| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifndef SDL_JOYSTICK_HIDAPI_H |
| #define SDL_JOYSTICK_HIDAPI_H |
| |
| #include "../../hidapi/hidapi/hidapi.h" |
| |
| /* This is the full set of HIDAPI drivers available */ |
| #define SDL_JOYSTICK_HIDAPI_PS4 |
| #define SDL_JOYSTICK_HIDAPI_SWITCH |
| #define SDL_JOYSTICK_HIDAPI_XBOX360 |
| #define SDL_JOYSTICK_HIDAPI_XBOXONE |
| #define SDL_JOYSTICK_HIDAPI_GAMECUBE |
| |
| #ifdef __WINDOWS__ |
| /* On Windows, Xbox One controllers are handled by the Xbox 360 driver */ |
| #undef SDL_JOYSTICK_HIDAPI_XBOXONE |
| /* It turns out HIDAPI for Xbox controllers doesn't allow background input */ |
| #undef SDL_JOYSTICK_HIDAPI_XBOX360 |
| #endif |
| |
| #ifdef __MACOSX__ |
| /* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */ |
| #undef SDL_JOYSTICK_HIDAPI_XBOXONE |
| #endif |
| |
| typedef struct _SDL_HIDAPI_DriverData |
| { |
| hid_device *device; |
| void *context; |
| } SDL_HIDAPI_DriverData; |
| |
| typedef struct _SDL_HIDAPI_DeviceDriver |
| { |
| const char *hint; |
| SDL_bool enabled; |
| SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number); |
| const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id); |
| |
| SDL_bool (*InitDriver)(SDL_HIDAPI_DriverData *context, |
| Uint16 vendor_id, Uint16 product_id, int *num_joysticks); |
| void (*QuitDriver)(SDL_HIDAPI_DriverData *context, |
| SDL_bool send_event, |
| int *num_joysticks); |
| SDL_bool (*UpdateDriver)(SDL_HIDAPI_DriverData *context, |
| int *num_joysticks); |
| int (*NumJoysticks)(SDL_HIDAPI_DriverData *context); |
| SDL_JoystickID (*InstanceIDForIndex)(SDL_HIDAPI_DriverData *context, |
| int index); |
| SDL_bool (*OpenJoystick)(SDL_HIDAPI_DriverData *context, |
| SDL_Joystick *joystick); |
| int (*Rumble)(SDL_HIDAPI_DriverData *context, |
| SDL_Joystick *joystick, |
| Uint16 low_frequency_rumble, |
| Uint16 high_frequency_rumble, |
| Uint32 duration_ms); |
| |
| } SDL_HIDAPI_DeviceDriver; |
| |
| /* HIDAPI device support */ |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube; |
| |
| /* Return true if a HID device is present and supported as a joystick */ |
| extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version); |
| |
| /* Return the name of an Xbox 360 or Xbox One controller */ |
| extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id); |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_H */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |