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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_BWin_h
#define _SDL_BWin_h
#include "SDL_config.h"
#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include <be/opengl/GLView.h>
#endif
#include <support/UTF8.h>
#include "../../main/beos/SDL_BeApp.h"
#include "SDL_events.h"
#include "SDL_BView.h"
extern "C"
{
#include "../../events/SDL_events_c.h"
};
class SDL_BWin:public BDirectWindow
{
public:
SDL_BWin(BRect bounds):BDirectWindow(bounds, "Untitled",
B_TITLED_WINDOW, 0)
{
InitKeyboard();
last_buttons = 0;
the_view = NULL;
#if SDL_VIDEO_OPENGL
SDL_GLView = NULL;
#endif
SDL_View = NULL;
Unlock();
shown = false;
inhibit_resize = false;
}
virtual ~ SDL_BWin()
{
Lock();
if (the_view) {
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
the_view = NULL;
}
Unlock();
#if SDL_VIDEO_OPENGL
if (SDL_GLView) {
delete SDL_GLView;
}
#endif
if (SDL_View) {
delete SDL_View;
}
}
virtual void InitKeyboard(void)
{
for (uint i = 0; i < SDL_TABLESIZE(keymap); ++i)
keymap[i] = SDLK_UNKNOWN;
keymap[0x01] = SDLK_ESCAPE;
keymap[B_F1_KEY] = SDLK_F1;
keymap[B_F2_KEY] = SDLK_F2;
keymap[B_F3_KEY] = SDLK_F3;
keymap[B_F4_KEY] = SDLK_F4;
keymap[B_F5_KEY] = SDLK_F5;
keymap[B_F6_KEY] = SDLK_F6;
keymap[B_F7_KEY] = SDLK_F7;
keymap[B_F8_KEY] = SDLK_F8;
keymap[B_F9_KEY] = SDLK_F9;
keymap[B_F10_KEY] = SDLK_F10;
keymap[B_F11_KEY] = SDLK_F11;
keymap[B_F12_KEY] = SDLK_F12;
keymap[B_PRINT_KEY] = SDLK_PRINT;
keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
keymap[B_PAUSE_KEY] = SDLK_PAUSE;
keymap[0x11] = SDLK_BACKQUOTE;
keymap[0x12] = SDLK_1;
keymap[0x13] = SDLK_2;
keymap[0x14] = SDLK_3;
keymap[0x15] = SDLK_4;
keymap[0x16] = SDLK_5;
keymap[0x17] = SDLK_6;
keymap[0x18] = SDLK_7;
keymap[0x19] = SDLK_8;
keymap[0x1a] = SDLK_9;
keymap[0x1b] = SDLK_0;
keymap[0x1c] = SDLK_MINUS;
keymap[0x1d] = SDLK_EQUALS;
keymap[0x1e] = SDLK_BACKSPACE;
keymap[0x1f] = SDLK_INSERT;
keymap[0x20] = SDLK_HOME;
keymap[0x21] = SDLK_PAGEUP;
keymap[0x22] = SDLK_NUMLOCK;
keymap[0x23] = SDLK_KP_DIVIDE;
keymap[0x24] = SDLK_KP_MULTIPLY;
keymap[0x25] = SDLK_KP_MINUS;
keymap[0x26] = SDLK_TAB;
keymap[0x27] = SDLK_q;
keymap[0x28] = SDLK_w;
keymap[0x29] = SDLK_e;
keymap[0x2a] = SDLK_r;
keymap[0x2b] = SDLK_t;
keymap[0x2c] = SDLK_y;
keymap[0x2d] = SDLK_u;
keymap[0x2e] = SDLK_i;
keymap[0x2f] = SDLK_o;
keymap[0x30] = SDLK_p;
keymap[0x31] = SDLK_LEFTBRACKET;
keymap[0x32] = SDLK_RIGHTBRACKET;
keymap[0x33] = SDLK_BACKSLASH;
keymap[0x34] = SDLK_DELETE;
keymap[0x35] = SDLK_END;
keymap[0x36] = SDLK_PAGEDOWN;
keymap[0x37] = SDLK_KP7;
keymap[0x38] = SDLK_KP8;
keymap[0x39] = SDLK_KP9;
keymap[0x3a] = SDLK_KP_PLUS;
keymap[0x3b] = SDLK_CAPSLOCK;
keymap[0x3c] = SDLK_a;
keymap[0x3d] = SDLK_s;
keymap[0x3e] = SDLK_d;
keymap[0x3f] = SDLK_f;
keymap[0x40] = SDLK_g;
keymap[0x41] = SDLK_h;
keymap[0x42] = SDLK_j;
keymap[0x43] = SDLK_k;
keymap[0x44] = SDLK_l;
keymap[0x45] = SDLK_SEMICOLON;
keymap[0x46] = SDLK_QUOTE;
keymap[0x47] = SDLK_RETURN;
keymap[0x48] = SDLK_KP4;
keymap[0x49] = SDLK_KP5;
keymap[0x4a] = SDLK_KP6;
keymap[0x4b] = SDLK_LSHIFT;
keymap[0x4c] = SDLK_z;
keymap[0x4d] = SDLK_x;
keymap[0x4e] = SDLK_c;
keymap[0x4f] = SDLK_v;
keymap[0x50] = SDLK_b;
keymap[0x51] = SDLK_n;
