blob: 614adea39e855ece9c785be293bcc2e570a0935e [file] [log] [blame]
* Copyright 2013 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrPathProcessor_DEFINED
#define GrPathProcessor_DEFINED
#include "src/gpu/GrPrimitiveProcessor.h"
* The path equivalent of the GP. For now this just manages color. In the long term we plan on
* extending this class to handle all nvpr uniform / varying / program work.
class GrPathProcessor : public GrPrimitiveProcessor {
static GrPathProcessor* Create(const SkPMColor4f& color,
const SkMatrix& viewMatrix = SkMatrix::I(),
const SkMatrix& localMatrix = SkMatrix::I()) {
return new GrPathProcessor(color, viewMatrix, localMatrix);
const char* name() const override { return "PathProcessor"; }
const SkPMColor4f& color() const { return fColor; }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
const SkMatrix& localMatrix() const { return fLocalMatrix; }
void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override;
bool isPathRendering() const override { return true; }
GrPathProcessor(const SkPMColor4f&, const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
SkPMColor4f fColor;
const SkMatrix fViewMatrix;
const SkMatrix fLocalMatrix;
using INHERITED = GrPrimitiveProcessor;