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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSerialProcs_DEFINED
#define SkSerialProcs_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkAPI.h"
#include <cstddef>
#include <optional>
class SkData;
class SkImage;
class SkPicture;
class SkTypeface;
class SkReadBuffer;
enum SkAlphaType : int;
namespace sktext::gpu {
class Slug;
}
/**
* A serial-proc is asked to serialize the specified object (e.g. picture or image).
* If a data object is returned, it will be used (even if it is zero-length).
* If null is returned, then Skia will take its default action.
*
* The default action for pictures is to use Skia's internal format.
* The default action for images is to encode either in its native format or PNG.
* The default action for typefaces is to use Skia's internal format.
*/
using SkSerialPictureProc = sk_sp<SkData> (*)(SkPicture*, void* ctx);
using SkSerialImageProc = sk_sp<SkData> (*)(SkImage*, void* ctx);
using SkSerialTypefaceProc = sk_sp<SkData> (*)(SkTypeface*, void* ctx);
/**
* Called with the encoded form of a picture (previously written with a custom
* SkSerialPictureProc proc). Return a picture object, or nullptr indicating failure.
*/
using SkDeserialPictureProc = sk_sp<SkPicture> (*)(const void* data, size_t length, void* ctx);
/**
* Called with the encoded form of an image. The proc can return an image object, or if it
* returns nullptr, then Skia will take its default action to try to create an image from the data.
*
* This will also be used to decode the internal mipmap layers that are saved on some images.
*
* An explicit SkAlphaType may have been encoded in the bytestream; if not, then the passed in
* optional will be not present.
*
* Clients should set at least SkDeserialImageProc; SkDeserialImageFromDataProc may be called
* if the internal implementation has a SkData copy already. Implementations of SkDeserialImageProc
* must make a copy of any data they needed after the proc finishes, since the data will go away
* after serialization ends.
*/
#if !defined(SK_LEGACY_DESERIAL_IMAGE_PROC)
using SkDeserialImageProc = sk_sp<SkImage> (*)(const void* data, size_t length, void* ctx);
#else
using SkDeserialImageProc = sk_sp<SkImage> (*)(const void* data,
size_t length,
std::optional<SkAlphaType>,
void* ctx);
#endif
using SkDeserialImageFromDataProc = sk_sp<SkImage> (*)(sk_sp<SkData>,
std::optional<SkAlphaType>,
void* ctx);
/**
* Slugs are currently only deserializable with a GPU backend. Clients will not be able to
* provide a custom mechanism here, but can enable Slug deserialization by calling
* sktext::gpu::AddDeserialProcs to add Skia's implementation.
*/
using SkSlugProc = sk_sp<sktext::gpu::Slug> (*)(SkReadBuffer&, void* ctx);
/**
* Called with the encoded form of a typeface (previously written with a custom
* SkSerialTypefaceProc proc). Return a typeface object, or nullptr indicating failure.
*/
using SkDeserialTypefaceProc = sk_sp<SkTypeface> (*)(const void* data, size_t length, void* ctx);
struct SK_API SkSerialProcs {
SkSerialPictureProc fPictureProc = nullptr;
void* fPictureCtx = nullptr;
SkSerialImageProc fImageProc = nullptr;
void* fImageCtx = nullptr;
SkSerialTypefaceProc fTypefaceProc = nullptr;
void* fTypefaceCtx = nullptr;
};
struct SK_API SkDeserialProcs {
SkDeserialPictureProc fPictureProc = nullptr;
void* fPictureCtx = nullptr;
SkDeserialImageProc fImageProc = nullptr;
SkDeserialImageFromDataProc fImageDataProc = nullptr;
void* fImageCtx = nullptr;
SkSlugProc fSlugProc = nullptr;
void* fSlugCtx = nullptr;
SkDeserialTypefaceProc fTypefaceProc = nullptr;
void* fTypefaceCtx = nullptr;
// This looks like a flag, but it could be considered a proc as well (one that takes no
// parameters and returns a bool). Given that there are only two valid implementations of that
// proc, we just insert the bool directly.
bool fAllowSkSL = true;
};
#endif