| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI |
| |
| #include "SDL_hints.h" |
| #include "SDL_log.h" |
| #include "SDL_events.h" |
| #include "SDL_timer.h" |
| #include "SDL_joystick.h" |
| #include "SDL_gamecontroller.h" |
| #include "../SDL_sysjoystick.h" |
| #include "SDL_hidapijoystick_c.h" |
| |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_XBOX360 |
| |
| #ifdef __WIN32__ |
| #define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| /* This requires the Windows 10 SDK to build */ |
| /*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/ |
| #endif |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| #include "../../core/windows/SDL_xinput.h" |
| #endif |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| #include "../../core/windows/SDL_windows.h" |
| #define COBJMACROS |
| #include "windows.gaming.input.h" |
| #endif |
| |
| #define USB_PACKET_LENGTH 64 |
| |
| |
| typedef struct { |
| Uint8 last_state[USB_PACKET_LENGTH]; |
| Uint32 rumble_expiration; |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| SDL_bool xinput_enabled; |
| Uint8 xinput_slot; |
| #endif |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| SDL_bool coinitialized; |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics; |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; |
| struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration; |
| #endif |
| } SDL_DriverXbox360_Context; |
| |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| static Uint8 xinput_slots; |
| |
| static void |
| HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot) |
| { |
| if (xinput_slot != XUSER_INDEX_ANY) { |
| xinput_slots |= (0x01 << xinput_slot); |
| } |
| } |
| |
| static void |
| HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot) |
| { |
| if (xinput_slot != XUSER_INDEX_ANY) { |
| xinput_slots &= ~(0x01 << xinput_slot); |
| } |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverXbox360_MissingXInputSlot() |
| { |
| return xinput_slots != 0x0F; |
| } |
| |
| static Uint8 |
| HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons) |
| { |
| DWORD user_index; |
| int match_count; |
| Uint8 match_slot; |
| |
| if (!XINPUTGETSTATE) { |
| return XUSER_INDEX_ANY; |
| } |
| |
| match_count = 0; |
| for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) { |
| XINPUT_STATE_EX xinput_state; |
| |
| if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) { |
| if (xinput_state.Gamepad.wButtons == wButtons) { |
| ++match_count; |
| match_slot = (Uint8)user_index; |
| } |
| } |
| } |
| if (match_count == 1) { |
| return match_slot; |
| } |
| return XUSER_INDEX_ANY; |
| } |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| |
| static void |
| HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) |
| { |
| /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */ |
| if (FAILED(WIN_CoInitialize())) { |
| return; |
| } |
| ctx->coinitialized = SDL_TRUE; |
| |
| { |
| static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } }; |
| HRESULT hr; |
| HMODULE hModule = LoadLibraryA("combase.dll"); |
| if (hModule != NULL) { |
| typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string); |
| typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string); |
| typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory); |
| |
| WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString"); |
| WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString"); |
| RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory"); |
| if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) { |
| LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad"; |
| HSTRING hNamespaceString; |
| |
| hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString); |
| if (SUCCEEDED(hr)) { |
| RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics); |
| WindowsDeleteStringFunc(hNamespaceString); |
| } |
| } |
| FreeLibrary(hModule); |
| } |
| } |
| } |
| |
| static Uint8 |
| HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad) |
| { |
| HRESULT hr; |
| struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; |
| Uint8 buttons = 0; |
| |
| hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state); |
| if (SUCCEEDED(hr)) { |
| if (state.Buttons & GamepadButtons_A) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_A); |
| } |
| if (state.Buttons & GamepadButtons_B) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_B); |
| } |
| if (state.Buttons & GamepadButtons_X) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_X); |
| } |
| if (state.Buttons & GamepadButtons_Y) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); |
| } |
| } |
| return buttons; |
| } |
| |
| static void |
| HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons) |
| { |
| HRESULT hr; |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads; |
| |
| hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads); |
