| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_COCOA |
| #include "SDL_timer.h" |
| |
| #include "SDL_cocoavideo.h" |
| #include "../../events/SDL_events_c.h" |
| #include "SDL_assert.h" |
| #include "SDL_hints.h" |
| |
| /* This define was added in the 10.9 SDK. */ |
| #ifndef kIOPMAssertPreventUserIdleDisplaySleep |
| #define kIOPMAssertPreventUserIdleDisplaySleep kIOPMAssertionTypePreventUserIdleDisplaySleep |
| #endif |
| |
| @interface SDLApplication : NSApplication |
| |
| - (void)terminate:(id)sender; |
| - (void)sendEvent:(NSEvent *)theEvent; |
| |
| + (void)registerUserDefaults; |
| |
| @end |
| |
| @implementation SDLApplication |
| |
| // Override terminate to handle Quit and System Shutdown smoothly. |
| - (void)terminate:(id)sender |
| { |
| SDL_SendQuit(); |
| } |
| |
| static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE; |
| |
| static void Cocoa_DispatchEvent(NSEvent *theEvent) |
| { |
| SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
| |
| switch ([theEvent type]) { |
| case NSEventTypeLeftMouseDown: |
| case NSEventTypeOtherMouseDown: |
| case NSEventTypeRightMouseDown: |
| case NSEventTypeLeftMouseUp: |
| case NSEventTypeOtherMouseUp: |
| case NSEventTypeRightMouseUp: |
| case NSEventTypeLeftMouseDragged: |
| case NSEventTypeRightMouseDragged: |
| case NSEventTypeOtherMouseDragged: /* usually middle mouse dragged */ |
| case NSEventTypeMouseMoved: |
| case NSEventTypeScrollWheel: |
| Cocoa_HandleMouseEvent(_this, theEvent); |
| break; |
| case NSEventTypeKeyDown: |
| case NSEventTypeKeyUp: |
| case NSEventTypeFlagsChanged: |
| Cocoa_HandleKeyEvent(_this, theEvent); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| // Dispatch events here so that we can handle events caught by |
| // nextEventMatchingMask in SDL, as well as events caught by other |
| // processes (such as CEF) that are passed down to NSApp. |
| - (void)sendEvent:(NSEvent *)theEvent |
| { |
| if (s_bShouldHandleEventsInSDLApplication) { |
| Cocoa_DispatchEvent(theEvent); |
| } |
| |
| [super sendEvent:theEvent]; |
| } |
| |
| + (void)registerUserDefaults |
| { |
| NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys: |
| [NSNumber numberWithBool:NO], @"AppleMomentumScrollSupported", |
| [NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled", |
| [NSNumber numberWithBool:YES], @"ApplePersistenceIgnoreState", |
| nil]; |
| [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; |
| [appDefaults release]; |
| } |
| |
| @end // SDLApplication |
| |
| /* setAppleMenu disappeared from the headers in 10.4 */ |
| @interface NSApplication(NSAppleMenu) |
| - (void)setAppleMenu:(NSMenu *)menu; |
| @end |
| |
| @interface SDLAppDelegate : NSObject <NSApplicationDelegate> { |
| @public |
| BOOL seenFirstActivate; |
| } |
| |
| - (id)init; |
| @end |
| |
| @implementation SDLAppDelegate : NSObject |
| - (id)init |
| { |
| self = [super init]; |
| if (self) { |
| NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; |
| |
| seenFirstActivate = NO; |
| |
| [center addObserver:self |
| selector:@selector(windowWillClose:) |
| name:NSWindowWillCloseNotification |
| object:nil]; |
| |
| [center addObserver:self |
| selector:@selector(focusSomeWindow:) |
| name:NSApplicationDidBecomeActiveNotification |
| object:nil]; |
| } |
| |
| return self; |
| } |
| |
| - (void)dealloc |
| { |
| NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; |
| |
| [center removeObserver:self name:NSWindowWillCloseNotification object:nil]; |
| [center removeObserver:self name:NSApplicationDidBecomeActiveNotification object:nil]; |
| |
| [super dealloc]; |
| } |
| |
| - (void)windowWillClose:(NSNotification *)notification; |
| { |
| NSWindow *win = (NSWindow*)[notification object]; |
| |
| if (![win isKeyWindow]) { |
| return; |
| } |
| |
| /* HACK: Make the next window in the z-order key when the key window is |
| * closed. The custom event loop and/or windowing code we have seems to |
| * prevent the normal behavior: https://bugzilla.libsdl.org/show_bug.cgi?id=1825 |
| */ |
| |
| /* +[NSApp orderedWindows] never includes the 'About' window, but we still |
| * want to try its list first since the behavior in other apps is to only |
| * make the 'About' window key if no other windows are on-screen. |
| */ |
| for (NSWindow *window in [NSApp orderedWindows]) { |
| if (window != win && [window canBecomeKeyWindow]) { |
| if (![window isOnActiveSpace]) { |
| continue; |
| } |
| [window makeKeyAndOrderFront:self]; |
| return; |
| } |
| } |
| |
| /* If a window wasn't found above, iterate through all visible windows in |
| * the active Space in z-order (including the 'About' window, if it's shown) |
| * and make the first one key. |
| */ |
| for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { |
| NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; |
| if (window && window != win && [window canBecomeKeyWindow]) { |
| [window makeKeyAndOrderFront:self]; |
| return; |
| } |
| } |
| } |
| |
| - (void)focusSomeWindow:(NSNotification *)aNotification |
| { |
| /* HACK: Ignore the first call. The application gets a |
| * applicationDidBecomeActive: a little bit after the first window is |
| * created, and if we don't ignore it, a window that has been created with |
| * SDL_WINDOW_MINIMIZED will ~immediately be restored. |
| */ |
| if (!seenFirstActivate) { |
| seenFirstActivate = YES; |
| return; |
| } |
| |
| SDL_VideoDevice *device = SDL_GetVideoDevice(); |
| if (device && device->windows) { |
| SDL_Window *window = device->windows; |
| int i; |
| for (i = 0; i < device->num_displays; ++i) { |
| SDL_Window *fullscreen_window = device->displays[i].fullscreen_window; |
| if (fullscreen_window) { |
| if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) { |
| SDL_RestoreWindow(fullscreen_window); |
| } |
| return; |
| } |
| } |
| |
| if (window->flags & SDL_WINDOW_MINIMIZED) { |
| SDL_RestoreWindow(window); |
| } else { |
| SDL_RaiseWindow(window); |
| } |
| } |
| } |
| |
| - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename |
| { |
| return (BOOL)SDL_SendDropFile(NULL, [filename UTF8String]) && SDL_SendDropComplete(NULL); |
| } |
| |
| - (void)applicationDidFinishLaunching:(NSNotification *)notification |
| { |
| /* The menu bar of SDL apps which don't have the typical .app bundle |
| * structure fails to work the first time a window is created (until it's |
| * de-focused and re-focused), if this call is in Cocoa_RegisterApp instead |
| * of here. https://bugzilla.libsdl.org/show_bug.cgi?id=3051 |
| */ |
| if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { |
| [NSApp activateIgnoringOtherApps:YES]; |
| } |
| |
| /* If we call this before NSApp activation, macOS might print a complaint |
| * about ApplePersistenceIgnoreState. */ |
| [SDLApplication registerUserDefaults]; |
| } |
| @end |
| |
| static SDLAppDelegate *appDelegate = nil; |
| |
| static NSString * |
| GetApplicationName(void) |
| { |
| NSString *appName; |
| |
| /* Determine the application name */ |
| appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; |
| if (!appName) { |
| appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; |
| } |
| |
| if (![appName length]) { |
| appName = [[NSProcessInfo processInfo] processName]; |
| } |
| |
| return appName; |
| } |
| |
| static bool |
| LoadMainMenuNibIfAvailable(void) |
| { |
| NSDictionary *infoDict; |
| NSString *mainNibFileName; |
| bool success = false; |
| |
| infoDict = [[NSBundle mainBundle] infoDictionary]; |
| if (infoDict) { |
| mainNibFileName = [infoDict valueForKey:@"NSMainNibFile"]; |
| |
| if (mainNibFileName) { |
| success = [[NSBundle mainBundle] loadNibNamed:mainNibFileName owner:[NSApplication sharedApplication] topLevelObjects:nil]; |
| } |
| } |
| |
| return success; |
| } |
| |
| static void |
| CreateApplicationMenus(void) |
| { |
| NSString *appName; |
| NSString *title; |
| NSMenu *appleMenu; |
| NSMenu *serviceMenu; |
| NSMenu *windowMenu; |
| NSMenuItem *menuItem; |
| NSMenu *mainMenu; |
| |
| if (NSApp == nil) { |
| return; |
| } |
| |
| mainMenu = [[NSMenu alloc] init]; |
| |
| /* Create the main menu bar */ |
| [NSApp setMainMenu:mainMenu]; |
| |
| [mainMenu release]; /* we're done with it, let NSApp own it. */ |
| mainMenu = nil; |
| |
| /* Create the application menu */ |
| appName = GetApplicationName(); |
| appleMenu = [[NSMenu alloc] initWithTitle:@""]; |
| |
| /* Add menu items */ |
| title = [@"About " stringByAppendingString:appName]; |
| [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; |
| |
| [appleMenu addItem:[NSMenuItem separatorItem]]; |
| |
| [appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","]; |
| |
| [appleMenu addItem:[NSMenuItem separatorItem]]; |
| |
| serviceMenu = [[NSMenu alloc] initWithTitle:@""]; |
| menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""]; |
| [menuItem setSubmenu:serviceMenu]; |
| |
| [NSApp setServicesMenu:serviceMenu]; |
| [serviceMenu release]; |
| |
| [appleMenu addItem:[NSMenuItem separatorItem]]; |
| |
| title = [@"Hide " stringByAppendingString:appName]; |
| [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; |
| |
| menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; |
| [menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)]; |
| |
| [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; |
| |
| [appleMenu addItem:[NSMenuItem separatorItem]]; |
| |
| title = [@"Quit " stringByAppendingString:appName]; |
| [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; |
| |
| /* Put menu into the menubar */ |
| menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; |
