| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLProgramEffects.h" |
| #include "GrDrawEffect.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLShaderBuilder.h" |
| #include "gl/GrGLVertexEffect.h" |
| #include "gl/GrGpuGL.h" |
| |
| typedef GrGLProgramEffects::EffectKey EffectKey; |
| typedef GrGLProgramEffects::TransformedCoords TransformedCoords; |
| typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; |
| typedef GrGLProgramEffects::TextureSampler TextureSampler; |
| typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; |
| |
| /** |
| * We specialize the vertex code for each of these matrix types. |
| */ |
| enum MatrixType { |
| kIdentity_MatrixType = 0, |
| kTrans_MatrixType = 1, |
| kNoPersp_MatrixType = 2, |
| kGeneral_MatrixType = 3, |
| }; |
| |
| /** |
| * The key for an individual coord transform is made up of a matrix type and a bit that |
| * indicates the source of the input coords. |
| */ |
| enum { |
| kMatrixTypeKeyBits = 2, |
| kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, |
| kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), |
| kTransformKeyBits = kMatrixTypeKeyBits + 1, |
| }; |
| |
| namespace { |
| |
| /** |
| * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are |
| * present in the texture's config. swizzleComponentMask indicates the channels present in the |
| * shader swizzle. |
| */ |
| inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, |
| uint32_t configComponentMask, |
| uint32_t swizzleComponentMask) { |
| if (caps.textureSwizzleSupport()) { |
| // Any remapping is handled using texture swizzling not shader modifications. |
| return false; |
| } |
| // check if the texture is alpha-only |
| if (kA_GrColorComponentFlag == configComponentMask) { |
| if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) { |
| // we must map the swizzle 'a's to 'r'. |
| return true; |
| } |
| if (kRGB_GrColorComponentFlags & swizzleComponentMask) { |
| // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that |
| // alpha-only textures smear alpha across all four channels when read. |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| /** |
| * Retrieves the matrix type from transformKey for the transform at transformIdx. |
| */ |
| MatrixType get_matrix_type(EffectKey transformKey, int transformIdx) { |
| return static_cast<MatrixType>( |
| (transformKey >> (kTransformKeyBits * transformIdx)) & kMatrixTypeKeyMask); |
| } |
| |
| /** |
| * Retrieves the source coords from transformKey for the transform at transformIdx. It may not be |
| * the same coordinate set as the original GrCoordTransform if the position and local coords are |
| * identical for this program. |
| */ |
| GrCoordSet get_source_coords(EffectKey transformKey, int transformIdx) { |
| return (transformKey >> (kTransformKeyBits * transformIdx)) & kPositionCoords_Flag ? |
| kPosition_GrCoordSet : |
| kLocal_GrCoordSet; |
| } |
| |
| /** |
| * Retrieves the final translation that a transform needs to apply to its source coords (and |
| * verifies that a translation is all it needs). |
| */ |
| void get_transform_translation(const GrDrawEffect& drawEffect, |
| int transformIdx, |
| GrGLfloat* tx, |
| GrGLfloat* ty) { |
| const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(transformIdx); |
| SkASSERT(!coordTransform.reverseY()); |
| const SkMatrix& matrix = coordTransform.getMatrix(); |
| if (kLocal_GrCoordSet == coordTransform.sourceCoords() && |
| !drawEffect.programHasExplicitLocalCoords()) { |
| const SkMatrix& coordChangeMatrix = drawEffect.getCoordChangeMatrix(); |
| SkASSERT(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType())); |
| *tx = SkScalarToFloat(matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX]); |
| *ty = SkScalarToFloat(matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY]); |
| } else { |
| SkASSERT(SkMatrix::kTranslate_Mask == matrix.getType()); |
| *tx = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
| *ty = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
| } |
| } |
| |
| /** |
| * Retrieves the final matrix that a transform needs to apply to its source coords. |
| */ |
| SkMatrix get_transform_matrix(const GrDrawEffect& drawEffect, int transformIdx) { |
