blob: 99ed6cb8a03f1a20724f840b65643bd2b689fd84 [file] [log] [blame]
* Copyright 2017 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkShadowFlags_DEFINED
#define SkShadowFlags_DEFINED
// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
enum SkShadowFlags {
kNone_ShadowFlag = 0x00,
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
/** Don't try to use analytic shadows. */
kGeometricOnly_ShadowFlag = 0x02,
/** Light position represents a direction, light radius is blur radius at elevation 1 */
kDirectionalLight_ShadowFlag = 0x04,
/** Concave paths will only use blur to generate the shadow */
kConcaveBlurOnly_ShadowFlag = 0x08,
/** mask for all shadow flags */
kAll_ShadowFlag = 0x0F