hidapi: Add GCN L/R buttons, just in case someone wants them...
diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c
index d08fff2..d1abfff 100644
--- a/src/joystick/hidapi/SDL_hidapi_gamecube.c
+++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c
@@ -209,7 +209,12 @@
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
READ_BUTTON(2, 0x01, 8) /* START */
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
- /* [2] 0x04 - R, [2] 0x08 - L */
+ /* These two buttons are for the bottoms of the analog triggers.
+ * More than likely, you're going to want to read the axes instead!
+ * -flibit
+ */
+ READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
+ READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
/* Axis math taken from SDL_xinputjoystick.c */
@@ -286,7 +291,7 @@
Uint8 i;
for (i = 0; i < 4; i += 1) {
if (instance == ctx->joysticks[i]) {
- joystick->nbuttons = 10;
+ joystick->nbuttons = 12;
joystick->naxes = 6;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;