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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTypes.h"
#ifdef SK_ENABLE_PRECOMPILE
#include "src/core/SkFactoryFunctions.h"
#include "src/core/SkPrecompile.h"
// TODO: wrap this in an SK_PRECOMPILE check
//--------------------------------------------------------------------------------------------------
class SkPrecompileBlendModeBlender : public SkPrecompileBlender {
public:
SkPrecompileBlendModeBlender(SkBlendMode blendMode) : fBlendMode(blendMode) {}
std::optional<SkBlendMode> asBlendMode() const final { return fBlendMode; }
private:
SkBlendMode fBlendMode;
};
sk_sp<SkPrecompileBlender> SkPrecompileBlender::Mode(SkBlendMode blendMode) {
return sk_make_sp<SkPrecompileBlendModeBlender>(blendMode);
}
//--------------------------------------------------------------------------------------------------
class SkBlendPrecompileShader : public SkPrecompileShader {
public:
SkBlendPrecompileShader(SkSpan<const sk_sp<SkPrecompileBlender>> blenders,
SkSpan<const sk_sp<SkPrecompileShader>> dsts,
SkSpan<const sk_sp<SkPrecompileShader>> srcs)
: fBlenders(blenders.begin(), blenders.end())
, fDsts(dsts.begin(), dsts.end())
, fSrcs(srcs.begin(), srcs.end()) {
}
private:
std::vector<sk_sp<SkPrecompileBlender>> fBlenders;
std::vector<sk_sp<SkPrecompileShader>> fDsts;
std::vector<sk_sp<SkPrecompileShader>> fSrcs;
};
//--------------------------------------------------------------------------------------------------
sk_sp<SkPrecompileShader> SkPrecompileShaders::Color() {
return sk_make_sp<SkPrecompileShader>();
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::Blend(
SkSpan<const sk_sp<SkPrecompileBlender>> blenders,
SkSpan<const sk_sp<SkPrecompileShader>> dsts,
SkSpan<const sk_sp<SkPrecompileShader>> srcs) {
return sk_make_sp<SkBlendPrecompileShader>(std::move(blenders),
std::move(dsts), std::move(srcs));
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::Blend(
SkSpan<SkBlendMode> blendModes,
SkSpan<const sk_sp<SkPrecompileShader>> dsts,
SkSpan<const sk_sp<SkPrecompileShader>> srcs) {
std::vector<sk_sp<SkPrecompileBlender>> tmp;
tmp.reserve(blendModes.size());
for (SkBlendMode bm : blendModes) {
tmp.emplace_back(SkPrecompileBlender::Mode(bm));
}
return sk_make_sp<SkBlendPrecompileShader>(tmp, std::move(dsts), std::move(srcs));
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::Image() {
return sk_make_sp<SkPrecompileShader>();
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::LinearGradient() {
return sk_make_sp<SkPrecompileShader>();
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::RadialGradient() {
return sk_make_sp<SkPrecompileShader>();
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::TwoPointConicalGradient() {
return sk_make_sp<SkPrecompileShader>();
}
sk_sp<SkPrecompileShader> SkPrecompileShaders::SweepGradient() {
return sk_make_sp<SkPrecompileShader>();
}
//--------------------------------------------------------------------------------------------------
sk_sp<SkPrecompileMaskFilter> SkPrecompileMaskFilters::Blur() {
return sk_make_sp<SkPrecompileMaskFilter>();
}
//--------------------------------------------------------------------------------------------------
sk_sp<SkPrecompileColorFilter> SkPrecompileColorFilters::Matrix() {
return sk_make_sp<SkPrecompileColorFilter>();
}
//--------------------------------------------------------------------------------------------------
sk_sp<SkPrecompileImageFilter> SkPrecompileImageFilters::Blur() {
return sk_make_sp<SkPrecompileImageFilter>();
}
sk_sp<SkPrecompileImageFilter> SkPrecompileImageFilters::Image() {
