- 1b3aa8b [base] Move more files into base by Kevin Lubick · 2 years ago
- e308b1c SkTArray: reset() -> clear() by Herb Derby · 2 years, 1 month ago
- a2ab8da [skif] Evaluate filters in layer's color type by Michael Ludwig · 2 years, 1 month ago
- 297168f Use scaled blits for backdrop filters by Michael Ludwig · 2 years, 2 months ago
- 6e0e0a9 [graphite] Add ImageProviderTest by Robert Phillips · 2 years, 4 months ago
- bcff1b6 Refactor SkSpecialSurface by Robert Phillips · 2 years, 4 months ago
- 6f9c78e Remove BaseDevice class by Robert Phillips · 2 years, 5 months ago
- 1aea903 Reland "Move SkSubRun to src/text" by Herb Derby · 2 years, 7 months ago
- 008d60e Revert "Move SkSubRun to src/text" by John Stiles · 2 years, 7 months ago
- 4a375fe Move SkSubRun to src/text by Herb Derby · 2 years, 7 months ago
- 791f4bc Fix up Ganesh and Graphite defines. by Jim Van Verth · 2 years, 8 months ago
- e55e016 [graphite] Move Slug to gpu shared by Jim Van Verth · 2 years, 8 months ago
- 480532d [graphite] Moving still more files into src/text/gpu by Jim Van Verth · 2 years, 8 months ago
- 3b16c4f Combine all the device info needed for SubRun creation by Herb Derby · 2 years, 8 months ago
- f7082cb Rename SkCustomMesh to SkMesh by Brian Salomon · 2 years, 8 months ago
- 60f2da5 Add buffer API to SkCustomMesh. by Brian Salomon · 2 years, 8 months ago
- 5ab804a Remove the return value of setDeviceCoordinateSystem by Yotam Hacohen · 2 years, 8 months ago
- 8aef543 Make SkNoDrawCanvas not draw slugs instead of assert by Herb Derby · 2 years, 9 months ago
- 74666f4 Use layers properly in Slug drawing by Herb Derby · 2 years, 9 months ago
- 4d5eaf9 Remove 'invert' call from 'SetDeviceCoordinateSystem' by Yotam Hacohen · 2 years, 9 months ago
- 2a1f264 [graphite] Reuse local-to-device Transform between draws and clips by Michael Ludwig · 2 years, 9 months ago
- 3871479 [graphite] Move all graphite classes under skgpu::graphite. by Jim Van Verth · 2 years, 9 months ago
- 5e8f45f [includes] Prepare for moving SkColorSpace to forward declare by Kevin Lubick · 2 years, 9 months ago
- 4f3c1e5 Bypass color transformation in shadow rendering via drawVertices by Arman Uguray · 2 years, 10 months ago
- 3d381dc make slug drawing const by Herb Derby · 2 years, 10 months ago
- 6cb3f3d [graphite] Add Recorder accessors to SkCanvas and SkSurface by Jim Van Verth · 2 years, 10 months ago
- 7cb6188 convertToBlob added to remote glyphs cache by Herb Derby · 3 years ago
- 3119b67 Draw glyphs as paths directly. by Ben Wagner · 3 years ago
- dc17673 Add SKSL guard to SkCustomMesh APIs by Kevin Lubick · 3 years ago
- 380d1ae Reland "Start on custom mesh API" by Brian Salomon · 3 years, 1 month ago
- a88a627 Revert "Start on custom mesh API" by Brian Salomon · 3 years, 1 month ago
- e1e1c03 Start on custom mesh API by Brian Salomon · 3 years, 1 month ago
- 3695bdb Refactor SkMatrixProvider slightly by Brian Osman · 3 years, 1 month ago
- ca916f7 Remove canvas marker stack, marked matrices, etc... by Brian Osman · 3 years, 1 month ago
- 15ecccf expand SkCanvas with doDrawSlug, etc. by Herb Derby · 3 years, 2 months ago
- 45bc991 Reland "Remove layer-coverage-tracking experiment" by Brian Osman · 3 years, 2 months ago
- 8d55cab Revert "Remove layer-coverage-tracking experiment" by Brian Osman · 3 years, 2 months ago
- 688cb15 Remove layer-coverage-tracking experiment by Brian Osman · 3 years, 2 months ago
- 3097052 At SkDevice level and below use SkBlender instead of SkBlendMode by Brian Salomon · 3 years, 2 months ago
- 558aff9 Move atlas -> shader conversion up to SkCanvas by Brian Osman · 3 years, 3 months ago
- 3c0c185 Don't assume DecomposeCTM and setDeviceCoordSystem always succeed by Michael Ludwig · 3 years, 5 months ago
- 8c75b2d Simplify conservative clip tracking for SkNoPixelsDevice by Michael Ludwig · 3 years, 5 months ago
- 4979d2b Simplify device clip restriction impl by Michael Ludwig · 3 years, 5 months ago
- 04f22ea Feed all top-level GPU accessors through skgpu::BaseDevice (take 2) by Robert Phillips · 3 years, 6 months ago
- d91d234 Revert "Feed all top-level GPU accessors through skgpu::BaseDevice" by Robert Phillips · 3 years, 6 months ago
- 5de8b19 Feed all top-level GPU accessors through skgpu::BaseDevice by Robert Phillips · 3 years, 6 months ago
- fa8af0a Add methods to access the top device's render target proxy by Robert Phillips · 3 years, 7 months ago
- 0b0ae67 Reland "Reland "Draw image filters directly under non-axis-aligned transforms"" by Michael Ludwig · 3 years, 7 months ago
- b32708a Use SkM44 for SkDevice's device-to-global transform by Michael Ludwig · 3 years, 8 months ago
- 3b97aa2 Add NGA compilation stubs by Robert Phillips · 3 years, 8 months ago