| const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(transformIdx); |
| SkMatrix combined; |
| if (kLocal_GrCoordSet == coordTransform.sourceCoords() && |
| !drawEffect.programHasExplicitLocalCoords()) { |
| combined.setConcat(coordTransform.getMatrix(), drawEffect.getCoordChangeMatrix()); |
| } else { |
| combined = coordTransform.getMatrix(); |
| } |
| if (coordTransform.reverseY()) { |
| // combined.postScale(1,-1); |
| // combined.postTranslate(0,1); |
| combined.set(SkMatrix::kMSkewY, |
| combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| combined.set(SkMatrix::kMScaleY, |
| combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
| combined.set(SkMatrix::kMTransY, |
| combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
| } |
| return combined; |
| } |
| |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| EffectKey GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) { |
| EffectKey key = 0; |
| int numAttributes = drawEffect.getVertexAttribIndexCount(); |
| SkASSERT(numAttributes <= 2); |
| const int* attributeIndices = drawEffect.getVertexAttribIndices(); |
| for (int a = 0; a < numAttributes; ++a) { |
| EffectKey value = attributeIndices[a] << 3 * a; |
| SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap |
| key |= value; |
| } |
| return key; |
| } |
| |
| EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) { |
| EffectKey totalKey = 0; |
| int numTransforms = (*drawEffect.effect())->numTransforms(); |
| for (int t = 0; t < numTransforms; ++t) { |
| EffectKey key = 0; |
| const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(t); |
| SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType(); |
| SkMatrix::TypeMask type1; |
| if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
| type1 = drawEffect.getCoordChangeMatrix().getType(); |
| } else { |
| if (drawEffect.programHasExplicitLocalCoords()) { |
| // We only make the key indicate that device coords are referenced when the local coords |
| // are not actually determined by positions. Otherwise the local coords var and position |
| // var are identical. |
| key |= kPositionCoords_Flag; |
| } |
| type1 = SkMatrix::kIdentity_Mask; |
| } |
| |
| int combinedTypes = type0 | type1; |
| |
| bool reverseY = coordTransform.reverseY(); |
| |
| if (SkMatrix::kPerspective_Mask & combinedTypes) { |
| key |= kGeneral_MatrixType; |
| } else if (((SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask) & combinedTypes) || reverseY) { |
| key |= kNoPersp_MatrixType; |
| } else if (SkMatrix::kTranslate_Mask & combinedTypes) { |
| key |= kTrans_MatrixType; |
| } else { |
| key |= kIdentity_MatrixType; |
| } |
| key <<= kTransformKeyBits * t; |
| SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap |
| totalKey |= key; |
| } |
| return totalKey; |
| } |
| |
| EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) { |
| EffectKey key = 0; |
| int numTextures = (*drawEffect.effect())->numTextures(); |
| for (int t = 0; t < numTextures; ++t) { |
| const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t); |
| uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config()); |
| if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) { |
| key |= 1 << t; |
| } |
| } |
| return key; |
| } |
| |
| GrGLProgramEffects::~GrGLProgramEffects() { |
| int numEffects = fGLEffects.count(); |
| for (int e = 0; e < numEffects; ++e) { |
| SkDELETE(fGLEffects[e]); |
| } |
| } |
| |
| void GrGLProgramEffects::emitSamplers(GrGLShaderBuilder* builder, |
| const GrEffectRef& effect, |
| TextureSamplerArray* outSamplers) { |
| SkTArray<Sampler, true>& samplers = fSamplers.push_back(); |
| int numTextures = effect->numTextures(); |
| samplers.push_back_n(numTextures); |
| SkString name; |
| for (int t = 0; t < numTextures; ++t) { |
| name.printf("Sampler%d", t); |
| samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kSampler2D_GrSLType, |
| name.c_str()); |
| SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, |
| (samplers[t].fUniform, effect->textureAccess(t))); |
| } |
| } |
| |
| void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) { |
| int numEffects = fGLEffects.count(); |
| SkASSERT(numEffects == fSamplers.count()); |
