Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface
diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index a4e0109..2806029 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -37,7 +37,7 @@
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
- public static boolean mIsResumedCalled, mIsSurfaceReady, mHasFocus;
+ public static boolean mIsResumedCalled, mHasFocus;
// Cursor types
private static final int SDL_SYSTEM_CURSOR_NONE = -1;
@@ -179,7 +179,6 @@
mSDLThread = null;
mBrokenLibraries = false;
mIsResumedCalled = false;
- mIsSurfaceReady = false;
mHasFocus = true;
mNextNativeState = NativeState.INIT;
mCurrentNativeState = NativeState.INIT;
@@ -497,7 +496,7 @@
// Try a transition to resumed state
if (mNextNativeState == NativeState.RESUMED) {
- if (mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
+ if (mSurface.mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
if (mSDLThread == null) {
// This is the entry point to the C app.
// Start up the C app thread and enable sensor input for the first time
@@ -1531,11 +1530,14 @@
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
- protected static SensorManager mSensorManager;
- protected static Display mDisplay;
+ protected SensorManager mSensorManager;
+ protected Display mDisplay;
// Keep track of the surface size to normalize touch events
- protected static float mWidth, mHeight;
+ protected float mWidth, mHeight;
+
+ // Is SurfaceView ready for rendering
+ public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
@@ -1558,6 +1560,8 @@
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
+
+ mIsSurfaceReady = false;
}
public void handlePause() {
@@ -1593,7 +1597,7 @@
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
- SDLActivity.mIsSurfaceReady = false;
+ mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
@@ -1686,7 +1690,7 @@
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
- SDLActivity.mIsSurfaceReady = false;
+ mIsSurfaceReady = false;
return;
}
@@ -1694,7 +1698,7 @@
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
- SDLActivity.mIsSurfaceReady = true;
+ mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();