blob: 8c2dc4508009a10fa181fd477636c35743b94a1d [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuResource.h"
#include "GrGpu.h"
GrGpuResource::GrGpuResource(GrGpu* gpu, bool isWrapped)
: fRefCnt(1)
, fCacheEntry(NULL)
, fUniqueID(CreateUniqueID()) {
fGpu = gpu;
if (isWrapped) {
fFlags = kWrapped_FlagBit;
} else {
fFlags = 0;
}
fGpu->insertObject(this);
}
GrGpuResource::~GrGpuResource() {
SkASSERT(0 == fRefCnt);
// subclass should have released this.
SkASSERT(this->wasDestroyed());
}
void GrGpuResource::release() {
if (NULL != fGpu) {
this->onRelease();
fGpu->removeObject(this);
fGpu = NULL;
}
}
void GrGpuResource::abandon() {
if (NULL != fGpu) {
this->onAbandon();
fGpu->removeObject(this);
fGpu = NULL;
}
}
const GrContext* GrGpuResource::getContext() const {
if (NULL != fGpu) {
return fGpu->getContext();
} else {
return NULL;
}
}
GrContext* GrGpuResource::getContext() {
if (NULL != fGpu) {
return fGpu->getContext();
} else {
return NULL;
}
}
uint32_t GrGpuResource::CreateUniqueID() {
static int32_t gUniqueID = SK_InvalidUniqueID;
uint32_t id;
do {
id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
} while (id == SK_InvalidUniqueID);
return id;
}