Added support for the EVORETRO GameCube Adapter in PC mode
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index e67bd57..02b2f3b 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -574,7 +574,8 @@
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
- if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
+ if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
+ (vendor == USB_VENDOR_SHENZHEN && product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER)) {
/* GameCube driver has 12 buttons and 6 axes */
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
} else {
diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c
index 51e8ba9..91ca67a 100644
--- a/src/joystick/hidapi/SDL_hidapi_gamecube.c
+++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c
@@ -37,9 +37,13 @@
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
+/* Define this if you want to log all packets from the controller */
+/*#define DEBUG_GAMECUBE_PROTOCOL*/
+
#define MAX_CONTROLLERS 4
typedef struct {
+ SDL_bool pc_mode;
SDL_JoystickID joysticks[MAX_CONTROLLERS];
Uint8 wireless[MAX_CONTROLLERS];
Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
@@ -58,6 +62,10 @@
/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
return SDL_TRUE;
}
+ if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
+ /* EVORETRO GameCube Controller Adapter */
+ return SDL_TRUE;
+ }
return SDL_FALSE;
}
@@ -86,7 +94,7 @@
static float RemapVal(float val, float A, float B, float C, float D)
{
if (A == B) {
- return fsel(val - B , D , C);
+ return fsel(val - B, D, C);
}
if (val < A) {
val = A;
@@ -154,40 +162,54 @@
ctx->joysticks[3] = -1;
ctx->rumble[0] = rumbleMagic;
- /* This is all that's needed to initialize the device. Really! */
- if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
- SDL_SetError("Couldn't initialize WUP-028");
- goto error;
+ if (device->vendor_id != USB_VENDOR_NINTENDO) {
+ ctx->pc_mode = SDL_TRUE;
}
- /* Wait for the adapter to initialize */
- SDL_Delay(10);
-
- /* Add all the applicable joysticks */
- while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
- if (size < 37 || packet[0] != 0x21) {
- continue; /* Nothing to do yet...? */
+ if (ctx->pc_mode) {
+ for (i = 0; i < MAX_CONTROLLERS; ++i) {
+ ResetAxisRange(ctx, i);
+ HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
+ }
+ } else {
+ /* This is all that's needed to initialize the device. Really! */
+ if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
+ SDL_SetError("Couldn't initialize WUP-028");
+ goto error;
}
- /* Go through all 4 slots */
- curSlot = packet + 1;
- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
+ /* Wait for the adapter to initialize */
+ SDL_Delay(10);
- /* Only allow rumble if the adapter's second USB cable is connected */
- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
+ /* Add all the applicable joysticks */
+ while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
+#ifdef DEBUG_GAMECUBE_PROTOCOL
+ HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
+#endif
+ if (size < 37 || packet[0] != 0x21) {
+ continue; /* Nothing to do yet...? */
+ }
- if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
- if (ctx->joysticks[i] == -1) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
+ /* Go through all 4 slots */
+ curSlot = packet + 1;
+ for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
+ ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
+
+ /* Only allow rumble if the adapter's second USB cable is connected */
+ ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
+
+ if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
+ if (ctx->joysticks[i] == -1) {
+ ResetAxisRange(ctx, i);
+ HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
+ }
+ } else {
+ if (ctx->joysticks[i] != -1) {
+ HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
+ ctx->joysticks[i] = -1;
+ }
+ continue;
}
- } else {
- if (ctx->joysticks[i] != -1) {
- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
- ctx->joysticks[i] = -1;
- }
- continue;
}
}
}
@@ -233,90 +255,163 @@
{
}
+static void
+HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
+{
+ SDL_Joystick *joystick;
+ Uint8 i, v;
+ Sint16 axis_value;
+
+ if (size != 10) {
+ return; /* How do we handle this packet? */
+ }
+
+ i = packet[0] - 1;
+ if (i >= MAX_CONTROLLERS) {
+ return; /* How do we handle this packet? */
+ }
+
+ joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
+
+ #define READ_BUTTON(off, flag, button) \
+ SDL_PrivateJoystickButton( \
+ joystick, \
+ RemapButton(ctx, button), \
+ (packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
+ );
+ READ_BUTTON(1, 0x02, 0) /* A */
+ READ_BUTTON(1, 0x04, 1) /* B */
+ READ_BUTTON(1, 0x01, 2) /* X */
+ READ_BUTTON(1, 0x08, 3) /* Y */
+ READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
+ READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
+ READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
+ READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
+ READ_BUTTON(2, 0x02, 8) /* START */
+ READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
+ /* These two buttons are for the bottoms of the analog triggers.
+ * More than likely, you're going to want to read the axes instead!
