| README by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua> |
| Last changed at 30 Sep 2003. |
| |
| ====================================================================== |
| Table of Contents: |
| |
| 1. OpenGL. |
| 2. Wheel and multi-button mouses. |
| 3. CDROM handling issues. |
| 4. Hardware video overlays. |
| 5. Shared library building. |
| 6. Some building issues. |
| 7. Environment variables. |
| |
| ====================================================================== |
| OpenGL: |
| |
| OpenGL works well and is stable, but fullscreen mode has not been |
| heavily tested yet. |
| If you have QNX RtP version 6.1.0 or above you must download the |
| Photon3D runtime from http://developers.qnx.com or install it from the |
| public repository or the public CD, available with QNX. OS versions |
| below 6.1.0 are not supported. |
| When creating an OpenGL context, software renderer mode is artifi- |
| cially selected (QSSL made acceleration only for Voodoo boards in |
| fullscreen mode, sorry but I don't have this board to test OpenGL - |
| maybe it works or maybe not :)). If you want acceleration - you can |
| remove one line in the source code: find the file SDL_ph_image.c and |
| remove the following |
| |
| OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; |
| |
| line in the ph_SetupOpenGLContext() function or change the argument to |
| PHOGL_ATTRIB_FORCE_HW or PHOGL_ATTRIB_FAVOR_HW. |
| |
| ====================================================================== |
| Wheel and multi-button mouses: |
| |
| Photon emits keyboard events (key up and down) when the mouse |
| wheel is moved. The key_scan field appears valid, and it contains zero. |
| That is a basic method of detecting mouse wheel events under Photon. |
| It looks like a hack, but it works for me :) on various PC configura- |
| tions. |
| |
| I've tested it on: |
| |
| 1. Genius Optical NetScroll/+ (1 wheel) |
| 2. A4Tech Optical GreatEye WheelMouse, model: WOP-35. (2 wheels + 2 |
| additional buttons). The wheel for vertical scrolling works as usu- |
| al, but the second wheel for horizontal scrolling emits two sequen- |
| tial events up or down, so it can provide faster scrolling than the |
| first wheel. Additional buttons don't emit any events, but it looks |
| like they're handled by photon in an unusual way - like click to |
| front, but works not with any window, looks like bug-o-feature :). |
| |
| ====================================================================== |
| CDROM handling issues: |
| |
| Access to CDROM can only be provided with 'root' privileges. I |
| can't do anything about that, /dev/cd0 has brw------- permissions and |
| root:root rights. |
| |
| ====================================================================== |
| Hardware video overlays: |
| |
| Overlays can flicker during window movement, resizing, etc. It |
| happens because the photon driver updates the real window contents be- |
| hind the overlay, then draws the temporary chroma key color over the |
| window contents. It can be done without using the chroma key but that |
| causes the overlay to always be on top. So flickering during window |
| movement is preferred instead. |
| Double buffering code is temporarily disabled in the photon driver |
| code, because on my GF2-MX it can accidentally cause a buffer switch, |
| which causes the old frame to show. S3 Savage4 has the same problem, |
| but ATI Rage 128 doesn't. I think it can be fixed later. Current code |
| works very well, so maybe double buffering is not needed right now. |
| Something strange happens when you try to move the window with the |
| overlay beyond the left border of the screen. The overlay tries to |
| stay at position x=0, but when attempting to move it a bit more it |
| jumps to position x=-60 (on GF2-MX, on ATI Rage128 this value a bit |
| smaller). It's really strange, looks like the overlay doesn't like |
| negative coordinates. |
| |
| ======================================================================= |
| Shared library building: |
| |
| A shared library can be built, but before running the autogen.sh |
| script you must manually delete the libtool.m4 stuff from the acinclu- |
| de.m4 file (it comes after the ESD detection code up to the end of the |
| file), because the libtool stuff in the acinclude.m4 file is very old |
| in SDL distribution before the version 1.2.7 and doesn't know anything |
| about QNX. SDL 1.2.7 distribution contain the new libtool.m4 script, |
| but anyway it is broken :), Just remove it, then run "libtoolize |
| --force --copy", delete the file aclocal.m4 and after that run the |
| autogen.sh script. |
| |
| ====================================================================== |
| Some building issues: |
| |
| Feel free to not use the --disable-shared configure option if you' |
| ve read the above comment about 'Shared library building'. Otherwise |
| this option is strongly recommended, as without it the sdl-config |
| script will be broken. |
| |
| Run the configure script without x11 support, e.g.: |
| |
| a) for OpenGL support: |
| ./configure --prefix=/usr \ |
| --disable-video-x11 \ |
| --disable-shared |
| |
| b) without OpenGL support: |
| ./configure --prefix=/usr \ |
| --disable-video-x11 \ |
| --disable-shared \ |
| --disable-video-opengl |
| |
| In the test directory also run the ./configure script without |
| x11 support, e.g.: |
| |
| ./configure --with-sdl-prefix=/usr \ |
| --with-sdl-exec-prefix=/usr \ |
| --prefix=/usr --without-x |
| |
| ====================================================================== |
| Environment variables: |
| |
| Please note that the photon driver is sensible to the following |
| environmental variables: |
| |
| * SDL_VIDEO_WINDOW_POS - can be set in the "X,Y" format. If X and Y |
| coordinates are bigger than the current desktop resolution, then win- |
| dow positioning across virtual consoles is activated. If X and Y are |
| smaller than the desktop resolution then window positioning in the |
| current console is activated. The word "center" can be used instead of |
| coordinates, it produces the same behavior as SDL_VIDEO_CENTERED |
| environmental variable. |
| |
| * SDL_VIDEO_CENTERED - if this environmental variable exists then the |
| window centering is perfomed in the current virtual console. |
| |
| The SDL_VIDEO_CENTERED enviromental variable has greater priority |
| than the SDL_VIDEO_WINDOW_POS in case if both variables are supplied |
| to the application. |