| * `SkImages::WrapTexture` no longer requires providing an `SkColorType`. A closest compatible | |
| SkColorType will be chosen as long as the texture's format is supported and the texture is | |
| sampleable. Additionally, wrapped textures can now be forced to opaque by specifying | |
| `kUnknown_SkAlphaType`. Single-channel texture formats map to either alpha-only or red color | |
| types based on the provided `SkAlphaType`. |