uniform half4 input, expected; | |
uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
const half4 constVal = half4(-1.5, -0.5, 0.5, 1.5); | |
return (roundEven(input.x) == expected.x && | |
roundEven(input.xy) == expected.xy && | |
roundEven(input.xyz) == expected.xyz && | |
roundEven(input.xyzw) == expected.xyzw && | |
roundEven(constVal.x) == expected.x && | |
roundEven(constVal.xy) == expected.xy && | |
roundEven(constVal.xyz) == expected.xyz && | |
roundEven(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; | |
} |