blob: 249d98139ad65b9d888e161ba32c7f6281a52046 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLPathRendering.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLNameAllocator.h"
#include "gl/GrGLUtil.h"
#define GL_CALL(X) GR_GL_CALL(fGLInterface.get(), X)
#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGLInterface.get(), RET, X)
class GrGLPathRenderingV12 : public GrGLPathRendering {
public:
GrGLPathRenderingV12(const GrGLInterface* glInterface)
: GrGLPathRendering(glInterface) {
}
virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
virtual GrGLvoid stencilThenCoverFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE;
virtual GrGLvoid stencilThenCoverStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE;
};
class GrGLPathRenderingV13 : public GrGLPathRenderingV12 {
public:
GrGLPathRenderingV13(const GrGLInterface* glInterface)
: GrGLPathRenderingV12(glInterface) {
fCaps.fragmentInputGenSupport = true;
}
virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location,
GrGLenum genMode, GrGLint components,
const GrGLfloat *coeffs) SK_OVERRIDE;
};
GrGLPathRendering* GrGLPathRendering::Create(const GrGLInterface* glInterface) {
if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath ||
NULL == glInterface->fFunctions.fStencilThenCoverStrokePath ||
NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced ||
NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) {
return new GrGLPathRendering(glInterface);
}
if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) {
return new GrGLPathRenderingV12(glInterface);
}
return new GrGLPathRenderingV13(glInterface);
}
GrGLPathRendering::GrGLPathRendering(const GrGLInterface* glInterface)
: fGLInterface(SkRef(glInterface)) {
memset(&fCaps, 0, sizeof(fCaps));
}
GrGLPathRendering::~GrGLPathRendering() {
}
void GrGLPathRendering::abandonGpuResources() {
fPathNameAllocator.reset(NULL);
}
// NV_path_rendering
GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
if (range > 1) {
GrGLuint name;
GL_CALL_RET(name, GenPaths(range));
return name;
}
if (NULL == fPathNameAllocator.get()) {
static const int range = 65536;
GrGLuint firstName;
GL_CALL_RET(firstName, GenPaths(range));
fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range)));
}
// When allocating names one at a time, pull from a client-side pool of
// available names in order to save a round trip to the GL server.
GrGLuint name = fPathNameAllocator->allocateName();
if (0 == name) {
// Our reserved path names are all in use. Fall back on GenPaths.
GL_CALL_RET(name, GenPaths(1));
}
return name;
}
GrGLvoid GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
if (range > 1) {
// It is not supported to delete names in ranges that were allocated
// individually using GrGLPathNameAllocator.
SkASSERT(NULL == fPathNameAllocator.get() ||
path + range <= fPathNameAllocator->firstName() ||
path >= fPathNameAllocator->endName());
GL_CALL(DeletePaths(path, range));
return;
}
if (NULL == fPathNameAllocator.get() ||
path < fPathNameAllocator->firstName() ||
path >= fPathNameAllocator->endName()) {
// If we aren't inside fPathNameAllocator's range then this name was
// generated by the GenPaths fallback (or else was never allocated).
GL_CALL(DeletePaths(path, 1));
return;
}
// Make the path empty to save memory, but don't free the name in the driver.
GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL));
fPathNameAllocator->free(path);
}
GrGLvoid GrGLPathRendering::pathCommands(GrGLuint path, GrGLsizei numCommands,
const GrGLubyte *commands, GrGLsizei numCoords,
GrGLenum coordType, const GrGLvoid *coords) {
GL_CALL(PathCommands(path, numCommands, commands, numCoords, coordType, coords));
}
GrGLvoid GrGLPathRendering::pathCoords(GrGLuint path, GrGLsizei numCoords,
GrGLenum coordType, const GrGLvoid *coords) {
GL_CALL(PathCoords(path, numCoords, coordType, coords));
}
GrGLvoid GrGLPathRendering::pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {
GL_CALL(PathParameteri(path, pname, value));
}
GrGLvoid GrGLPathRendering::pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {
GL_CALL(PathParameterf(path, pname, value));
}
GrGLboolean GrGLPathRendering::isPath(GrGLuint path) {
GrGLboolean ret;
GL_CALL_RET(ret, IsPath(path));
return ret;
}
GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
GL_CALL(PathStencilFunc(func, ref, mask));
}
GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {
GL_CALL(StencilFillPath(path, fillMode, mask));
}
GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {
GL_CALL(StencilStrokePath(path, reference, mask));
}
GrGLvoid GrGLPathRendering::stencilFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask,
GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
fillMode, mask, transformType, transformValues));
}
GrGLvoid GrGLPathRendering::stencilStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLint reference, GrGLuint mask,
GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
reference, mask, transformType, transformValues));
}
GrGLvoid GrGLPathRendering::pathTexGen(GrGLenum texCoordSet, GrGLenum genMode,
GrGLint components, const GrGLfloat *coeffs) {
GL_CALL(PathTexGen(texCoordSet, genMode, components, coeffs));
}
GrGLvoid GrGLPathRendering::coverFillPath(GrGLuint path, GrGLenum coverMode) {
GL_CALL(CoverFillPath(path, coverMode));
}
GrGLvoid GrGLPathRendering::coverStrokePath(GrGLuint name, GrGLenum coverMode) {
GL_CALL(CoverStrokePath(name, coverMode));
}
GrGLvoid GrGLPathRendering::coverFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase,
GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues));
}
GrGLvoid GrGLPathRendering::coverStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase,
GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {
GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues));
}
GrGLvoid GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
GrGLuint mask, GrGLenum coverMode) {
GL_CALL(StencilFillPath(path, fillMode, mask));
GL_CALL(CoverFillPath(path, coverMode));
}
GrGLvoid GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
GrGLuint mask, GrGLenum coverMode) {
GL_CALL(StencilStrokePath(path, reference, mask));
GL_CALL(CoverStrokePath(path, coverMode));
}
GrGLvoid GrGLPathRendering::stencilThenCoverFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
fillMode, mask, transformType, transformValues));
GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues));
}
GrGLvoid GrGLPathRendering::stencilThenCoverStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
reference, mask, transformType, transformValues));
GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues));
}
GrGLvoid GrGLPathRendering::programPathFragmentInputGen(
GrGLuint program, GrGLint location, GrGLenum genMode,
GrGLint components, const GrGLfloat *coeffs) {
SkFAIL("ProgramPathFragmentInputGen not supported in this GL context.");
}
// NV_path_rendering v1.2
GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
GrGLuint mask, GrGLenum coverMode) {
GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
}
GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
GrGLuint mask, GrGLenum coverMode) {
GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode));
}
GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode,
mask, coverMode, transformType, transformValues));
}
GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) {
GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference,
mask, coverMode, transformType, transformValues));
}
// NV_path_rendering v1.3
GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen(
GrGLuint program, GrGLint location, GrGLenum genMode,
GrGLint components, const GrGLfloat *coeffs) {
GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs));
}