|  | /* | 
|  | * Copyright 2020 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkRRect.h" | 
|  |  | 
|  | DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) { | 
|  | // Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use | 
|  | // the elliptical round-rect op. We set the stroke width to exactly double the radii, which | 
|  | // makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the | 
|  | // coverage ramp, so this would end up producing infinity, and the geometry would disappear. | 
|  | SkPaint p; | 
|  | p.setAntiAlias(true); | 
|  | p.setStyle(SkPaint::kStroke_Style); | 
|  | p.setStrokeWidth(2); | 
|  |  | 
|  | SkRect r = SkRect::MakeXYWH(1, 1, 19, 19); | 
|  | SkRRect rr = SkRRect::MakeRectXY(r, 1, 1); | 
|  |  | 
|  | canvas->translate(10, 10); | 
|  | canvas->scale(1.47619f, 1.52381f); | 
|  | canvas->drawRRect(rr, p); | 
|  | } |