+ * -flibit
+ */
+ READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
+ READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
+ #undef READ_BUTTON
+
+ #define READ_AXIS(off, axis, invert) \
+ v = invert ? (0xff - packet[off]) : packet[off]; \
+ if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
+ if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
+ axis_value = (Sint16)RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
+ SDL_PrivateJoystickAxis( \
+ joystick, \
+ axis, axis_value \
+ );
+ READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
+ READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
+ READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
+ READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
+ READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
+ READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
+ #undef READ_AXIS
+}
+
+static void
+HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
+{
+ SDL_Joystick *joystick;
+ Uint8 *curSlot;
+ Uint8 i;
+ Sint16 axis_value;
+
+ if (size < 37 || packet[0] != 0x21) {
+ return; /* Nothing to do right now...? */
+ }
+
+ /* Go through all 4 slots */
+ curSlot = packet + 1;
+ for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
+ ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
+
+ /* Only allow rumble if the adapter's second USB cable is connected */
+ ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
+
+ if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
+ if (ctx->joysticks[i] == -1) {
+ ResetAxisRange(ctx, i);
+ HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
+ }
+ joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
+
+ /* Hasn't been opened yet, skip */
+ if (joystick == NULL) {
+ continue;
+ }
+ } else {
+ if (ctx->joysticks[i] != -1) {
+ HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
+ ctx->joysticks[i] = -1;
+ }
+ continue;
+ }
+
+ #define READ_BUTTON(off, flag, button) \
+ SDL_PrivateJoystickButton( \
+ joystick, \
+ RemapButton(ctx, button), \
+ (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
+ );
+ READ_BUTTON(1, 0x01, 0) /* A */
+ READ_BUTTON(1, 0x04, 1) /* B */
+ READ_BUTTON(1, 0x02, 2) /* X */
+ READ_BUTTON(1, 0x08, 3) /* Y */
+ READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
+ READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
+ READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
+ READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
+ READ_BUTTON(2, 0x01, 8) /* START */
+ READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
+ /* These two buttons are for the bottoms of the analog triggers.
+ * More than likely, you're going to want to read the axes instead!
+ * -flibit
+ */
+ READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
+ READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
+ #undef READ_BUTTON
+
+ #define READ_AXIS(off, axis) \
+ if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
+ if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
+ axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
+ SDL_PrivateJoystickAxis( \
+ joystick, \
+ axis, axis_value \
+ );
+ READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
+ READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
+ READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
+ READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
+ READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
+ READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
+ #undef READ_AXIS
+ }
+}
+
static SDL_bool
HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- SDL_Joystick *joystick;
- Uint8 packet[37];
- Uint8 *curSlot;
- Uint8 i;
- Sint16 axis_value;
+ Uint8 packet[USB_PACKET_LENGTH];
int size;
/* Read input packet */
while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
- if (size < 37 || packet[0] != 0x21) {
- continue; /* Nothing to do right now...? */
- }
-
- /* Go through all 4 slots */
- curSlot = packet + 1;
- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
-
- /* Only allow rumble if the adapter's second USB cable is connected */
- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
-
- if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
- if (ctx->joysticks[i] == -1) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
-
- /* Hasn't been opened yet, skip */
- if (joystick == NULL) {
- continue;
- }
- } else {
- if (ctx->joysticks[i] != -1) {
- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
- ctx->joysticks[i] = -1;
- }
- continue;
- }
-
- #define READ_BUTTON(off, flag, button) \
- SDL_PrivateJoystickButton( \
- joystick, \
- RemapButton(ctx, button), \
- (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
- );
- READ_BUTTON(1, 0x01, 0) /* A */
- READ_BUTTON(1, 0x04, 1) /* B */
- READ_BUTTON(1, 0x02, 2) /* X */
- READ_BUTTON(1, 0x08, 3) /* Y */
- READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
- READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
- READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
- READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
- READ_BUTTON(2, 0x01, 8) /* START */
- READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
- /* These two buttons are for the bottoms of the analog triggers.
- * More than likely, you're going to want to read the axes instead!
- * -flibit
- */
- READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
- READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
- #undef READ_BUTTON
-
- #define READ_AXIS(off, axis) \
- if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
- if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
- if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
- axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
- SDL_PrivateJoystickAxis( \
- joystick, \
- axis, axis_value \
- );
- READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
- READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
- READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
- READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
- READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
- READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
- #undef READ_AXIS
+#ifdef DEBUG_GAMECUBE_PROTOCOL
+ //HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
+#endif
+ if (ctx->pc_mode) {
+ HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
+ } else {
+ HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
}
}
@@ -351,6 +446,11 @@
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint8 i, val;
+
+ if (ctx->pc_mode) {
+ return SDL_Unsupported();
+ }
+
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
if (joystick->instance_id == ctx->joysticks[i]) {
if (ctx->wireless[i]) {
diff --git a/src/joystick/usb_ids.h b/src/joystick/usb_ids.h
index 4d452a4..ed7c640 100644
--- a/src/joystick/usb_ids.h
+++ b/src/joystick/usb_ids.h
@@ -31,10 +31,12 @@
#define USB_VENDOR_NVIDIA 0x0955
#define USB_VENDOR_PDP 0x0e6f
#define USB_VENDOR_POWERA 0x24c6
-#define USB_VENDOR_SONY 0x054c
#define USB_VENDOR_RAZER 0x1532
+#define USB_VENDOR_SHENZHEN 0x0079
+#define USB_VENDOR_SONY 0x054c
#define USB_VENDOR_VALVE 0x28de
+#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
#define USB_PRODUCT_RAZER_PANTHERA 0x0401