| [menuItem setSubmenu:appleMenu]; |
| [[NSApp mainMenu] addItem:menuItem]; |
| [menuItem release]; |
| |
| /* Tell the application object that this is now the application menu */ |
| [NSApp setAppleMenu:appleMenu]; |
| [appleMenu release]; |
| |
| |
| /* Create the window menu */ |
| windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; |
| |
| /* Add menu items */ |
| [windowMenu addItemWithTitle:@"Close" action:@selector(performClose:) keyEquivalent:@"w"]; |
| |
| [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; |
| |
| [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; |
| |
| /* Add the fullscreen toggle menu option, if supported */ |
| if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { |
| /* Cocoa should update the title to Enter or Exit Full Screen automatically. |
| * But if not, then just fallback to Toggle Full Screen. |
| */ |
| menuItem = [[NSMenuItem alloc] initWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"]; |
| [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; |
| [windowMenu addItem:menuItem]; |
| [menuItem release]; |
| } |
| |
| /* Put menu into the menubar */ |
| menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; |
| [menuItem setSubmenu:windowMenu]; |
| [[NSApp mainMenu] addItem:menuItem]; |
| [menuItem release]; |
| |
| /* Tell the application object that this is now the window menu */ |
| [NSApp setWindowsMenu:windowMenu]; |
| [windowMenu release]; |
| } |
| |
| void |
| Cocoa_RegisterApp(void) |
| { @autoreleasepool |
| { |
| /* This can get called more than once! Be careful what you initialize! */ |
| |
| if (NSApp == nil) { |
| [SDLApplication sharedApplication]; |
| SDL_assert(NSApp != nil); |
| |
| s_bShouldHandleEventsInSDLApplication = SDL_TRUE; |
| |
| if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { |
| [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; |
| } |
| |
| /* If there aren't already menus in place, look to see if there's |
| * a nib we should use. If not, then manually create the basic |
| * menus we meed. |
| */ |
| if ([NSApp mainMenu] == nil) { |
| bool nibLoaded; |
| |
| nibLoaded = LoadMainMenuNibIfAvailable(); |
| if (!nibLoaded) { |
| CreateApplicationMenus(); |
| } |
| } |
| [NSApp finishLaunching]; |
| if ([NSApp delegate]) { |
| /* The SDL app delegate calls this in didFinishLaunching if it's |
| * attached to the NSApp, otherwise we need to call it manually. |
| */ |
| [SDLApplication registerUserDefaults]; |
| } |
| } |
| if (NSApp && !appDelegate) { |
| appDelegate = [[SDLAppDelegate alloc] init]; |
| |
| /* If someone else has an app delegate, it means we can't turn a |
| * termination into SDL_Quit, and we can't handle application:openFile: |
| */ |
| if (![NSApp delegate]) { |
| [(NSApplication *)NSApp setDelegate:appDelegate]; |
| } else { |
| appDelegate->seenFirstActivate = YES; |
| } |
| } |
| }} |
| |
| void |
| Cocoa_PumpEvents(_THIS) |
| { @autoreleasepool |
| { |
| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 |
| /* Update activity every 30 seconds to prevent screensaver */ |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| if (_this->suspend_screensaver && !data->screensaver_use_iopm) { |
| Uint32 now = SDL_GetTicks(); |
| if (!data->screensaver_activity || |
| SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) { |
| UpdateSystemActivity(UsrActivity); |
| data->screensaver_activity = now; |
| } |
| } |
| #endif |
| |
| for ( ; ; ) { |
| NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; |
| if ( event == nil ) { |
| break; |
| } |
| |
| if (!s_bShouldHandleEventsInSDLApplication) { |
| Cocoa_DispatchEvent(event); |
| } |
| |
| // Pass events down to SDLApplication to be handled in sendEvent: |
| [NSApp sendEvent:event]; |
| } |
| }} |
| |
| void |
| Cocoa_SuspendScreenSaver(_THIS) |
| { @autoreleasepool |
| { |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (!data->screensaver_use_iopm) { |
| return; |
| } |
| |
| if (data->screensaver_assertion) { |
| IOPMAssertionRelease(data->screensaver_assertion); |
| data->screensaver_assertion = 0; |
| } |
| |
| if (_this->suspend_screensaver) { |
| /* FIXME: this should ideally describe the real reason why the game |
| * called SDL_DisableScreenSaver. Note that the name is only meant to be |
| * seen by OS X power users. there's an additional optional human-readable |
| * (localized) reason parameter which we don't set. |
| */ |
| NSString *name = [GetApplicationName() stringByAppendingString:@" using SDL_DisableScreenSaver"]; |
| IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, |
| (CFStringRef) name, |
| NULL, NULL, NULL, 0, NULL, |
| &data->screensaver_assertion); |
| } |
| }} |
| |
| #endif /* SDL_VIDEO_DRIVER_COCOA */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |