| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2009 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #include "SDL_video.h" |
| #include "SDL_rect_c.h" |
| |
| SDL_bool |
| SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) |
| { |
| int Amin, Amax, Bmin, Bmax; |
| |
| /* Horizontal intersection */ |
| Amin = A->x; |
| Amax = Amin + A->w; |
| Bmin = B->x; |
| Bmax = Bmin + B->w; |
| if (Bmin > Amin) |
| Amin = Bmin; |
| if (Bmax < Amax) |
| Amax = Bmax; |
| if (Amax <= Amin) |
| return SDL_FALSE; |
| |
| /* Vertical intersection */ |
| Amin = A->y; |
| Amax = Amin + A->h; |
| Bmin = B->y; |
| Bmax = Bmin + B->h; |
| if (Bmin > Amin) |
| Amin = Bmin; |
| if (Bmax < Amax) |
| Amax = Bmax; |
| if (Amax <= Amin) |
| return SDL_FALSE; |
| |
| return SDL_TRUE; |
| } |
| |
| SDL_bool |
| SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
| { |
| int Amin, Amax, Bmin, Bmax; |
| |
| /* Horizontal intersection */ |
| Amin = A->x; |
| Amax = Amin + A->w; |
| Bmin = B->x; |
| Bmax = Bmin + B->w; |
| if (Bmin > Amin) |
| Amin = Bmin; |
| result->x = Amin; |
| if (Bmax < Amax) |
| Amax = Bmax; |
| result->w = Amax - Amin; |
| |
| /* Vertical intersection */ |
| Amin = A->y; |
| Amax = Amin + A->h; |
| Bmin = B->y; |
| Bmax = Bmin + B->h; |
| if (Bmin > Amin) |
| Amin = Bmin; |
| result->y = Amin; |
| if (Bmax < Amax) |
| Amax = Bmax; |
| result->h = Amax - Amin; |
| |
| return !SDL_RectEmpty(result); |
| } |
| |
| void |
| SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
| { |
| int Amin, Amax, Bmin, Bmax; |
| |
| /* Horizontal union */ |
| Amin = A->x; |
| Amax = Amin + A->w; |
| Bmin = B->x; |
| Bmax = Bmin + B->w; |
| if (Bmin < Amin) |
| Amin = Bmin; |
| result->x = Amin; |
| if (Bmax > Amax) |
| Amax = Bmax; |
| result->w = Amax - Amin; |
| |
| /* Vertical intersection */ |
| Amin = A->y; |
| Amax = Amin + A->h; |
| Bmin = B->y; |
| Bmax = Bmin + B->h; |
| if (Bmin < Amin) |
| Amin = Bmin; |
| result->y = Amin; |
| if (Bmax > Amax) |
| Amax = Bmax; |
| result->h = Amax - Amin; |
| } |
| |
| SDL_bool |
| SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, |
| int *Y2) |
| { |
| int x1, y1; |
| int x2, y2; |
| int rectx1; |
| int recty1; |
| int rectx2; |
| int recty2; |
| |
| if (!rect || !X1 || !Y1 || !X2 || !Y2) { |
| return SDL_FALSE; |
| } |
| |
| x1 = *X1; |
| y1 = *Y1; |
| x2 = *X2; |
| y2 = *Y2; |
| rectx1 = rect->x; |
| recty1 = rect->y; |
| rectx2 = rect->x + rect->w - 1; |
| recty2 = rect->y + rect->h - 1; |
| |
| /* Check to see if entire line is inside rect */ |
| if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 && |
| y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) { |
| return SDL_TRUE; |
| } |
| |
| /* Check to see if entire line is to one side of rect */ |
| if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) || |
| (y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) { |
| return SDL_FALSE; |
| } |
| |
| if (y1 == y2) { |
| /* Horizontal line, easy to clip */ |
| if (x1 < rectx1) { |
| *X1 = rectx1; |
| } else if (x1 > rectx2) { |
| *X1 = rectx2; |
| } |
| if (x2 < rectx1) { |
| *X2 = rectx1; |
| } else if (x2 > rectx2) { |
| *X2 = rectx2; |
| } |
| return SDL_TRUE; |
| } |
| |
| if (x1 == x2) { |
| /* Vertical line, easy to clip */ |
| if (y1 < recty1) { |
| *Y1 = recty1; |
| } else if (y1 > recty2) { |
| *Y1 = recty2; |
| } |
| if (y2 < recty1) { |
| *Y2 = recty1; |
| } else if (y2 > recty2) { |
| *Y2 = recty2; |
| } |
| return SDL_TRUE; |
| } |
| |
| else { |
| /* The task of clipping a line with finite slope ratios in a fixed- |
| * precision coordinate space is not as immediately simple as it is |
| * with coordinates of arbitrary precision. If the ratio of slopes |
| * between the input line segment and the result line segment is not |
