blob: 35cfba73b65ebcb89ea20be24cf0b536e177df5d [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkChunkAlloc.h"
#include "SkGPipe.h"
#include "SkPicture.h"
#include "SkTDArray.h"
class SkCanvas;
class SkMatrix;
class PipeController : public SkGPipeController {
public:
PipeController(SkCanvas* target, SkPicture::InstallPixelRefProc proc = NULL);
virtual ~PipeController();
virtual void* requestBlock(size_t minRequest, size_t* actual) SK_OVERRIDE;
virtual void notifyWritten(size_t bytes) SK_OVERRIDE;
protected:
const void* getData() { return (const char*) fBlock + fBytesWritten; }
SkGPipeReader fReader;
private:
void* fBlock;
size_t fBlockSize;
size_t fBytesWritten;
SkGPipeReader::Status fStatus;
};
////////////////////////////////////////////////////////////////////////////////
class TiledPipeController : public PipeController {
public:
TiledPipeController(const SkBitmap&, SkPicture::InstallPixelRefProc proc = NULL,
const SkMatrix* initialMatrix = NULL);
virtual ~TiledPipeController() {};
virtual void notifyWritten(size_t bytes) SK_OVERRIDE;
virtual int numberOfReaders() const SK_OVERRIDE { return NumberOfTiles; }
private:
enum {
NumberOfTiles = 10
};
SkGPipeReader fReaders[NumberOfTiles - 1];
SkBitmap fBitmaps[NumberOfTiles];
typedef PipeController INHERITED;
};
////////////////////////////////////////////////////////////////////////////////
/**
* Borrowed (and modified) from SkDeferredCanvas.cpp::DeferredPipeController.
* Allows playing back from multiple threads, but does not do the threading itself.
*/
class ThreadSafePipeController : public SkGPipeController {
public:
ThreadSafePipeController(int numberOfReaders);
virtual void* requestBlock(size_t minRequest, size_t* actual) SK_OVERRIDE;
virtual void notifyWritten(size_t bytes) SK_OVERRIDE;
virtual int numberOfReaders() const SK_OVERRIDE { return fNumberOfReaders; }
/**
* Play the stored drawing commands to the specified canvas. If SkGPipeWriter::startRecording
* used the flag SkGPipeWriter::kSimultaneousReaders_Flag, this can be called from different
* threads simultaneously.
*/
void draw(SkCanvas*);
private:
enum {
kMinBlockSize = 4096
};
struct PipeBlock {
PipeBlock(void* block, size_t bytes) { fBlock = block, fBytes = bytes; }
// Stream of draw commands written by the SkGPipeWriter. Allocated by fAllocator, which will
// handle freeing it.
void* fBlock;
// Number of bytes that were written to fBlock.
size_t fBytes;
};
void* fBlock;
size_t fBytesWritten;
SkChunkAlloc fAllocator;
SkTDArray<PipeBlock> fBlockList;
int fNumberOfReaders;
};