| <?xml version="1.0" encoding="utf-8"?> | 
 | <!-- Replace org.libsdl.app with the identifier of your game below, e.g. | 
 |      com.gamemaker.game | 
 | --> | 
 | <manifest xmlns:android="http://schemas.android.com/apk/res/android" | 
 |       package="org.libsdl.app" | 
 |       android:versionCode="1" | 
 |       android:versionName="1.0" | 
 |       android:installLocation="auto"> | 
 |  | 
 |     <!-- Create a Java class extending SDLActivity and place it in a | 
 |          directory under src matching the package, e.g. | 
 |          	src/com/gamemaker/game/MyGame.java | 
 |  | 
 |          then replace "SDLActivity" with the name of your class (e.g. "MyGame") | 
 |          in the XML below. | 
 |  | 
 |          An example Java class can be found in README-android.txt | 
 |     --> | 
 |     <application android:label="@string/app_name" | 
 |                  android:icon="@drawable/ic_launcher" | 
 |                  android:allowBackup="true" | 
 |                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen" | 
 |                  android:hardwareAccelerated="true" > | 
 |         <activity android:name="SDLActivity" | 
 |                   android:label="@string/app_name" | 
 |                   android:configChanges="keyboardHidden|orientation" | 
 |                   > | 
 |             <intent-filter> | 
 |                 <action android:name="android.intent.action.MAIN" /> | 
 |                 <category android:name="android.intent.category.LAUNCHER" /> | 
 |             </intent-filter> | 
 |         </activity> | 
 |     </application> | 
 |  | 
 |     <!-- Android 2.3.3 --> | 
 |     <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" /> | 
 |  | 
 |     <!-- OpenGL ES 2.0 --> | 
 |     <uses-feature android:glEsVersion="0x00020000" />  | 
 |  | 
 |     <!-- Allow writing to external storage --> | 
 |     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />  | 
 | </manifest>  |