| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct SomeData { |
| float4 a; |
| float2 b; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| struct storageBuffer { |
| uint offset; |
| SomeData inputData[1]; |
| }; |
| struct Globals { |
| const device storageBuffer* _anonInterface0; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], const device storageBuffer& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{&_anonInterface0}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = half4(_globals._anonInterface0->inputData[_globals._anonInterface0->offset].a * _globals._anonInterface0->inputData[_globals._anonInterface0->offset].b.x); |
| return _out; |
| } |