| if (SUCCEEDED(hr)) { |
| unsigned int i, num_gamepads; |
| |
| hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads); |
| if (SUCCEEDED(hr)) { |
| int match_count; |
| unsigned int match_slot; |
| |
| match_count = 0; |
| for (i = 0; i < num_gamepads; ++i) { |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; |
| |
| hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad); |
| if (SUCCEEDED(hr)) { |
| Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad); |
| if (buttons == gamepad_buttons) { |
| ++match_count; |
| match_slot = i; |
| } |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad); |
| } |
| } |
| if (match_count == 1) { |
| hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad); |
| if (SUCCEEDED(hr)) { |
| } |
| } |
| } |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads); |
| } |
| } |
| |
| static void |
| HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) |
| { |
| if (ctx->gamepad_statics) { |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics); |
| ctx->gamepad_statics = NULL; |
| } |
| if (ctx->gamepad) { |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad); |
| ctx->gamepad = NULL; |
| } |
| |
| if (ctx->coinitialized) { |
| WIN_CoUninitialize(); |
| ctx->coinitialized = SDL_FALSE; |
| } |
| } |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ |
| |
| static SDL_bool |
| HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) |
| { |
| #if defined(__MACOSX__) || defined(__WIN32__) |
| if (vendor_id == 0x045e && product_id == 0x028e && version == 1) { |
| /* This is the Steam Virtual Gamepad, which isn't supported by this driver */ |
| return SDL_FALSE; |
| } |
| return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id); |
| #else |
| return SDL_IsJoystickXbox360(vendor_id, product_id); |
| #endif |
| } |
| |
| static const char * |
| HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id) |
| { |
| return HIDAPI_XboxControllerName(vendor_id, product_id); |
| } |
| |
| static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot) |
| { |
| const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) }; |
| |
| if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { |
| return SDL_FALSE; |
| } |
| return SDL_TRUE; |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) |
| { |
| SDL_DriverXbox360_Context *ctx; |
| |
| ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx)); |
| if (!ctx) { |
| SDL_OutOfMemory(); |
| return SDL_FALSE; |
| } |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); |
| if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) { |
| ctx->xinput_enabled = SDL_FALSE; |
| } |
| ctx->xinput_slot = XUSER_INDEX_ANY; |
| #endif |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); |
| #endif |
| *context = ctx; |
| |
| /* Set the controller LED */ |
| SetSlotLED(dev, (joystick->instance_id % 4)); |
| |
| /* Initialize the joystick capabilities */ |
| joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; |
| joystick->naxes = SDL_CONTROLLER_AXIS_MAX; |
| joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; |
| |
| return SDL_TRUE; |
| } |
| |
| static int |
| HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| { |
| SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; |
| |
| #ifdef __WIN32__ |
| SDL_bool rumbled = SDL_FALSE; |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| if (!rumbled && ctx->gamepad) { |
| HRESULT hr; |
| |
| ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; |
| ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; |
| hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration); |
| if (SUCCEEDED(hr)) { |
| rumbled = SDL_TRUE; |
| } |
| } |
| #endif |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) { |
| XINPUT_VIBRATION XVibration; |
| |
| if (!XINPUTSETSTATE) { |
| return SDL_Unsupported(); |
| } |
| |
| XVibration.wLeftMotorSpeed = low_frequency_rumble; |
| XVibration.wRightMotorSpeed = high_frequency_rumble; |
| if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) { |
| rumbled = SDL_TRUE; |
| } else { |
| return SDL_SetError("XInputSetState() failed"); |
| } |
| } |
| #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ |
| |
| #else /* !__WIN32__ */ |
| |
| #ifdef __MACOSX__ |
| /* On Mac OS X the 360Controller driver uses this short report, |
| and we need to prefix it with a magic token so hidapi passes it through untouched |
| */ |
| Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 }; |
| |
| rumble_packet[6+2] = (low_frequency_rumble >> 8); |
| rumble_packet[6+3] = (high_frequency_rumble >> 8); |
| #else |
| Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; |
| |
| rumble_packet[3] = (low_frequency_rumble >> 8); |
| rumble_packet[4] = (high_frequency_rumble >> 8); |
| #endif |
| |
| if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { |
| return SDL_SetError("Couldn't send rumble packet"); |
| } |
| #endif /* __WIN32__ */ |
| |
