|  | .TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" | 
|  | .SH "NAME" | 
|  | SDL_WM_GrabInput\- Grabs mouse and keyboard input\&. | 
|  | .SH "SYNOPSIS" | 
|  | .PP | 
|  | \fB#include "SDL\&.h" | 
|  | .sp | 
|  | \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); | 
|  | .SH "DESCRIPTION" | 
|  | .PP | 
|  | Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. | 
|  | .PP | 
|  | When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. | 
|  | .PP | 
|  | .PP | 
|  | .nf | 
|  | \f(CWtypedef enum { | 
|  | SDL_GRAB_QUERY, | 
|  | SDL_GRAB_OFF, | 
|  | SDL_GRAB_ON | 
|  | } SDL_GrabMode;\fR | 
|  | .fi | 
|  | .PP | 
|  |  | 
|  | .SH "RETURN VALUE" | 
|  | .PP | 
|  | The current/new \fBSDL_GrabMode\fR\&. | 
|  | ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |