| #!/bin/bash |
| |
| set -x |
| set -e |
| cd `dirname "$0"` |
| |
| generate_shaders() |
| { |
| platform=$1 |
| /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal -std=$platform-metal1.1 -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal || exit $? |
| /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal-ar rc sdl.metalar sdl.air || exit $? |
| /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metallib -o sdl.metallib sdl.metalar || exit $? |
| xxd -i sdl.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal_$platform.h |
| rm -f sdl.air sdl.metalar sdl.metallib |
| } |
| |
| generate_shaders osx |
| generate_shaders ios |