| /* | |
| * Copyright 2021 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/sksl/SkSLMangler.h" | |
| #include "src/sksl/ir/SkSLSymbolTable.h" | |
| namespace SkSL { | |
| String Mangler::uniqueName(String baseName, SymbolTable* symbolTable) { | |
| SkASSERT(symbolTable); | |
| // The inliner runs more than once, so the base name might already have been mangled and have a | |
| // prefix like "_123_x". Let's strip that prefix off to make the generated code easier to read. | |
| if (baseName.starts_with("_")) { | |
| // Determine if we have a string of digits. | |
| int offset = 1; | |
| while (isdigit(baseName[offset])) { | |
| ++offset; | |
| } | |
| // If we found digits, another underscore, and anything else, that's the mangler prefix. | |
| // Strip it off. | |
| if (offset > 1 && baseName[offset] == '_' && baseName[offset + 1] != '\0') { | |
| baseName.erase(0, offset + 1); | |
| } else { | |
| // This name doesn't contain a mangler prefix, but it does start with an underscore. | |
| // OpenGL disallows two consecutive underscores anywhere in the string, and we'll be | |
| // adding one as part of the mangler prefix, so strip the leading underscore. | |
| baseName.erase(0, 1); | |
| } | |
| } | |
| // Append a unique numeric prefix to avoid name overlap. Check the symbol table to make sure | |
| // we're not reusing an existing name. (Note that within a single compilation pass, this check | |
| // isn't fully comprehensive, as code isn't always generated in top-to-bottom order.) | |
| String uniqueName; | |
| for (;;) { | |
| uniqueName = String::printf("_%d_%s", fCounter++, baseName.c_str()); | |
| skstd::string_view frag{uniqueName.data(), uniqueName.length()}; | |
| if ((*symbolTable)[frag] == nullptr) { | |
| break; | |
| } | |
| } | |
| return uniqueName; | |
| } | |
| } // namespace SkSL |