move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver
build-tested only. (bug #5472.)
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 37eda1e..1cae14a 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -62,6 +62,9 @@
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
#endif
+#if defined(SDL_JOYSTICK_WINMM)
+ &SDL_WINMM_JoystickDriver,
+#endif
#ifdef SDL_JOYSTICK_LINUX
&SDL_LINUX_JoystickDriver,
#endif
@@ -86,6 +89,9 @@
#ifdef SDL_JOYSTICK_OS2
&SDL_OS2_JoystickDriver,
#endif
+#ifdef SDL_JOYSTICK_PSP
+ &SDL_PSP_JoystickDriver,
+#endif
#ifdef SDL_JOYSTICK_VIRTUAL
&SDL_VIRTUAL_JoystickDriver,
#endif
@@ -343,7 +349,7 @@
Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
SDL_JoystickGetProduct(joystick));
-/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
+ /*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
if (joystick->naxes == 2) {
/* Assume D-pad or thumbstick style axes are centered at 0 */
@@ -1249,7 +1255,6 @@
SDL_PrivateJoystickTouchpad(joystick, i, j, SDL_RELEASED, 0.0f, 0.0f, 0.0f);
}
}
-
}
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 2de9cd3..1ba6775 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -24,7 +24,6 @@
#define SDL_sysjoystick_h_
/* This is the system specific header for the SDL joystick API */
-
#include "SDL_joystick.h"
#include "SDL_joystick_c.h"
@@ -204,7 +203,9 @@
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
+extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
extern SDL_JoystickDriver SDL_OS2_JoystickDriver;
+extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */
diff --git a/src/joystick/psp/SDL_sysjoystick.c b/src/joystick/psp/SDL_sysjoystick.c
index 8208869..f806465 100644
--- a/src/joystick/psp/SDL_sysjoystick.c
+++ b/src/joystick/psp/SDL_sysjoystick.c
@@ -103,7 +103,7 @@
* Joystick 0 should be the system default joystick.
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
*/
-int SDL_SYS_JoystickInit(void)
+static int PSP_JoystickInit(void)
{
int i;
@@ -132,35 +132,55 @@
return 1;
}
-int SDL_SYS_NumJoysticks(void)
+static int PSP_NumJoysticks(void)
{
return 1;
}
-void SDL_SYS_JoystickDetect(void)
+static void PSP_JoystickDetect(void)
{
}
+#if 0
/* Function to get the device-dependent name of a joystick */
-const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+static const char *PSP_JoystickName(int idx)
+{
+ if (idx == 0) return "PSP controller";
+ SDL_SetError("No joystick available with that index");
+ return NULL;
+}
+#endif
+
+/* Function to get the device-dependent name of a joystick */
+static const char *PSP_JoystickGetDeviceName(int device_index)
{
return "PSP builtin joypad";
}
-/* Function to perform the mapping from device index to the instance id for this index */
-SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+static int PSP_JoystickGetDevicePlayerIndex(int device_index)
{
- return device_index;
+ return -1;
}
-/* Function to get the device-dependent name of a joystick */
-const char *SDL_SYS_JoystickName(int index)
+static void
+PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
- if (index == 0)
- return "PSP controller";
+}
- SDL_SetError("No joystick available with that index");
- return(NULL);
+static SDL_JoystickGUID PSP_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = PSP_JoystickGetDeviceName(device_index);
+ SDL_zero(guid);
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+ return guid;
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+static SDL_JoystickID PSP_JoystickGetDeviceInstanceID(int device_index)
+{
+ return device_index;
}
/* Function to open a joystick for use.
@@ -168,7 +188,7 @@
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
-int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
+static int PSP_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = 14;
joystick->naxes = 2;
@@ -177,12 +197,40 @@
return 0;
}
+static int
+PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static int
+PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static SDL_bool PSP_JoystickHasLED(SDL_Joystick *joystick)
+{
+ return SDL_FALSE;
+}
+
+static int
+PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+ return SDL_Unsupported();
+}
+
+static int PSP_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
+{
+ return SDL_Unsupported();
+}
+
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
-void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+static void PSP_JoystickUpdate(SDL_Joystick *joystick)
{
int i;
enum PspCtrlButtons buttons;
@@ -225,12 +273,12 @@
}
/* Function to close a joystick after use */
-void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+static void PSP_JoystickClose(SDL_Joystick *joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
-void SDL_SYS_JoystickQuit(void)
+static void PSP_JoystickQuit(void)
{
/* Cleanup Threads and Semaphore. */
running = 0;
@@ -238,25 +286,33 @@
SDL_DestroySemaphore(pad_sem);
}
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+static SDL_bool
+PSP_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
+ return SDL_FALSE;
}
-SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+SDL_JoystickDriver SDL_PSP_JoystickDriver =
{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = joystick->name;
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
+ PSP_JoystickInit,
+ PSP_NumJoysticks,
+ PSP_JoystickDetect,
+ PSP_JoystickGetDeviceName,
+ PSP_JoystickGetDevicePlayerIndex,
+ PSP_JoystickSetDevicePlayerIndex,
+ PSP_JoystickGetDeviceGUID,
