blob: ce1b22bfb21d644fd4748200a763b19c9aec79b5 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_GraphiteTypes_DEFINED
#define skgpu_graphite_GraphiteTypes_DEFINED
#include "include/core/SkTypes.h"
#include "include/gpu/GpuTypes.h"
#include <memory>
namespace skgpu::graphite {
class Recording;
using GpuFinishedContext = void*;
using GpuFinishedProc = void (*)(GpuFinishedContext finishedContext, CallbackResult);
/**
* The fFinishedProc is called when the Recording has been submitted and finished on the GPU, or
* when there is a failure that caused it not to be submitted. The callback will always be called
* and the caller can use the callback to know it is safe to free any resources associated with
* the Recording that they may be holding onto. If the Recording is successfully submitted to the
* GPU the callback will be called with CallbackResult::kSuccess once the GPU has finished. All
* other cases where some failure occured it will be called with CallbackResult::kFailed.
*/
struct InsertRecordingInfo {
Recording* fRecording = nullptr;
GpuFinishedContext fFinishedContext = nullptr;
GpuFinishedProc fFinishedProc = nullptr;
};
/**
* Actually submit work to the GPU and track its completion
*/
enum class SyncToCpu : bool {
kYes = true,
kNo = false
};
/**
* Is the texture mipmapped or not
*/
enum class Mipmapped : bool {
kNo = false,
kYes = true,
};
/*
* Only relevant for Promise Images - should the Promise Image be fulfilled every time a
* Recording that references it is inserted into the Context.
*/
enum class Volatile : bool {
kNo = false, // only fulfilled once
kYes = true // fulfilled on every insertion call
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_GraphiteTypes_DEFINED