- 97abbee render RSXForm using SkGlyphRunList by Herb Derby · 3 years, 9 months ago
- 0da2c14 remove paint from SkGlyphRunList by Herb Derby · 3 years, 10 months ago
- 71d420d only tweak sampling when hitting pixel centers by Mike Klein · 4 years ago
- 4f50934 Pass sampling to drawImageSet by Mike Reed · 4 years ago
- d8ff313 Plumb sampling to drawSpecial, drawDevice by Mike Reed · 4 years ago
- 7027aa0 add sampling param to drawAtlas by Mike Reed · 4 years ago
- 8f7d953 Remove public getter for GrSurfaceDrawContext on SkSCanvas. by Brian Salomon · 4 years, 1 month ago
- 5d32270 Take sampling params on device apis by Mike Reed · 4 years, 1 month ago
- 860d01c Idea: implement drawImageNine by calling drawImageLattice by Mike Reed · 4 years, 1 month ago
- 35ebfe2 Use SkNoPixelsDevice when layer creation fails by Michael Ludwig · 4 years, 1 month ago
- eebe735 GrRenderTargetContext->GrSurfaceDrawContext by Brian Salomon · 4 years, 1 month ago
- 9a6cece Simplify layer management in SkCanvas by Michael Ludwig · 4 years, 1 month ago
- ca92424 Remove SkBaseDevice::flush (take 2) by Robert Phillips · 4 years, 1 month ago
- 51b74af Reland "Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice" by Michael Ludwig · 4 years, 1 month ago
- 8636e13 Revert "Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice" by Michael Ludwig · 4 years, 1 month ago
- 11a3947 Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice by Michael Ludwig · 4 years, 2 months ago
- b7c1310 Revert "Remove SkBaseDevice::flush" by Robert Phillips · 4 years, 2 months ago
- 971b19d Remove SkBaseDevice::flush by Robert Phillips · 4 years, 2 months ago
- 5c53ae5 Remove old uma logging from Skia. by Greg Daniel · 4 years, 2 months ago
- b270568 Almost remove GrContext by Adlai Holler · 4 years, 3 months ago
- 3172208 Revert "Remove GrContext" by Robert Phillips · 4 years, 3 months ago
- 2edf18d Remove GrContext by Adlai Holler · 4 years, 3 months ago
- 278263d Reland "SkDevice::drawSpecial accepts arbitrary matrix v2" by Michael Ludwig · 4 years, 3 months ago
- 7563a48 Revert "SkDevice::drawSpecial accepts arbitrary matrix v2" by Michael Ludwig · 4 years, 3 months ago
- 7c4aca0 SkDevice::drawSpecial accepts arbitrary matrix v2 by Michael Ludwig · 4 years, 3 months ago
- 6d32686 Remove unused field from DeviceCM by Michael Ludwig · 4 years, 3 months ago
- 7571f9e Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. by John Stiles · 4 years, 4 months ago
- 16d5b0a Consolidate image filter evaluation into SkBaseDevice by Michael Ludwig · 4 years, 4 months ago
- f123f06 Expose GrRecordingContext accessor on SkCanvas and SkSurface by Robert Phillips · 4 years, 7 months ago
- c19b9c5 androidFramework_replaceClip proposal by Michael Ludwig · 4 years, 7 months ago
- 82d6196 remove (unused) clipmask from savelayer by Mike Reed · 4 years, 7 months ago
- cb1c262 SkMatrixProvider: Move local-to-device storage to base class by Brian Osman · 4 years, 8 months ago
- e55e560 Hoist pixel geometry adjustments out of SkBaseDevice::CreateInfo() by Florin Malita · 4 years, 8 months ago
- f886505 Make SkDevice preserve SkCanvas' 4x4 matrix by Brian Osman · 4 years, 9 months ago
- d8f611d Remove SkCanvasMatrix by Brian Osman · 4 years, 9 months ago
- 449b115 Plumb SkMatrixProvider throughout Ganesh by Brian Osman · 4 years, 9 months ago
- d1afef6 Support markers (custom matrices) in SkVertices Attributes by Brian Osman · 4 years, 9 months ago
- eb1d5a2 Move markerstack into its own object: by Mike Reed · 4 years, 9 months ago
- aa9983a Add usage field to SkVertices::Attribute by Brian Osman · 4 years, 9 months ago
- ab7e8b3 plumb camera info down to devices by Mike Reed · 4 years, 9 months ago
- b0cee9b Remove drawBitmap et al. from SkDevice by Michael Ludwig · 4 years, 10 months ago
- c2fe5ee refactor where we wrap clipshaders, in prep for gpu backend by Mike Reed · 4 years, 10 months ago
- 121c2af clipShader -- raster implementation by Mike Reed · 4 years, 10 months ago
- 5caf935 remove bones from SkVertices by Mike Reed · 4 years, 10 months ago
- fb3f302 Reland "Track device coordinate space as matrix" by Michael Ludwig · 4 years, 11 months ago
- 403c807 Revert "Revert "Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API."" by Mike Reed · 5 years ago
- 268ed57 Revert "Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API." by Brian Osman · 5 years ago
- 98bfcc7 Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API. by Mike Reed · 5 years ago
- 6ec8260 Reland "make clipIsWideOpen virtual, so device's don't have to rely on regions" by Mike Reed · 5 years ago
- ebf5fd1 Revert "make clipIsWideOpen virtual, so device's don't have to rely on regions" by Mike Reed · 5 years ago