|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  |  | 
|  | /** | 
|  | *  \file SDL.h | 
|  | * | 
|  | *  Main include header for the SDL library | 
|  | */ | 
|  |  | 
|  |  | 
|  | #ifndef SDL_h_ | 
|  | #define SDL_h_ | 
|  |  | 
|  | #include "SDL_main.h" | 
|  | #include "SDL_stdinc.h" | 
|  | #include "SDL_assert.h" | 
|  | #include "SDL_atomic.h" | 
|  | #include "SDL_audio.h" | 
|  | #include "SDL_clipboard.h" | 
|  | #include "SDL_cpuinfo.h" | 
|  | #include "SDL_endian.h" | 
|  | #include "SDL_error.h" | 
|  | #include "SDL_events.h" | 
|  | #include "SDL_filesystem.h" | 
|  | #include "SDL_gamecontroller.h" | 
|  | #include "SDL_haptic.h" | 
|  | #include "SDL_hints.h" | 
|  | #include "SDL_joystick.h" | 
|  | #include "SDL_loadso.h" | 
|  | #include "SDL_log.h" | 
|  | #include "SDL_messagebox.h" | 
|  | #include "SDL_metal.h" | 
|  | #include "SDL_mutex.h" | 
|  | #include "SDL_power.h" | 
|  | #include "SDL_render.h" | 
|  | #include "SDL_rwops.h" | 
|  | #include "SDL_sensor.h" | 
|  | #include "SDL_shape.h" | 
|  | #include "SDL_system.h" | 
|  | #include "SDL_thread.h" | 
|  | #include "SDL_timer.h" | 
|  | #include "SDL_version.h" | 
|  | #include "SDL_video.h" | 
|  | #include "SDL_locale.h" | 
|  |  | 
|  | #include "begin_code.h" | 
|  | /* Set up for C function definitions, even when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /* As of version 0.5, SDL is loaded dynamically into the application */ | 
|  |  | 
|  | /** | 
|  | *  \name SDL_INIT_* | 
|  | * | 
|  | *  These are the flags which may be passed to SDL_Init().  You should | 
|  | *  specify the subsystems which you will be using in your application. | 
|  | */ | 
|  | /* @{ */ | 
|  | #define SDL_INIT_TIMER          0x00000001u | 
|  | #define SDL_INIT_AUDIO          0x00000010u | 
|  | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | 
|  | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | 
|  | #define SDL_INIT_HAPTIC         0x00001000u | 
|  | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | 
|  | #define SDL_INIT_EVENTS         0x00004000u | 
|  | #define SDL_INIT_SENSOR         0x00008000u | 
|  | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */ | 
|  | #define SDL_INIT_EVERYTHING ( \ | 
|  | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | 
|  | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ | 
|  | ) | 
|  | /* @} */ | 
|  |  | 
|  | /** | 
|  | *  This function initializes  the subsystems specified by \c flags | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | 
|  |  | 
|  | /** | 
|  | *  This function initializes specific SDL subsystems | 
|  | * | 
|  | *  Subsystem initialization is ref-counted, you must call | 
|  | *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly | 
|  | *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown). | 
|  | *  If a subsystem is already loaded then this call will | 
|  | *  increase the ref-count and return. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | 
|  |  | 
|  | /** | 
|  | *  This function cleans up specific SDL subsystems | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 
|  |  | 
|  | /** | 
|  | *  This function returns a mask of the specified subsystems which have | 
|  | *  previously been initialized. | 
|  | * | 
|  | *  If \c flags is 0, it returns a mask of all initialized subsystems. | 
|  | */ | 
|  | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 
|  |  | 
|  | /** | 
|  | *  This function cleans up all initialized subsystems. You should | 
|  | *  call it upon all exit conditions. | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_Quit(void); | 
|  |  | 
|  | /* Ends C function definitions when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  | #include "close_code.h" | 
|  |  | 
|  | #endif /* SDL_h_ */ | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |