blob: 5cdffcf95e57cfc090df3aeeb1c733ea4fd9a675 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_ResourceProvider_DEFINED
#define skgpu_ResourceProvider_DEFINED
#include "experimental/graphite/src/CommandBuffer.h"
#include "experimental/graphite/src/GraphicsPipelineDesc.h"
#include "experimental/graphite/src/ResourceTypes.h"
#include "include/core/SkSize.h"
#include "include/core/SkTileMode.h"
#include "src/core/SkLRUCache.h"
#include "src/gpu/ResourceKey.h"
struct SkSamplingOptions;
namespace skgpu {
class BackendTexture;
class Buffer;
class Caps;
class GlobalCache;
class Gpu;
class GraphicsPipeline;
class Sampler;
class Texture;
class TextureInfo;
class ResourceProvider {
public:
virtual ~ResourceProvider();
virtual sk_sp<CommandBuffer> createCommandBuffer() = 0;
sk_sp<GraphicsPipeline> findOrCreateGraphicsPipeline(const GraphicsPipelineDesc&,
const RenderPassDesc&);
sk_sp<Texture> findOrCreateTexture(SkISize, const TextureInfo&);
virtual sk_sp<Texture> createWrappedTexture(const BackendTexture&) = 0;
sk_sp<Buffer> findOrCreateBuffer(size_t size, BufferType type, PrioritizeGpuReads);
sk_sp<Sampler> findOrCreateCompatibleSampler(const SkSamplingOptions&,
SkTileMode xTileMode,
SkTileMode yTileMode);
SkShaderCodeDictionary* shaderCodeDictionary() const;
protected:
ResourceProvider(const Gpu* gpu, sk_sp<GlobalCache>);
const Gpu* fGpu;
private:
virtual sk_sp<GraphicsPipeline> onCreateGraphicsPipeline(const GraphicsPipelineDesc&,
const RenderPassDesc&) = 0;
virtual sk_sp<Texture> createTexture(SkISize, const TextureInfo&) = 0;
virtual sk_sp<Buffer> createBuffer(size_t size, BufferType type, PrioritizeGpuReads) = 0;
virtual sk_sp<Sampler> createSampler(const SkSamplingOptions&,
SkTileMode xTileMode,
SkTileMode yTileMode) = 0;
class GraphicsPipelineCache {
public:
GraphicsPipelineCache(ResourceProvider* resourceProvider);
~GraphicsPipelineCache();
void release();
sk_sp<GraphicsPipeline> refPipeline(const Caps* caps,
const GraphicsPipelineDesc&,
const RenderPassDesc&);
private:
struct Entry;
struct KeyHash {
uint32_t operator()(const UniqueKey& key) const {
return key.hash();
}
};
SkLRUCache<UniqueKey, std::unique_ptr<Entry>, KeyHash> fMap;
ResourceProvider* fResourceProvider;
};
sk_sp<GlobalCache> fGlobalCache;
// Cache of GraphicsPipelines
// TODO: Move this onto GlobalCache
std::unique_ptr<GraphicsPipelineCache> fGraphicsPipelineCache;
};
} // namespace skgpu
#endif // skgpu_ResourceProvider_DEFINED