| for (int e = 0; e < numEffects; ++e) { |
| SkTArray<Sampler, true>& samplers = fSamplers[e]; |
| int numSamplers = samplers.count(); |
| for (int s = 0; s < numSamplers; ++s) { |
| SkASSERT(samplers[s].fUniform.isValid()); |
| uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
| samplers[s].fTextureUnit = (*texUnitIdx)++; |
| } |
| } |
| } |
| |
| void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffectRef& effect, int effectIdx) { |
| const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; |
| int numSamplers = samplers.count(); |
| SkASSERT(numSamplers == effect->numTextures()); |
| for (int s = 0; s < numSamplers; ++s) { |
| SkASSERT(samplers[s].fTextureUnit >= 0); |
| const GrTextureAccess& textureAccess = effect->textureAccess(s); |
| gpu->bindTexture(samplers[s].fTextureUnit, |
| textureAccess.getParams(), |
| static_cast<GrGLTexture*>(textureAccess.getTexture())); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder, |
| const GrEffectStage& stage, |
| EffectKey key, |
| const char* outColor, |
| const char* inColor, |
| int stageIndex) { |
| GrDrawEffect drawEffect(stage, fHasExplicitLocalCoords); |
| const GrEffectRef& effect = *stage.getEffect(); |
| SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); |
| SkSTArray<4, TextureSampler> samplers(effect->numTextures()); |
| |
| this->emitAttributes(builder, stage); |
| this->emitTransforms(builder, effect, key, &coords); |
| this->emitSamplers(builder, effect, &samplers); |
| |
| GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); |
| fGLEffects.push_back(glEffect); |
| |
| // Enclose custom code in a block to avoid namespace conflicts |
| SkString openBrace; |
| openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); |
| builder->vsCodeAppend(openBrace.c_str()); |
| builder->fsCodeAppend(openBrace.c_str()); |
| |
| if (glEffect->isVertexEffect()) { |
| GrGLVertexEffect* vertexEffect = static_cast<GrGLVertexEffect*>(glEffect); |
| vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); |
| } else { |
| glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); |
| } |
| |
| builder->vsCodeAppend("\t}\n"); |
| builder->fsCodeAppend("\t}\n"); |
| } |
| |
| void GrGLVertexProgramEffects::emitAttributes(GrGLFullShaderBuilder* builder, |
| const GrEffectStage& stage) { |
| int numAttributes = stage.getVertexAttribIndexCount(); |
| const int* attributeIndices = stage.getVertexAttribIndices(); |
| for (int a = 0; a < numAttributes; ++a) { |
| // TODO: Make addAttribute mangle the name. |
| SkString attributeName("aAttr"); |
| attributeName.appendS32(attributeIndices[a]); |
| builder->addEffectAttribute(attributeIndices[a], |
| (*stage.getEffect())->vertexAttribType(a), |
| attributeName); |
| } |
| } |
| |
| void GrGLVertexProgramEffects::emitTransforms(GrGLFullShaderBuilder* builder, |
| const GrEffectRef& effect, |
| EffectKey effectKey, |
| TransformedCoordsArray* outCoords) { |
| SkTArray<Transform, true>& transforms = fTransforms.push_back(); |
| EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); |
| int numTransforms = effect->numTransforms(); |
| transforms.push_back_n(numTransforms); |
| for (int t = 0; t < numTransforms; t++) { |
| GrSLType varyingType = kVoid_GrSLType; |
| const char* uniName; |
| switch (get_matrix_type(totalKey, t)) { |
| case kIdentity_MatrixType: |
| transforms[t].fType = kVoid_GrSLType; |
| uniName = NULL; |
| varyingType = kVec2f_GrSLType; |
| break; |
| case kTrans_MatrixType: |
| transforms[t].fType = kVec2f_GrSLType; |
| uniName = "StageTranslate"; |
| varyingType = kVec2f_GrSLType; |
| break; |
| case kNoPersp_MatrixType: |
| transforms[t].fType = kMat33f_GrSLType; |
| uniName = "StageMatrix"; |
| varyingType = kVec2f_GrSLType; |
| break; |
| case kGeneral_MatrixType: |
| transforms[t].fType = kMat33f_GrSLType; |
| uniName = "StageMatrix"; |
| varyingType = kVec3f_GrSLType; |
| break; |
| default: |
| SkFAIL("Unexpected key."); |
| } |
| SkString suffixedUniName; |
| if (kVoid_GrSLType != transforms[t].fType) { |
| if (0 != t) { |
| suffixedUniName.append(uniName); |
| suffixedUniName.appendf("_%i", t); |
| uniName = suffixedUniName.c_str(); |
| } |
| transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility, |
