|  | .TH "SDL_BlitSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" | 
|  | .SH "NAME" | 
|  | SDL_BlitSurface\- This performs a fast blit from the source surface to the destination surface\&. | 
|  | .SH "SYNOPSIS" | 
|  | .PP | 
|  | \fB#include "SDL\&.h" | 
|  | .sp | 
|  | \fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR); | 
|  | .SH "DESCRIPTION" | 
|  | .PP | 
|  | This performs a fast blit from the source surface to the destination surface\&. | 
|  | .PP | 
|  | Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&. | 
|  | .PP | 
|  | If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&. | 
|  | .PP | 
|  | The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&. | 
|  | .PP | 
|  | The blit function should not be called on a locked surface\&. | 
|  | .PP | 
|  | The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR for an explaination of how this affects your results\&. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain\&. | 
|  | .PP | 
|  | .nf | 
|  | \f(CWif (source surface has SDL_SRCALPHA set) { | 
|  | if (source surface has alpha channel (that is, format->Amask != 0)) | 
|  | blit using per-pixel alpha, ignoring any colour key | 
|  | else { | 
|  | if (source surface has SDL_SRCCOLORKEY set) | 
|  | blit using the colour key AND the per-surface alpha value | 
|  | else | 
|  | blit using the per-surface alpha value | 
|  | } | 
|  | } else { | 
|  | if (source surface has SDL_SRCCOLORKEY set) | 
|  | blit using the colour key | 
|  | else | 
|  | ordinary opaque rectangular blit | 
|  | }\fR | 
|  | .fi | 
|  | .PP | 
|  | .SH "RETURN VALUE" | 
|  | .PP | 
|  | If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&. | 
|  | .PP | 
|  | If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted: | 
|  | .PP | 
|  | .nf | 
|  | \f(CW        while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | 
|  | while ( SDL_LockSurface(image)) < 0 ) | 
|  | Sleep(10); | 
|  | -- Write image pixels to image->pixels -- | 
|  | SDL_UnlockSurface(image); | 
|  | }\fR | 
|  | .fi | 
|  | .PP | 
|  | This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&. | 
|  | .SH "SEE ALSO" | 
|  | .PP | 
|  | \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR | 
|  | ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |