| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <math.h> |
| |
| #include "common.h" |
| |
| #ifdef __IPHONEOS__ |
| #define HAVE_OPENGLES |
| #endif |
| |
| #ifdef HAVE_OPENGLES |
| |
| #include "SDL_opengles.h" |
| |
| static CommonState *state; |
| static SDL_GLContext context; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| if (context) { |
| /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
| SDL_GL_DeleteContext(context); |
| } |
| CommonQuit(state); |
| exit(rc); |
| } |
| |
| static void |
| Render() |
| { |
| static GLubyte color[8][4] = { {255, 0, 0, 0}, |
| {255, 0, 0, 255}, |
| {0, 255, 0, 255}, |
| {0, 255, 0, 255}, |
| {0, 255, 0, 255}, |
| {255, 255, 255, 255}, |
| {255, 0, 255, 255}, |
| {0, 0, 255, 255} |
| }; |
| static GLfloat cube[8][3] = { {0.5, 0.5, -0.5}, |
| {0.5f, -0.5f, -0.5f}, |
| {-0.5f, -0.5f, -0.5f}, |
| {-0.5f, 0.5f, -0.5f}, |
| {-0.5f, 0.5f, 0.5f}, |
| {0.5f, 0.5f, 0.5f}, |
| {0.5f, -0.5f, 0.5f}, |
| {-0.5f, -0.5f, 0.5f} |
| }; |
| static GLubyte indices[36] = { 0, 3, 4, |
| 4, 5, 0, |
| 0, 5, 6, |
| 6, 1, 0, |
| 6, 7, 2, |
| 2, 1, 6, |
| 7, 4, 3, |
| 3, 2, 7, |
| 5, 4, 7, |
| 7, 6, 5, |
| 2, 3, 1, |
| 3, 0, 1 |
| }; |
| |
| |
| /* Do our drawing, too. */ |
| glClearColor(0.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| /* Draw the cube */ |
| glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); |
| glEnableClientState(GL_COLOR_ARRAY); |
| glVertexPointer(3, GL_FLOAT, 0, cube); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glRotatef(5.0, 1.0, 1.0, 1.0); |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int fsaa, accel; |
| int value; |
| int i, done; |
| SDL_DisplayMode mode; |
| SDL_Event event; |
| Uint32 then, now, frames; |
| |
| /* Initialize parameters */ |
| fsaa = 0; |
| accel = 0; |
| |
| /* Initialize test framework */ |
| state = CommonCreateState(argv, SDL_INIT_VIDEO); |
| if (!state) { |
| return 1; |
| } |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = CommonArg(state, i); |
| if (consumed == 0) { |
| if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
| ++fsaa; |
| consumed = 1; |
| } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
| ++accel; |
| consumed = 1; |
| } else { |
| consumed = -1; |
| } |
| } |
| if (consumed < 0) { |
| fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], |
| CommonUsage(state)); |
| quit(1); |
| } |
| i += consumed; |
| } |
| |
| /* Set OpenGL parameters */ |
| state->window_flags |= SDL_WINDOW_OPENGL; |
| SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
| SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
| SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
| SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
| if (fsaa) { |
| SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
| SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
| } |
| if (accel) { |
| SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
| } |
| if (!CommonInit(state)) { |
| quit(2); |
| } |
| |
| /* Create OpenGL context */ |
| context = SDL_GL_CreateContext(state->windows[0]); |
| if (!context) { |
| fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
| quit(2); |
| } |
| |
| if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
| SDL_GL_SetSwapInterval(1); |
| } else { |
| SDL_GL_SetSwapInterval(0); |
| } |
| |
| SDL_GetCurrentDisplayMode(&mode); |
| printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); |
| printf("\n"); |
| printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
| printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
| printf("Version : %s\n", glGetString(GL_VERSION)); |
| printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
| printf("\n"); |
| |
| SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
| printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
| SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
| printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
| SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
| printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
| SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
| printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
| if (fsaa) { |
| SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
| printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
| SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
| printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
| value); |
| } |
| if (accel) { |
| SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
| printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
| } |
| |
| /* Set rendering settings */ |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_LESS); |
| glShadeModel(GL_SMOOTH); |
| |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| while (!done) { |
| /* Check for events */ |
| ++frames; |
| while (SDL_PollEvent(&event)) { |
| CommonEvent(state, &event, &done); |
| } |
| for (i = 0; i < state->num_windows; ++i) { |
| int w, h; |
| SDL_GL_MakeCurrent(state->windows[i], context); |
| SDL_GetWindowSize(state->windows[i], &w, &h); |
| glViewport(0, 0, w, h); |
| Render(); |
| SDL_GL_SwapWindow(state->windows[i]); |
| } |
| } |
| |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if (now > then) { |
| printf("%2.2f frames per second\n", |
| ((double) frames * 1000) / (now - then)); |
| } |
| quit(0); |
| return 0; |
| } |
| |
| #else /* HAVE_OPENGLES */ |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| printf("No OpenGL ES support on this system\n"); |
| return 1; |
| } |
| |
| #endif /* HAVE_OPENGLES */ |