| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public |
| License along with this library; if not, write to the Free |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| #ifdef SAVE_RCSID |
| static char rcsid = |
| "@(#) $Id$"; |
| #endif |
| |
| /* WGL implementation of SDL OpenGL support */ |
| |
| #include "SDL_sysvideo.h" |
| |
| |
| struct SDL_PrivateGLData { |
| int gl_active; /* to stop switching drivers while we have a valid context */ |
| |
| #ifdef HAVE_OPENGL |
| PIXELFORMATDESCRIPTOR GL_pfd; |
| HDC GL_hdc; |
| HGLRC GL_hrc; |
| |
| void * (WINAPI *wglGetProcAddress)(const char *proc); |
| |
| HGLRC (WINAPI *wglCreateContext)(HDC hdc); |
| |
| BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc); |
| |
| BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc); |
| |
| #endif /* HAVE_OPENGL */ |
| }; |
| |
| /* Old variable names */ |
| #define gl_active (this->gl_data->gl_active) |
| #define GL_pfd (this->gl_data->GL_pfd) |
| #define GL_hdc (this->gl_data->GL_hdc) |
| #define GL_hrc (this->gl_data->GL_hrc) |
| |
| /* OpenGL functions */ |
| extern int WIN_GL_SetupWindow(_THIS); |
| extern void WIN_GL_ShutDown(_THIS); |
| #ifdef HAVE_OPENGL |
| extern int WIN_GL_MakeCurrent(_THIS); |
| extern int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
| extern void WIN_GL_SwapBuffers(_THIS); |
| extern void WIN_GL_UnloadLibrary(_THIS); |
| extern int WIN_GL_LoadLibrary(_THIS, const char* path); |
| extern void *WIN_GL_GetProcAddress(_THIS, const char* proc); |
| #endif |
| |