| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/effects/SkEmbossMask.h" | |
| #include "include/core/SkMath.h" | |
| #include "include/private/SkFixed.h" | |
| #include "include/private/SkTo.h" | |
| #include "src/core/SkMathPriv.h" | |
| static inline int nonzero_to_one(int x) { | |
| #if 0 | |
| return x != 0; | |
| #else | |
| return ((unsigned)(x | -x)) >> 31; | |
| #endif | |
| } | |
| static inline int neq_to_one(int x, int max) { | |
| #if 0 | |
| return x != max; | |
| #else | |
| SkASSERT(x >= 0 && x <= max); | |
| return ((unsigned)(x - max)) >> 31; | |
| #endif | |
| } | |
| static inline int neq_to_mask(int x, int max) { | |
| #if 0 | |
| return -(x != max); | |
| #else | |
| SkASSERT(x >= 0 && x <= max); | |
| return (x - max) >> 31; | |
| #endif | |
| } | |
| static inline unsigned div255(unsigned x) { | |
| SkASSERT(x <= (255*255)); | |
| return x * ((1 << 24) / 255) >> 24; | |
| } | |
| #define kDelta 32 // small enough to show off angle differences | |
| void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { | |
| SkASSERT(mask->fFormat == SkMask::k3D_Format); | |
| int specular = light.fSpecular; | |
| int ambient = light.fAmbient; | |
| SkFixed lx = SkScalarToFixed(light.fDirection[0]); | |
| SkFixed ly = SkScalarToFixed(light.fDirection[1]); | |
| SkFixed lz = SkScalarToFixed(light.fDirection[2]); | |
| SkFixed lz_dot_nz = lz * kDelta; | |
| int lz_dot8 = lz >> 8; | |
| size_t planeSize = mask->computeImageSize(); | |
| uint8_t* alpha = mask->fImage; | |
| uint8_t* multiply = (uint8_t*)alpha + planeSize; | |
| uint8_t* additive = multiply + planeSize; | |
| int rowBytes = mask->fRowBytes; | |
| int maxy = mask->fBounds.height() - 1; | |
| int maxx = mask->fBounds.width() - 1; | |
| int prev_row = 0; | |
| for (int y = 0; y <= maxy; y++) { | |
| int next_row = neq_to_mask(y, maxy) & rowBytes; | |
| for (int x = 0; x <= maxx; x++) { | |
| int nx = alpha[x + neq_to_one(x, maxx)] - alpha[x - nonzero_to_one(x)]; | |
| int ny = alpha[x + next_row] - alpha[x - prev_row]; | |
| SkFixed numer = lx * nx + ly * ny + lz_dot_nz; | |
| int mul = ambient; | |
| int add = 0; | |
| if (numer > 0) { // preflight when numer/denom will be <= 0 | |
| int denom = SkSqrt32(nx * nx + ny * ny + kDelta*kDelta); | |
| SkFixed dot = numer / denom; | |
| dot >>= 8; // now dot is 2^8 instead of 2^16 | |
| mul = std::min(mul + dot, 255); | |
| // now for the reflection | |
| // R = 2 (Light * Normal) Normal - Light | |
| // hilite = R * Eye(0, 0, 1) | |
| int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8; | |
| if (hilite > 0) { | |
| // pin hilite to 255, since our fast math is also a little sloppy | |
| hilite = std::min(hilite, 255); | |
| // specular is 4.4 | |
| // would really like to compute the fractional part of this | |
| // and then possibly cache a 256 table for a given specular | |
| // value in the light, and just pass that in to this function. | |
| add = hilite; | |
| for (int i = specular >> 4; i > 0; --i) { | |
| add = div255(add * hilite); | |
| } | |
| } | |
| } | |
| multiply[x] = SkToU8(mul); | |
| additive[x] = SkToU8(add); | |
| } | |
| alpha += rowBytes; | |
| multiply += rowBytes; | |
| additive += rowBytes; | |
| prev_row = rowBytes; | |
| } | |
| } |