| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2009 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #ifndef _SDL_keyboard_c_h |
| #define _SDL_keyboard_c_h |
| |
| #include "SDL_keysym.h" |
| #include "SDL_events.h" |
| |
| typedef struct SDL_Keyboard SDL_Keyboard; |
| |
| struct SDL_Keyboard |
| { |
| /* Free the keyboard when it's time */ |
| void (*FreeKeyboard) (SDL_Keyboard * keyboard); |
| |
| /* Data common to all keyboards */ |
| SDL_WindowID focus; |
| Uint16 modstate; |
| Uint8 keystate[SDL_NUM_SCANCODES]; |
| SDLKey keymap[SDL_NUM_SCANCODES]; |
| |
| void *driverdata; |
| }; |
| |
| /* Initialize the keyboard subsystem */ |
| extern int SDL_KeyboardInit(void); |
| |
| /* Get the keyboard at an index */ |
| extern SDL_Keyboard *SDL_GetKeyboard(int index); |
| |
| /* Add a keyboard, possibly reattaching at a particular index (or -1), |
| returning the index of the keyboard, or -1 if there was an error. |
| */ |
| extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index); |
| |
| /* Remove a keyboard at an index, clearing the slot for later */ |
| extern void SDL_DelKeyboard(int index); |
| |
| /* Clear the state of a keyboard at an index */ |
| extern void SDL_ResetKeyboard(int index); |
| |
| /* Get the default keymap */ |
| extern void SDL_GetDefaultKeymap(SDLKey * keymap); |
| |
| /* Set the mapping of scancode to key codes for this keyboard */ |
| extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length); |
| |
| /* Set a platform-dependent key name, overriding the default platform-agnostic |
| name. Encoded as UTF-8. The string is not copied, thus the pointer given to |
| this function must stay valid forever (or at least until the call to |
| VideoQuit()). */ |
| extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name); |
| |
| /* Set the keyboard focus window */ |
| extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID); |
| |
| /* Send a keyboard event for a keyboard at an index */ |
| extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode); |
| |
| /* Send keyboard text input for a keyboard at an index */ |
| extern int SDL_SendKeyboardText(int index, const char *text); |
| |
| /* Shutdown the keyboard subsystem */ |
| extern void SDL_KeyboardQuit(void); |
| |
| #endif /* _SDL_keyboard_c_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |