------------------------- |
| else |
| #--------------------------------------------------------------------------------- |
| export LD := $(CXX) |
| #--------------------------------------------------------------------------------- |
| endif |
| #--------------------------------------------------------------------------------- |
| |
| export OFILES := $(addsuffix .o,$(BINFILES)) \ |
| $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) |
| |
| export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ |
| $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ |
| -I$(CURDIR)/$(BUILD) \ |
| -I$(PORTLIBS)/include/SDL |
| |
| .PHONY: $(BUILD) clean all |
| |
| #--------------------------------------------------------------------------------- |
| all: arm_only $(BUILD) install nds_test |
| |
| lib: |
| @[ -d $@ ] || mkdir -p $@ |
| |
| $(BUILD): lib |
| @[ -d $@ ] || mkdir -p $@ |
| @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ds -s |
| |
| install: $(BUILD) |
| @mkdir -p $(PORTLIBS)/include/SDL/ |
| @rsync -a $(OUTPUT) $(PORTLIBS)/lib/ |
| @rsync -a include/*.h $(PORTLIBS)/include/SDL/ |
| |
| nds_test: |
| $(MAKE) -C test/nds-test-progs -s |
| |
| tags: |
| cd $(SOURCES); etags $(CFILES) |
| |
| # This file must be compiled with the ARM instruction set, not |
| # thumb. Use devkitpro way of doing things. |
| arm_only: src/atomic/SDL_spinlock.arm.c |
| src/atomic/SDL_spinlock.arm.c: src/atomic/SDL_spinlock.c |
| @cp $< $@ |
| |
| #--------------------------------------------------------------------------------- |
| clean: |
| @echo clean ... |
| @cd src; rm -fr $(OFILES) $(OFILES:.o=.d) lib |
| @rm -f $(OUTPUT) |
| @make -C test/nds-test-progs -s clean |
| |
| #--------------------------------------------------------------------------------- |
| else |
| |
| DEPENDS := $(OFILES:.o=.d) |
| |
| #--------------------------------------------------------------------------------- |
| # main targets |
| #--------------------------------------------------------------------------------- |
| $(OUTPUT) : $(OFILES) |
| |
| #--------------------------------------------------------------------------------- |
| %.bin.o : %.bin |
| #--------------------------------------------------------------------------------- |
| @echo $(notdir $<) |
| @$(bin2o) |
| |
| |
| -include $(DEPENDS) |
| |
| #--------------------------------------------------------------------------------------- |
| endif |
| #--------------------------------------------------------------------------------------- |