| transforms[t].fType, |
| uniName, |
| &uniName); |
| } |
| |
| const char* varyingName = "MatrixCoord"; |
| SkString suffixedVaryingName; |
| if (0 != t) { |
| suffixedVaryingName.append(varyingName); |
| suffixedVaryingName.appendf("_%i", t); |
| varyingName = suffixedVaryingName.c_str(); |
| } |
| const char* vsVaryingName; |
| const char* fsVaryingName; |
| builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName); |
| |
| const GrGLShaderVar& coords = kPosition_GrCoordSet == get_source_coords(totalKey, t) ? |
| builder->positionAttribute() : |
| builder->localCoordsAttribute(); |
| // varying = matrix * coords (logically) |
| switch (transforms[t].fType) { |
| case kVoid_GrSLType: |
| SkASSERT(kVec2f_GrSLType == varyingType); |
| builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, coords.c_str()); |
| break; |
| case kVec2f_GrSLType: |
| SkASSERT(kVec2f_GrSLType == varyingType); |
| builder->vsCodeAppendf("\t%s = %s + %s;\n", |
| vsVaryingName, uniName, coords.c_str()); |
| break; |
| case kMat33f_GrSLType: { |
| SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); |
| if (kVec2f_GrSLType == varyingType) { |
| builder->vsCodeAppendf("\t%s = (%s * vec3(%s, 1)).xy;\n", |
| vsVaryingName, uniName, coords.c_str()); |
| } else { |
| builder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n", |
| vsVaryingName, uniName, coords.c_str()); |
| } |
| break; |
| } |
| default: |
| SkFAIL("Unexpected uniform type."); |
| } |
| SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, |
| (SkString(fsVaryingName), varyingType)); |
| } |
| } |
| |
| void GrGLVertexProgramEffects::setData(GrGpuGL* gpu, |
| const GrGLUniformManager& uniformManager, |
| const GrEffectStage* effectStages[]) { |
| int numEffects = fGLEffects.count(); |
| SkASSERT(numEffects == fTransforms.count()); |
| SkASSERT(numEffects == fSamplers.count()); |
| for (int e = 0; e < numEffects; ++e) { |
| GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords); |
| fGLEffects[e]->setData(uniformManager, drawEffect); |
| this->setTransformData(uniformManager, drawEffect, e); |
| this->bindTextures(gpu, *drawEffect.effect(), e); |
| } |
| } |
| |
| void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& uniformManager, |
| const GrDrawEffect& drawEffect, |
| int effectIdx) { |
| SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; |
| int numTransforms = transforms.count(); |
| SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms()); |
| for (int t = 0; t < numTransforms; ++t) { |
| SkASSERT(transforms[t].fHandle.isValid() != (kVoid_GrSLType == transforms[t].fType)); |
| switch (transforms[t].fType) { |
| case kVoid_GrSLType: |
| SkASSERT(get_transform_matrix(drawEffect, t).isIdentity()); |
| break; |
| case kVec2f_GrSLType: { |
| GrGLfloat tx, ty; |
| get_transform_translation(drawEffect, t, &tx, &ty); |
| if (transforms[t].fCurrentValue.get(SkMatrix::kMTransX) != tx || |
| transforms[t].fCurrentValue.get(SkMatrix::kMTransY) != ty) { |
| uniformManager.set2f(transforms[t].fHandle, tx, ty); |
| transforms[t].fCurrentValue.set(SkMatrix::kMTransX, tx); |
| transforms[t].fCurrentValue.set(SkMatrix::kMTransY, ty); |
| } |
| break; |
| } |
| case kMat33f_GrSLType: { |
| const SkMatrix& matrix = get_transform_matrix(drawEffect, t); |
| if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
| uniformManager.setSkMatrix(transforms[t].fHandle, matrix); |
| transforms[t].fCurrentValue = matrix; |
| } |
| break; |
| } |
| default: |
| SkFAIL("Unexpected uniform type."); |
| } |
| } |
| } |
| |
| GrGLVertexProgramEffectsBuilder::GrGLVertexProgramEffectsBuilder(GrGLFullShaderBuilder* builder, |
| int reserveCount) |
| : fBuilder(builder) |
| , fProgramEffects(SkNEW_ARGS(GrGLVertexProgramEffects, |
| (reserveCount, fBuilder->hasExplicitLocalCoords()))) { |
| } |
| |
| void GrGLVertexProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, |
| GrGLProgramEffects::EffectKey key, |
| const char* outColor, |
| const char* inColor, |
| int stageIndex) { |
| SkASSERT(NULL != fProgramEffects.get()); |
| fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder, |
| const GrEffectStage& stage, |
| EffectKey key, |
| const char* outColor, |
| const char* inColor, |
| int stageIndex) { |
| GrDrawEffect drawEffect(stage, false); |
| const GrEffectRef& effect = *stage.getEffect(); |
| SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); |
| SkSTArray<4, TextureSampler> samplers(effect->numTextures()); |
| |
| SkASSERT(0 == stage.getVertexAttribIndexCount()); |
| this->setupPathTexGen(builder, effect, key, &coords); |
| this->emitSamplers(builder, effect, &samplers); |
| |
| GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); |
| fGLEffects.push_back(glEffect); |
| |
| // Enclose custom code in a block to avoid namespace conflicts |
| SkString openBrace; |
| openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); |
| builder->fsCodeAppend(openBrace.c_str()); |
| |
| SkASSERT(!glEffect->isVertexEffect()); |
| glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); |
| |
| builder->fsCodeAppend("\t}\n"); |
| } |
| |
| void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder* builder, |
| const GrEffectRef& effect, |
| EffectKey effectKey, |
| TransformedCoordsArray* outCoords) { |
| int numTransforms = effect->numTransforms(); |
| EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); |
| int texCoordIndex = builder->addTexCoordSets(numTransforms); |
| SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex)); |
| SkString name; |
| for (int t = 0; t < numTransforms; ++t) { |
| GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ? |
| kVec3f_GrSLType : |
| kVec2f_GrSLType; |
| name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex++); |
| SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type)); |
| } |
| } |
| |
| void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu, |
| const GrGLUniformManager& uniformManager, |
| const GrEffectStage* effectStages[]) { |
| int numEffects = fGLEffects.count(); |
| SkASSERT(numEffects == fTransforms.count()); |
| SkASSERT(numEffects == fSamplers.count()); |
| for (int e = 0; e < numEffects; ++e) { |
| GrDrawEffect drawEffect(*effectStages[e], false); |
| fGLEffects[e]->setData(uniformManager, drawEffect); |
| this->setPathTexGenState(gpu, drawEffect, e); |
| this->bindTextures(gpu, *drawEffect.effect(), e); |
| } |
| } |
| |
| void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, |
| const GrDrawEffect& drawEffect, |
| int effectIdx) { |
| EffectKey totalKey = fTransforms[effectIdx].fTransformKey; |
| int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; |
| int numTransforms = (*drawEffect.effect())->numTransforms(); |
| for (int t = 0; t < numTransforms; ++t) { |
| switch (get_matrix_type(totalKey, t)) { |
| case kIdentity_MatrixType: { |
| SkASSERT(get_transform_matrix(drawEffect, t).isIdentity()); |
| GrGLfloat identity[] = {1, 0, 0, |
| 0, 1, 0}; |
| gpu->enablePathTexGen(texCoordIndex++, |
| GrGpuGL::kST_PathTexGenComponents, |
| identity); |
| break; |
| } |
| case kTrans_MatrixType: { |
| GrGLfloat tx, ty; |
| get_transform_translation(drawEffect, t, &tx, &ty); |
| GrGLfloat translate[] = {1, 0, tx, |
| 0, 1, ty}; |
| gpu->enablePathTexGen(texCoordIndex++, |
| GrGpuGL::kST_PathTexGenComponents, |
| translate); |
| break; |
| } |
| case kNoPersp_MatrixType: { |
| const SkMatrix& transform = get_transform_matrix(drawEffect, t); |
| gpu->enablePathTexGen(texCoordIndex++, |
| GrGpuGL::kST_PathTexGenComponents, |
| transform); |
| break; |
| } |
| case kGeneral_MatrixType: { |
| const SkMatrix& transform = get_transform_matrix(drawEffect, t); |
| gpu->enablePathTexGen(texCoordIndex++, |
| GrGpuGL::kSTR_PathTexGenComponents, |
| transform); |
| break; |
| } |
| default: |
| SkFAIL("Unexpected matrixs type."); |
| } |
| } |
| } |
| |
| GrGLPathTexGenProgramEffectsBuilder::GrGLPathTexGenProgramEffectsBuilder( |
| GrGLFragmentOnlyShaderBuilder* builder, |
| int reserveCount) |
| : fBuilder(builder) |
| , fProgramEffects(SkNEW_ARGS(GrGLPathTexGenProgramEffects, (reserveCount))) { |
| } |
| |
| void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, |
| GrGLProgramEffects::EffectKey key, |
| const char* outColor, |
| const char* inColor, |
| int stageIndex) { |
| SkASSERT(NULL != fProgramEffects.get()); |
| fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex); |
| } |