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skia
/
skia
/
refs/tags/canvaskit/0.26.0
/
.
/
resources
/
sksl
/
runtime
/
SampleWithVariableMatrix.rte
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uniform shader child
;
half4 main
()
{
float
x
=
sqrt
(
1.0
);
return
sample
(
child
,
float3x3
(
x
,
0
,
0
,
0
,
x
,
0
,
0
,
0
,
1
));
}