| #version 400 | |
| layout (points) in ; | |
| layout (invocations = 2) in ; | |
| layout (line_strip, max_vertices = 2) out ; | |
| void main() { | |
| gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID)); | |
| EmitVertex(); | |
| gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID)); | |
| EmitVertex(); | |
| EndPrimitive(); | |
| } |