+ PSP_JoystickGetDeviceInstanceID,
+ PSP_JoystickOpen,
+ PSP_JoystickRumble,
+ PSP_JoystickRumbleTriggers,
+ PSP_JoystickHasLED,
+ PSP_JoystickSetLED,
+ PSP_JoystickSetSensorsEnabled,
+ PSP_JoystickUpdate,
+ PSP_JoystickClose,
+ PSP_JoystickQuit,
+ PSP_JoystickGetGamepadMapping
+};
#endif /* SDL_JOYSTICK_PSP */
diff --git a/src/joystick/windows/SDL_mmjoystick.c b/src/joystick/windows/SDL_mmjoystick.c
index 2c37383..79ac67f 100644
--- a/src/joystick/windows/SDL_mmjoystick.c
+++ b/src/joystick/windows/SDL_mmjoystick.c
@@ -146,14 +146,14 @@
return (name);
}
-static int SDL_SYS_numjoysticks = 0;
+static int numjoysticks = 0;
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
-int
-SDL_SYS_JoystickInit(void)
+static int
+WINMM_JoystickInit(void)
{
int i;
int maxdevs;
@@ -168,9 +168,9 @@
}
/* Loop over all potential joystick devices */
- SDL_SYS_numjoysticks = 0;
+ numjoysticks = 0;
maxdevs = joyGetNumDevs();
- for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
+ for (i = JOYSTICKID1; i < maxdevs && numjoysticks < MAX_JOYSTICKS; ++i) {
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL;
@@ -178,31 +178,31 @@
if (result == JOYERR_NOERROR) {
result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
if (result == JOYERR_NOERROR) {
- SYS_JoystickID[SDL_SYS_numjoysticks] = i;
- SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
- SYS_JoystickName[SDL_SYS_numjoysticks] =
+ SYS_JoystickID[numjoysticks] = i;
+ SYS_Joystick[numjoysticks] = joycaps;
+ SYS_JoystickName[numjoysticks] =
GetJoystickName(i, joycaps.szRegKey);
- SDL_SYS_numjoysticks++;
+ numjoysticks++;
}
}
}
- return (SDL_SYS_numjoysticks);
+ return numjoysticks;
}
-int
-SDL_SYS_NumJoysticks(void)
+static int
+WINMM_NumJoysticks(void)
{
- return SDL_SYS_numjoysticks;
+ return numjoysticks;
}
-void
-SDL_SYS_JoystickDetect(void)
+static void
+WINMM_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
-const char *
-SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+static const char *
+WINMM_JoystickGetDeviceName(int device_index)
{
if (SYS_JoystickName[device_index] != NULL) {
return (SYS_JoystickName[device_index]);
@@ -211,8 +211,29 @@
}
}
+static int
+WINMM_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static void
+WINMM_JoystickSetDevicePlayerIndex(int device_index, int player_index)
+{
+}
+
+static SDL_JoystickGUID WINMM_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = WINMM_JoystickGetDeviceName(device_index);
+ SDL_zero(guid);
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+ return guid;
+}
+
/* Function to perform the mapping from device index to the instance id for this index */
-SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+static SDL_JoystickID WINMM_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
@@ -222,15 +243,14 @@
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
-int
-SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+static int
+WINMM_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
int index, i;
int caps_flags[MAX_AXES - 2] =
{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
int axis_min[MAX_AXES], axis_max[MAX_AXES];
-
/* shortcut */
index = device_index;
axis_min[0] = SYS_Joystick[index].wXmin;
@@ -302,18 +322,46 @@
return (pos);
}
+static int
+WINMM_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static int
+WINMM_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static SDL_bool WINMM_JoystickHasLED(SDL_Joystick *joystick)
+{
+ return SDL_FALSE;
+}
+
+static int
+WINMM_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+ return SDL_Unsupported();
+}
+
+static int WINMM_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
+{
+ return SDL_Unsupported();
+}
+
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
-void
-SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
+static void
+WINMM_JoystickUpdate(SDL_Joystick * joystick)
{
MMRESULT result;
int i;
DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
- JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
+ JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
};
DWORD pos[MAX_AXES];
struct _transaxis *transaxis;
@@ -365,15 +413,15 @@
}
/* Function to close a joystick after use */
-void
-SDL_SYS_JoystickClose(SDL_Joystick * joystick)
+static void
+WINMM_JoystickClose(SDL_Joystick * joystick)
{
SDL_free(joystick->hwdata);
}
/* Function to perform any system-specific joystick related cleanup */
-void
-SDL_SYS_JoystickQuit(void)
+static void
+WINMM_JoystickQuit(void)
{
int i;
for (i = 0; i < MAX_JOYSTICKS; i++) {
@@ -382,24 +430,10 @@
}
}
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+static SDL_bool
+WINMM_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = joystick->name;
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
+ return SDL_FALSE;
}
@@ -447,6 +481,28 @@
SDL_SetError("%s", errbuf);
}
+SDL_JoystickDriver SDL_WINMM_JoystickDriver =
+{
+ WINMM_JoystickInit,
+ WINMM_NumJoysticks,
+ WINMM_JoystickDetect,
+ WINMM_JoystickGetDeviceName,
+ WINMM_JoystickGetDevicePlayerIndex,
+ WINMM_JoystickSetDevicePlayerIndex,
+ WINMM_JoystickGetDeviceGUID,
+ WINMM_JoystickGetDeviceInstanceID,
+ WINMM_JoystickOpen,
+ WINMM_JoystickRumble,
+ WINMM_JoystickRumbleTriggers,
+ WINMM_JoystickHasLED,
+ WINMM_JoystickSetLED,
+ WINMM_JoystickSetSensorsEnabled,
+ WINMM_JoystickUpdate,
+ WINMM_JoystickClose,
+ WINMM_JoystickQuit,
+ WINMM_JoystickGetGamepadMapping
+};
+
#endif /* SDL_JOYSTICK_WINMM */
/* vi: set ts=4 sw=4 expandtab: */