keymap[0x52] = SDLK_m;
keymap[0x53] = SDLK_COMMA;
keymap[0x54] = SDLK_PERIOD;
keymap[0x55] = SDLK_SLASH;
keymap[0x56] = SDLK_RSHIFT;
keymap[0x57] = SDLK_UP;
keymap[0x58] = SDLK_KP1;
keymap[0x59] = SDLK_KP2;
keymap[0x5a] = SDLK_KP3;
keymap[0x5b] = SDLK_KP_ENTER;
keymap[0x5c] = SDLK_LCTRL;
keymap[0x5d] = SDLK_LALT;
keymap[0x5e] = SDLK_SPACE;
keymap[0x5f] = SDLK_RALT;
keymap[0x60] = SDLK_RCTRL;
keymap[0x61] = SDLK_LEFT;
keymap[0x62] = SDLK_DOWN;
keymap[0x63] = SDLK_RIGHT;
keymap[0x64] = SDLK_KP0;
keymap[0x65] = SDLK_KP_PERIOD;
keymap[0x66] = SDLK_LMETA;
keymap[0x67] = SDLK_RMETA;
keymap[0x68] = SDLK_MENU;
keymap[0x69] = SDLK_EURO;
keymap[0x6a] = SDLK_KP_EQUALS;
keymap[0x6b] = SDLK_POWER;
}
/* Override the Show() method so we can tell when we've been shown */
virtual void Show(void)
{
BWindow::Show();
shown = true;
}
virtual bool Shown(void)
{
return (shown);
}
/* If called, the next resize event will not be forwarded to SDL. */
virtual void InhibitResize(void)
{
inhibit_resize = true;
}
/* Handle resizing of the window */
virtual void FrameResized(float width, float height)
{
if (inhibit_resize)
inhibit_resize = false;
else
SDL_PrivateResize((int) width, (int) height);
}
virtual int CreateView(Uint32 flags, Uint32 gl_flags)
{
int retval;
retval = 0;
Lock();
if (flags & SDL_INTERNALOPENGL) {
#if SDL_VIDEO_OPENGL
if (SDL_GLView == NULL) {
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW | B_FRAME_EVENTS),
gl_flags);
}
if (the_view != SDL_GLView) {
if (the_view) {
RemoveChild(the_view);
}
AddChild(SDL_GLView);
SDL_GLView->LockGL();
the_view = SDL_GLView;
}
#else
SDL_SetError("OpenGL support not enabled");
retval = -1;
#endif
} else {
if (SDL_View == NULL) {
SDL_View = new SDL_BView(Bounds());
}
if (the_view != SDL_View) {
if (the_view) {
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
}
AddChild(SDL_View);
the_view = SDL_View;
}
}
Unlock();
return (retval);
}
virtual void SetBitmap(BBitmap * bitmap)
{
SDL_View->SetBitmap(bitmap);
}
virtual void SetXYOffset(int x, int y)
{
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
return;
}
#endif
SDL_View->SetXYOffset(x, y);
}
virtual void GetXYOffset(int &x, int &y)
{
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
x = 0;
y = 0;
return;
}
#endif
SDL_View->GetXYOffset(x, y);
}
virtual bool BeginDraw(void)
{
return (Lock());
}
virtual void DrawAsync(BRect updateRect)
{
SDL_View->DrawAsync(updateRect);
}
virtual void EndDraw(void)
{
SDL_View->Sync();
Unlock();
}
#if SDL_VIDEO_OPENGL
virtual void SwapBuffers(void)
{
SDL_GLView->UnlockGL();
SDL_GLView->LockGL();
SDL_GLView->SwapBuffers();
}
#endif
virtual BView *View(void)
{
return (the_view);
}
/* Hook functions -- overridden */
virtual void Minimize(bool minimize)
{
/* This is only called when mimimized, not when restored */
//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
BWindow::Minimize(minimize);
}
virtual void WindowActivated(bool active)
{
SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
}
virtual bool QuitRequested(void)
{
if (SDL_BeAppActive > 0) {
SDL_PrivateQuit();
/* We don't ever actually close the window here because
the application should respond to the quit request,
or ignore it as desired.