| if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { |
| ctx->rumble_expiration = SDL_GetTicks() + duration_ms; |
| } else { |
| ctx->rumble_expiration = 0; |
| } |
| return 0; |
| } |
| |
| #ifdef __WIN32__ |
| /* This is the packet format for Xbox 360 and Xbox One controllers on Windows, |
| however with this interface there is no rumble support, no guide button, |
| and the left and right triggers are tied together as a single axis. |
| |
| We use XInput and Windows.Gaming.Input to make up for these shortcomings. |
| */ |
| static void |
| HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| { |
| Sint16 axis; |
| SDL_bool has_trigger_data = SDL_FALSE; |
| |
| if (ctx->last_state[10] != data[10]) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| if (ctx->last_state[11] != data[11]) { |
| SDL_bool dpad_up = SDL_FALSE; |
| SDL_bool dpad_down = SDL_FALSE; |
| SDL_bool dpad_left = SDL_FALSE; |
| SDL_bool dpad_right = SDL_FALSE; |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| |
| switch (data[11] & 0x3C) { |
| case 4: |
| dpad_up = SDL_TRUE; |
| break; |
| case 8: |
| dpad_up = SDL_TRUE; |
| dpad_right = SDL_TRUE; |
| break; |
| case 12: |
| dpad_right = SDL_TRUE; |
| break; |
| case 16: |
| dpad_right = SDL_TRUE; |
| dpad_down = SDL_TRUE; |
| break; |
| case 20: |
| dpad_down = SDL_TRUE; |
| break; |
| case 24: |
| dpad_left = SDL_TRUE; |
| dpad_down = SDL_TRUE; |
| break; |
| case 28: |
| dpad_left = SDL_TRUE; |
| break; |
| case 32: |
| dpad_up = SDL_TRUE; |
| dpad_left = SDL_TRUE; |
| break; |
| default: |
| break; |
| } |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); |
| } |
| |
| axis = (int)*(Uint16*)(&data[0]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); |
| axis = (int)*(Uint16*)(&data[2]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); |
| axis = (int)*(Uint16*)(&data[4]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); |
| axis = (int)*(Uint16*)(&data[6]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| if (ctx->gamepad_statics && !ctx->gamepad) { |
| Uint8 buttons = 0; |
| |
| if (data[10] & 0x01) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_A); |
| } |
| if (data[10] & 0x02) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_B); |
| } |
| if (data[10] & 0x04) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_X); |
| } |
| if (data[10] & 0x08) { |
| buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); |
| } |
| if (buttons != 0) { |
| HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons); |
| } |
| } |
| |
| if (ctx->gamepad) { |
| HRESULT hr; |
| struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; |
| |
| hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state); |
| if (SUCCEEDED(hr)) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768); |
| has_trigger_data = SDL_TRUE; |
| } |
| } |
| #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| if (ctx->xinput_enabled) { |
| if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) { |
| WORD wButtons = 0; |
| |
| if (data[10] & 0x01) { |
| wButtons |= XINPUT_GAMEPAD_A; |
| } |
| if (data[10] & 0x02) { |
| wButtons |= XINPUT_GAMEPAD_B; |
| } |
| if (data[10] & 0x04) { |
| wButtons |= XINPUT_GAMEPAD_X; |
| } |
| if (data[10] & 0x08) { |
| wButtons |= XINPUT_GAMEPAD_Y; |
| } |
| if (wButtons != 0) { |
| Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons); |
| if (xinput_slot != XUSER_INDEX_ANY) { |
| HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot); |
| ctx->xinput_slot = xinput_slot; |
| } |
| } |
| } |
| |
| if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) { |
| XINPUT_STATE_EX xinput_state; |
| |
| if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768); |
| has_trigger_data = SDL_TRUE; |
| } |
| } |
| } |
| #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ |
| |
| if (!has_trigger_data) { |
| axis = (data[9] * 257) - 32768; |
| if (data[9] < 0x80) { |
| axis = -axis * 2 - 32769; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); |
| } else if (data[9] > 0x80) { |
| axis = axis * 2 - 32767; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); |
| } else { |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16); |
| } |
| } |
| |
| SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); |
| } |
| #else |
| |
| static void |
| HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| { |
| Sint16 axis; |
| #ifdef __MACOSX__ |
| const SDL_bool invert_y_axes = SDL_FALSE; |
| #else |
| const SDL_bool invert_y_axes = SDL_TRUE; |
| #endif |
| |
| if (ctx->last_state[2] != data[2]) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| if (ctx->last_state[3] != data[3]) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| axis = ((int)data[4] * 257) - 32768; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); |
| axis = ((int)data[5] * 257) - 32768; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); |