return sk_make_sp<SkPrecompileImageFilter>();
}
//--------------------------------------------------------------------------------------------------
SkPrecompileChildPtr::SkPrecompileChildPtr(sk_sp<SkPrecompileShader> s) : fChild(std::move(s)) {}
SkPrecompileChildPtr::SkPrecompileChildPtr(sk_sp<SkPrecompileColorFilter> cf)
: fChild(std::move(cf)) {
}
SkPrecompileChildPtr::SkPrecompileChildPtr(sk_sp<SkPrecompileBlender> b) : fChild(std::move(b)) {}
namespace {
#ifdef SK_DEBUG
bool precompilebase_is_valid_as_child(const SkPrecompileBase *child) {
if (!child) {
return true;
}
switch (child->type()) {
case SkPrecompileBase::Type::kShader:
case SkPrecompileBase::Type::kColorFilter:
case SkPrecompileBase::Type::kBlender:
return true;
default:
return false;
}
}
#endif // SK_DEBUG
}
SkPrecompileChildPtr::SkPrecompileChildPtr(sk_sp<SkPrecompileBase> child)
: fChild(std::move(child)) {
SkASSERT(precompilebase_is_valid_as_child(fChild.get()));
}
std::optional<SkRuntimeEffect::ChildType> SkPrecompileChildPtr::type() const {
if (fChild) {
switch (fChild->type()) {
case SkPrecompileBase::Type::kShader:
return SkRuntimeEffect::ChildType::kShader;
case SkPrecompileBase::Type::kColorFilter:
return SkRuntimeEffect::ChildType::kColorFilter;
case SkPrecompileBase::Type::kBlender:
return SkRuntimeEffect::ChildType::kBlender;
default:
break;
}
}
return std::nullopt;
}
SkPrecompileShader* SkPrecompileChildPtr::shader() const {
return (fChild && fChild->type() == SkPrecompileBase::Type::kShader)
? static_cast<SkPrecompileShader*>(fChild.get())
: nullptr;
}
SkPrecompileColorFilter* SkPrecompileChildPtr::colorFilter() const {
return (fChild && fChild->type() == SkPrecompileBase::Type::kColorFilter)
? static_cast<SkPrecompileColorFilter*>(fChild.get())
: nullptr;
}
SkPrecompileBlender* SkPrecompileChildPtr::blender() const {
return (fChild && fChild->type() == SkPrecompileBase::Type::kBlender)
? static_cast<SkPrecompileBlender*>(fChild.get())
: nullptr;
}
//--------------------------------------------------------------------------------------------------
template<typename T>
class SkPrecompileRTEffect : public T {
public:
SkPrecompileRTEffect(sk_sp<SkRuntimeEffect> effect,
SkSpan<const SkPrecompileChildOptions> childOptions)
: fEffect(std::move(effect)) {
fChildOptions.reserve(childOptions.size());
for (SkPrecompileChildOptions c : childOptions) {
fChildOptions.push_back({ c.begin(), c.end() });
}
}
private:
sk_sp<SkRuntimeEffect> fEffect;
std::vector<std::vector<SkPrecompileChildPtr>> fChildOptions;
};
sk_sp<SkPrecompileShader> MakePrecompileShader(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const SkPrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowShader_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<SkPrecompileRTEffect<SkPrecompileShader>>(std::move(effect), childOptions);
}
sk_sp<SkPrecompileColorFilter> MakePrecompileColorFilter(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const SkPrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowColorFilter_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<SkPrecompileRTEffect<SkPrecompileColorFilter>>(std::move(effect),
childOptions);
}
sk_sp<SkPrecompileBlender> MakePrecompileBlender(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const SkPrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowBlender_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<SkPrecompileRTEffect<SkPrecompileBlender>>(std::move(effect), childOptions);
}
//--------------------------------------------------------------------------------------------------
#endif // SK_ENABLE_PRECOMPILE