*/
return (false);
}
return (true); /* Close the app window */
}
virtual void Quit()
{
if (!IsLocked())
Lock();
BDirectWindow::Quit();
}
virtual int16 Translate2Unicode(const char *buf)
{
int32 state, srclen, dstlen;
unsigned char destbuf[2];
Uint16 unicode = 0;
if ((uchar) buf[0] > 127) {
state = 0;
srclen = SDL_strlen(buf);
dstlen = sizeof(destbuf);
convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen,
(char *) destbuf, &dstlen, &state);
unicode = destbuf[0];
unicode <<= 8;
unicode |= destbuf[1];
} else
unicode = buf[0];
/* For some reason function keys map to control characters */
# define CTRL(X) ((X)-'@')
switch (unicode) {
case CTRL('A'):
case CTRL('B'):
case CTRL('C'):
case CTRL('D'):
case CTRL('E'):
case CTRL('K'):
case CTRL('L'):
case CTRL('P'):
if (!(SDL_GetModState() & KMOD_CTRL))
unicode = 0;
break;
/* Keyboard input maps newline to carriage return */
case '\n':
unicode = '\r';
break;
default:
break;
}
return unicode;
}
virtual void DispatchMessage(BMessage * msg, BHandler * target)
{
switch (msg->what) {
case B_MOUSE_MOVED:
{
BPoint where;
int32 transit;
if (msg->FindPoint("where", &where) == B_OK
&& msg->FindInt32("be:transit", &transit) == B_OK) {
if (transit == B_EXITED_VIEW) {
if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
be_app->SetCursor(B_HAND_CURSOR);
}
} else {
int x, y;
if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SetCursor(NULL);
}
GetXYOffset(x, y);
x = (int) where.x - x;
y = (int) where.y - y;
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
break;
}
case B_MOUSE_DOWN:
{
/* it looks like mouse down is send only for first clicked
button, each next is not send while last one is holded */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if (buttons & B_PRIMARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if (buttons & B_TERTIARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_UP:
{
/* mouse up doesn't give which button was released,
only state of buttons (after release, so it's always = 0),
which is not what we need ;]
So we need to store button in mouse down, and restore
in mouse up :(
mouse up is (similarly to mouse down) send only for
first button down (ie. it's no send if we click another button
without releasing previous one first) - but that's probably
because of how drivers are written?, not BeOS itself. */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_WHEEL_CHANGED:
{
float x, y;
x = y = 0;
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
&& msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
if (x < 0 || y < 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELDOWN, 0, 0);
} else if (x > 0 || y > 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELUP, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELUP, 0, 0);
}
}
break;
}
case B_KEY_DOWN:
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
int32 key_repeat;
/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK
&& key_repeat > 0)
break;
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_keysym keysym;
keysym.scancode = key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
/* FIX THIS?
it seems SDL_PrivateKeyboard() changes mod value
anyway, and doesn't care about what we setup here */
keysym.mod = KMOD_NONE;
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
/* FIX THIS?
this cares only about first "letter",
so if someone maps some key to print
"BeOS rulez!" only "B" will be used. */
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
}
break;
}
case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_keysym keysym;
keysym.scancode = key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
keysym.mod = KMOD_NONE; /* FIX THIS? */
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
}
break;
}
default:
/* move it after switch{} so it's always handled
that way we keep BeOS feautures like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
//BDirectWindow::DispatchMessage(msg, target);
break;
}
BDirectWindow::DispatchMessage(msg, target);
}
private:
#if SDL_VIDEO_OPENGL
BGLView * SDL_GLView;
#endif
SDL_BView *SDL_View;
BView *the_view;
bool shown;
bool inhibit_resize;
int32 last_buttons;
SDLKey keymap[128];
};
#endif /* _SDL_BWin_h */
/* vi: set ts=4 sw=4 expandtab: */