| axis = *(Sint16*)(&data[6]); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); |
| axis = *(Sint16*)(&data[8]); |
| if (invert_y_axes) { |
| axis = ~axis; |
| } |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); |
| axis = *(Sint16*)(&data[10]); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); |
| axis = *(Sint16*)(&data[12]); |
| if (invert_y_axes) { |
| axis = ~axis; |
| } |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); |
| |
| SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); |
| } |
| #endif /* __WIN32__ */ |
| |
| #ifdef __MACOSX__ |
| static void |
| HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| { |
| Sint16 axis; |
| |
| if (ctx->last_state[14] != data[14]) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| if (ctx->last_state[15] != data[15]) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| if (ctx->last_state[16] != data[16]) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| if (ctx->last_state[13] != data[13]) { |
| SDL_bool dpad_up = SDL_FALSE; |
| SDL_bool dpad_down = SDL_FALSE; |
| SDL_bool dpad_left = SDL_FALSE; |
| SDL_bool dpad_right = SDL_FALSE; |
| |
| switch (data[13]) { |
| case 1: |
| dpad_up = SDL_TRUE; |
| break; |
| case 2: |
| dpad_up = SDL_TRUE; |
| dpad_right = SDL_TRUE; |
| break; |
| case 3: |
| dpad_right = SDL_TRUE; |
| break; |
| case 4: |
| dpad_right = SDL_TRUE; |
| dpad_down = SDL_TRUE; |
| break; |
| case 5: |
| dpad_down = SDL_TRUE; |
| break; |
| case 6: |
| dpad_left = SDL_TRUE; |
| dpad_down = SDL_TRUE; |
| break; |
| case 7: |
| dpad_left = SDL_TRUE; |
| break; |
| case 8: |
| dpad_up = SDL_TRUE; |
| dpad_left = SDL_TRUE; |
| break; |
| default: |
| break; |
| } |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); |
| } |
| |
| axis = (int)*(Uint16*)(&data[1]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); |
| axis = (int)*(Uint16*)(&data[3]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); |
| axis = (int)*(Uint16*)(&data[5]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); |
| axis = (int)*(Uint16*)(&data[7]) - 0x8000; |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); |
| |
| axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768; |
| if (axis == 32704) { |
| axis = 32767; |
| } |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); |
| |
| axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768; |
| if (axis == 32704) { |
| axis = 32767; |
| } |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); |
| |
| SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); |
| } |
| |
| static void |
| HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| #endif /* __MACOSX__ */ |
| |
| static SDL_bool |
| HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context) |
| { |
| SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; |
| Uint8 data[USB_PACKET_LENGTH]; |
| int size; |
| |
| while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { |
| #ifdef __WIN32__ |
| HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); |
| #else |
| switch (data[0]) { |
| case 0x00: |
| HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); |
| break; |
| #ifdef __MACOSX__ |
| case 0x01: |
| HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size); |
| break; |
| case 0x02: |
| HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size); |
| break; |
| #endif |
| default: |
| #ifdef DEBUG_JOYSTICK |
| SDL_Log("Unknown Xbox 360 packet, size = %d\n", size); |
| SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n", |
| data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7], |
| data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]); |
| #endif |
| break; |
| } |
| #endif /* __WIN32__ */ |
| } |
| |
| if (ctx->rumble_expiration) { |
| Uint32 now = SDL_GetTicks(); |
| if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { |
| HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0); |
| } |
| } |
| |
| return (size >= 0); |
| } |
| |
| static void |
| HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) |
| { |
| #if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) |
| SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; |
| #endif |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| if (ctx->xinput_enabled) { |
| HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot); |
| WIN_UnloadXInputDLL(); |
| } |
| #endif |
| #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); |
| #endif |
| SDL_free(context); |
| } |
| |
| SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = |
| { |
| SDL_HINT_JOYSTICK_HIDAPI_XBOX, |
| SDL_TRUE, |
| HIDAPI_DriverXbox360_IsSupportedDevice, |
| HIDAPI_DriverXbox360_GetDeviceName, |
| HIDAPI_DriverXbox360_Init, |
| HIDAPI_DriverXbox360_Rumble, |
| HIDAPI_DriverXbox360_Update, |
| HIDAPI_DriverXbox360_Quit |
| }; |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */ |
| |
| #endif /* SDL_JOYSTICK_HIDAPI */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |