Move atlas -> shader conversion up to SkCanvas
This makes the SkDevice interface and code simpler, and also opens the
door to a version of drawAtlas that takes a more complex SkShader (on
the SkPaint), rather than just a single SkImage.
Commit-Queue: Brian Osman <email@example.com>
Reviewed-by: Michael Ludwig <firstname.lastname@example.org>
14 files changed