• SkImages::WrapTexture no longer requires providing an SkColorType. A closest compatible SkColorType will be chosen as long as the texture's format is supported and the texture is sampleable. Additionally, wrapped textures can now be forced to opaque by specifying kUnknown_SkAlphaType. Single-channel texture formats map to either alpha-only or red color types based on the provided SkAlphaType.