blob: 17102f50e2f75929f9e63cc71f8c55e33a5c0de1 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTileGrid.h"
SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info)
: fXTiles(xTiles)
, fYTiles(yTiles)
, fInfo(info)
, fCount(0)
, fTiles(SkNEW_ARRAY(SkTDArray<Entry>, xTiles * yTiles)) {
// Margin is offset by 1 as a provision for AA and
// to cancel-out the outset applied by getClipDeviceBounds.
fInfo.fMargin.fHeight++;
fInfo.fMargin.fWidth++;
}
SkTileGrid::~SkTileGrid() {
SkDELETE_ARRAY(fTiles);
}
void SkTileGrid::insert(void* data, const SkIRect& bounds, bool) {
SkASSERT(!bounds.isEmpty());
SkIRect dilatedBounds = bounds;
// Dilating the largest SkIRect will overflow. Other nearly-largest rects may overflow too,
// but we don't make active use of them like we do the largest.
if (!bounds.isLargest()) {
dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height());
dilatedBounds.offset(fInfo.fOffset);
}
const SkIRect gridBounds =
{ 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.height() * fYTiles };
if (!SkIRect::Intersects(dilatedBounds, gridBounds)) {
return;
}
// Note: SkIRects are non-inclusive of the right() column and bottom() row,
// hence the "-1"s in the computations of maxX and maxY.
int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), fXTiles - 1));
int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), fYTiles - 1));
int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(),
fXTiles - 1));
int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInterval.height(),
fYTiles - 1));
Entry entry = { fCount++, data };
for (int x = minX; x <= maxX; x++) {
for (int y = minY; y <= maxY; y++) {
fTiles[y * fXTiles + x].push(entry);
}
}
}
static int divide_ceil(int x, int y) {
return (x + y - 1) / y;
}
// Number of tiles for which data is allocated on the stack in
// SkTileGrid::search. If malloc becomes a bottleneck, we may consider
// increasing this number. Typical large web page, say 2k x 16k, would
// require 512 tiles of size 256 x 256 pixels.
static const int kStackAllocationTileCount = 1024;
void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const {
SkIRect adjusted = query;
// The inset is to counteract the outset that was applied in 'insert'
// The outset/inset is to optimize for lookups of size
// 'tileInterval + 2 * margin' that are aligned with the tile grid.
adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height());
adjusted.offset(fInfo.fOffset);
adjusted.sort(); // in case the inset inverted the rectangle
// Convert the query rectangle from device coordinates to tile coordinates
// by rounding outwards to the nearest tile boundary so that the resulting tile
// region includes the query rectangle.
int startX = adjusted.left() / fInfo.fTileInterval.width(),
startY = adjusted.top() / fInfo.fTileInterval.height();
int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()),
endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height());
// Logically, we could pin endX to [startX, fXTiles], but we force it
// up to (startX, fXTiles] to make sure we hit at least one tile.
// This snaps just-out-of-bounds queries to the neighboring border tile.
// I don't know if this is an important feature outside of unit tests.
startX = SkPin32(startX, 0, fXTiles - 1);
startY = SkPin32(startY, 0, fYTiles - 1);
endX = SkPin32(endX, startX + 1, fXTiles);
endY = SkPin32(endY, startY + 1, fYTiles);
const int tilesHit = (endX - startX) * (endY - startY);
SkASSERT(tilesHit > 0);
if (tilesHit == 1) {
// A performance shortcut. The merging code below would work fine here too.
const SkTDArray<Entry>& tile = fTiles[startY * fXTiles + startX];
results->setCount(tile.count());
for (int i = 0; i < tile.count(); i++) {
(*results)[i] = tile[i].data;
}
return;
}
// We've got to merge the data in many tiles into a single sorted and deduplicated stream.
// We do a simple k-way merge based on the order the data was inserted.
// Gather pointers to the starts and ends of the tiles to merge.
SkAutoSTArray<kStackAllocationTileCount, const Entry*> starts(tilesHit), ends(tilesHit);
int i = 0;
for (int x = startX; x < endX; x++) {
for (int y = startY; y < endY; y++) {
starts[i] = fTiles[y * fXTiles + x].begin();
ends[i] = fTiles[y * fXTiles + x].end();
i++;
}
}
// Merge tiles into results until they're fully consumed.
results->reset();
while (true) {
// The tiles themselves are already ordered, so the earliest is at the front of some tile.
// It may be at the front of several, even all, tiles.
const Entry* earliest = NULL;
for (int i = 0; i < starts.count(); i++) {
if (starts[i] < ends[i]) {
if (NULL == earliest || starts[i]->order < earliest->order) {
earliest = starts[i];
}
}
}
// If we didn't find an earliest entry, there isn't anything left to merge.
if (NULL == earliest) {
return;
}
// We did find an earliest entry. Output it, and step forward every tile that contains it.
results->push(earliest->data);
for (int i = 0; i < starts.count(); i++) {
if (starts[i] < ends[i] && starts[i]->order == earliest->order) {
starts[i]++;
}
}
}
}
void SkTileGrid::clear() {
for (int i = 0; i < fXTiles * fYTiles; i++) {
fTiles[i].reset();
}
}
void SkTileGrid::rewindInserts() {
SkASSERT(fClient);
for (int i = 0; i < fXTiles * fYTiles; i++) {
while (!fTiles[i].isEmpty() && fClient->shouldRewind(fTiles[i].top().data)) {
fTiles[i].pop();
}
}
}