Android: documention update
diff --git a/docs/README-android.md b/docs/README-android.md
index fbd9f99..4b7fefe 100644
--- a/docs/README-android.md
+++ b/docs/README-android.md
@@ -205,10 +205,37 @@
 

 However, there's a chance (on older hardware, or on systems under heavy load),

 where the GL context can not be restored. In that case you have to listen for

-a specific message, (which is not yet implemented!) and restore your textures

-manually or quit the app (which is actually the kind of behaviour you'll see

-under iOS, if the OS can not restore your GL context it will just kill your app)

+a specific message (SDL_RENDER_DEVICE_RESET) and restore your textures

+manually or quit the app.

 

+You should not use the SDL renderer API while the app going in background:

+- SDL_APP_WILLENTERBACKGROUND:

+    after you read this message, GL context gets backed-up and you should not

+    use the SDL renderer API.

+

+- SDL_APP_DIDENTERFOREGROUND:

+   GL context is restored, and the SDL renderer API is available (unless you

+   receive SDL_RENDER_DEVICE_RESET).

+

+================================================================================

+ Mouse / Touch events

+================================================================================

+

+In some case, SDL generates synthetic mouse (resp. touch) events for touch

+(resp. mouse) devices.

+To enable/disable this behavior, see SDL_hints.h:

+- SDL_HINT_TOUCH_MOUSE_EVENTS

+- SDL_HINT_MOUSE_TOUCH_EVENTS

+

+================================================================================

+ Misc

+================================================================================

+

+For some device, it appears to works better setting explicitly GL attributes

+before creating a window:

+  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);

+  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);

+  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);

 

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