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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_PublicPrecompile_DEFINED
#define skgpu_graphite_PublicPrecompile_DEFINED
#include "include/gpu/graphite/GraphiteTypes.h"
// TODO: this header should be moved to include/gpu/graphite once the precompilation API
// is made public
namespace skgpu::graphite {
class Context;
class PaintOptions;
/**
* Precompilation allows clients to create pipelines ahead of time based on what they expect
* to draw. This can reduce performance hitches, due to inline compilation, during the actual
* drawing. Graphite will always be able to perform an inline compilation if some SkPaint
* combination was omitted from precompilation.
*
* @param context the Context to which the actual draws will be submitted
* @param paintOptions captures a set of SkPaints that will be drawn
* @param drawTypes communicates which primitives those paints will be drawn with
*/
void Precompile(Context*, const PaintOptions&, DrawTypeFlags = kMostCommon);
} // namespace skgpu::graphite
#endif // skgpu_graphite_PublicPrecompile_DEFINED