| * a whole number, you have in fact *moved* the line segment a bit, |
| * and there can be no avoiding it without more precision |
| */ |
| int *x_result_[] = { X1, X2, NULL }, **x_result = x_result_; |
| int *y_result_[] = { Y1, Y2, NULL }, **y_result = y_result_; |
| SDL_bool intersection = SDL_FALSE; |
| double b, m, left, right, bottom, top; |
| int xl, xh, yl, yh; |
| |
| /* solve mx+b line formula */ |
| m = (double) (y1 - y2) / (double) (x1 - x2); |
| b = y2 - m * (double) x2; |
| |
| /* find some linear intersections */ |
| left = (m * (double) rectx1) + b; |
| right = (m * (double) rectx2) + b; |
| top = (recty1 - b) / m; |
| bottom = (recty2 - b) / m; |
| |
| /* sort end-points' x and y components individually */ |
| if (x1 < x2) { |
| xl = x1; |
| xh = x2; |
| } else { |
| xl = x2; |
| xh = x1; |
| } |
| if (y1 < y2) { |
| yl = y1; |
| yh = y2; |
| } else { |
| yl = y2; |
| yh = y1; |
| } |
| |
| #define RISING(a, b, c) (((a)<=(b))&&((b)<=(c))) |
| |
| /* check for a point that's entirely inside the rect */ |
| if (RISING(rectx1, x1, rectx2) && RISING(recty1, y1, recty2)) { |
| x_result++; |
| y_result++; |
| intersection = SDL_TRUE; |
| } else |
| /* it was determined earlier that *both* end-points are not contained */ |
| if (RISING(rectx1, x2, rectx2) && RISING(recty1, y2, recty2)) { |
| **(x_result++) = x2; |
| **(y_result++) = y2; |
| intersection = SDL_TRUE; |
| } |
| |
| if (RISING(recty1, left, recty2) && RISING(xl, rectx1, xh)) { |
| **(x_result++) = rectx1; |
| **(y_result++) = (int) left; |
| intersection = SDL_TRUE; |
| } |
| |
| if (*x_result == NULL) |
| return intersection; |
| if (RISING(recty1, right, recty2) && RISING(xl, rectx2, xh)) { |
| **(x_result++) = rectx2; |
| **(y_result++) = (int) right; |
| intersection = SDL_TRUE; |
| } |
| |
| if (*x_result == NULL) |
| return intersection; |
| if (RISING(rectx1, top, rectx2) && RISING(yl, recty1, yh)) { |
| **(x_result++) = (int) top; |
| **(y_result++) = recty1; |
| intersection = SDL_TRUE; |
| } |
| |
| if (*x_result == NULL) |
| return intersection; |
| if (RISING(rectx1, bottom, rectx2) && RISING(yl, recty2, yh)) { |
| **(x_result++) = (int) bottom; |
| **(y_result++) = recty2; |
| intersection = SDL_TRUE; |
| } |
| |
| return intersection; |
| } |
| |
| return SDL_FALSE; |
| } |
| |
| void |
| SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) |
| { |
| SDL_DirtyRect *dirty; |
| |
| /* FIXME: At what point is this optimization too expensive? */ |
| for (dirty = list->list; dirty; dirty = dirty->next) { |
| if (SDL_HasIntersection(&dirty->rect, rect)) { |
| SDL_UnionRect(&dirty->rect, rect, &dirty->rect); |
| return; |
| } |
| } |
| |
| if (list->free) { |
| dirty = list->free; |
| list->free = dirty->next; |
| } else { |
| dirty = (SDL_DirtyRect *) SDL_malloc(sizeof(*dirty)); |
| if (!dirty) { |
| return; |
| } |
| } |
| dirty->rect = *rect; |
| dirty->next = list->list; |
| list->list = dirty; |
| } |
| |
| void |
| SDL_ClearDirtyRects(SDL_DirtyRectList * list) |
| { |
| SDL_DirtyRect *prev, *curr; |
| |
| /* Skip to the end of the free list */ |
| prev = NULL; |
| for (curr = list->free; curr; curr = curr->next) { |
| prev = curr; |
| } |
| |
| /* Add the list entries to the end */ |
| if (prev) { |
| prev->next = list->list; |
| } else { |
| list->free = list->list; |
| } |
| list->list = NULL; |
| } |
| |
| void |
| SDL_FreeDirtyRects(SDL_DirtyRectList * list) |
| { |
| while (list->list) { |
| SDL_DirtyRect *elem = list->list; |
| list->list = elem->next; |
| SDL_free(elem); |
| } |
| while (list->free) { |
| SDL_DirtyRect *elem = list->free; |
| list->free = elem->next; |
| SDL_free(elem); |
| } |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |