| /* | |
| * Copyright 2019 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "include/private/SkMutex.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkCanvasPriv.h" | |
| #include "src/core/SkColorFilterBase.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkLRUCache.h" | |
| #include "src/core/SkMatrixProvider.h" | |
| #include "src/core/SkOpts.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "src/core/SkUtils.h" | |
| #include "src/core/SkVM.h" | |
| #include "src/core/SkWriteBuffer.h" | |
| #include "src/sksl/SkSLAnalysis.h" | |
| #include "src/sksl/SkSLCompiler.h" | |
| #include "src/sksl/SkSLUtil.h" | |
| #include "src/sksl/codegen/SkSLVMCodeGenerator.h" | |
| #include "src/sksl/ir/SkSLFunctionDefinition.h" | |
| #include "src/sksl/ir/SkSLVarDeclarations.h" | |
| #if SK_SUPPORT_GPU | |
| #include "include/gpu/GrRecordingContext.h" | |
| #include "src/gpu/GrColorInfo.h" | |
| #include "src/gpu/GrFPArgs.h" | |
| #include "src/gpu/GrImageInfo.h" | |
| #include "src/gpu/GrSurfaceFillContext.h" | |
| #include "src/gpu/effects/GrMatrixEffect.h" | |
| #include "src/gpu/effects/GrSkSLFP.h" | |
| #include "src/image/SkImage_Gpu.h" | |
| #endif | |
| #include <algorithm> | |
| namespace SkSL { | |
| class SharedCompiler { | |
| public: | |
| SharedCompiler() : fLock(compiler_mutex()) { | |
| if (!gImpl) { | |
| gImpl = new Impl(); | |
| } | |
| } | |
| SkSL::Compiler* operator->() const { return gImpl->fCompiler; } | |
| private: | |
| SkAutoMutexExclusive fLock; | |
| static SkMutex& compiler_mutex() { | |
| static SkMutex& mutex = *(new SkMutex); | |
| return mutex; | |
| } | |
| struct Impl { | |
| Impl() { | |
| // These caps are configured to apply *no* workarounds. This avoids changes that are | |
| // unnecessary (GLSL intrinsic rewrites), or possibly incorrect (adding do-while loops). | |
| // We may apply other "neutral" transformations to the user's SkSL, including inlining. | |
| // Anything determined by the device caps is deferred to the GPU backend. The processor | |
| // set produces the final program (including our re-emitted SkSL), and the backend's | |
| // compiler resolves any necessary workarounds. | |
| fCaps = ShaderCapsFactory::Standalone(); | |
| fCaps->fBuiltinFMASupport = true; | |
| fCaps->fBuiltinDeterminantSupport = true; | |
| // Don't inline if it would require a do loop, some devices don't support them. | |
| fCaps->fCanUseDoLoops = false; | |
| // SkSL created by the GPU backend is typically parsed, converted to a backend format, | |
| // and the IR is immediately discarded. In that situation, it makes sense to use node | |
| // pools to accelerate the IR allocations. Here, SkRuntimeEffect instances are often | |
| // long-lived (especially those created internally for runtime FPs). In this situation, | |
| // we're willing to pay for a slightly longer compile so that we don't waste huge | |
| // amounts of memory. | |
| fCaps->fUseNodePools = false; | |
| fCompiler = new SkSL::Compiler(fCaps.get()); | |
| } | |
| SkSL::ShaderCapsPointer fCaps; | |
| SkSL::Compiler* fCompiler; | |
| }; | |
| static Impl* gImpl; | |
| }; | |
| SharedCompiler::Impl* SharedCompiler::gImpl = nullptr; | |
| } // namespace SkSL | |
| static bool init_uniform_type(const SkSL::Context& ctx, | |
| const SkSL::Type* type, | |
| SkRuntimeEffect::Uniform* v) { | |
| using Type = SkRuntimeEffect::Uniform::Type; | |
| if (*type == *ctx.fTypes.fFloat) { v->type = Type::kFloat; return true; } | |
| if (*type == *ctx.fTypes.fHalf) { v->type = Type::kFloat; return true; } | |
| if (*type == *ctx.fTypes.fFloat2) { v->type = Type::kFloat2; return true; } | |
| if (*type == *ctx.fTypes.fHalf2) { v->type = Type::kFloat2; return true; } | |
| if (*type == *ctx.fTypes.fFloat3) { v->type = Type::kFloat3; return true; } | |
| if (*type == *ctx.fTypes.fHalf3) { v->type = Type::kFloat3; return true; } | |
| if (*type == *ctx.fTypes.fFloat4) { v->type = Type::kFloat4; return true; } | |
| if (*type == *ctx.fTypes.fHalf4) { v->type = Type::kFloat4; return true; } | |
| if (*type == *ctx.fTypes.fFloat2x2) { v->type = Type::kFloat2x2; return true; } | |
| if (*type == *ctx.fTypes.fHalf2x2) { v->type = Type::kFloat2x2; return true; } | |
| if (*type == *ctx.fTypes.fFloat3x3) { v->type = Type::kFloat3x3; return true; } | |
| if (*type == *ctx.fTypes.fHalf3x3) { v->type = Type::kFloat3x3; return true; } | |
| if (*type == *ctx.fTypes.fFloat4x4) { v->type = Type::kFloat4x4; return true; } | |
| if (*type == *ctx.fTypes.fHalf4x4) { v->type = Type::kFloat4x4; return true; } | |
| if (*type == *ctx.fTypes.fInt) { v->type = Type::kInt; return true; } | |
| if (*type == *ctx.fTypes.fInt2) { v->type = Type::kInt2; return true; } | |
| if (*type == *ctx.fTypes.fInt3) { v->type = Type::kInt3; return true; } | |
| if (*type == *ctx.fTypes.fInt4) { v->type = Type::kInt4; return true; } | |
| return false; | |
| } | |
| static SkRuntimeEffect::Child::Type child_type(const SkSL::Type& type) { | |
| switch (type.typeKind()) { | |
| case SkSL::Type::TypeKind::kColorFilter: return SkRuntimeEffect::Child::Type::kColorFilter; | |
| case SkSL::Type::TypeKind::kShader: return SkRuntimeEffect::Child::Type::kShader; | |
| default: SkUNREACHABLE; | |
| } | |
| } | |
| // TODO: Many errors aren't caught until we process the generated Program here. Catching those | |
| // in the IR generator would provide better errors messages (with locations). | |
| #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)} | |
| SkRuntimeEffect::Result SkRuntimeEffect::Make(SkString sksl, const Options& options, | |
| SkSL::ProgramKind kind) { | |
| std::unique_ptr<SkSL::Program> program; | |
| { | |
| // We keep this SharedCompiler in a separate scope to make sure it's destroyed before | |
| // calling the Make overload at the end, which creates its own (non-reentrant) | |
| // SharedCompiler instance | |
| SkSL::SharedCompiler compiler; | |
| SkSL::Program::Settings settings; | |
| settings.fInlineThreshold = 0; | |
| settings.fForceNoInline = options.forceNoInline; | |
| settings.fEnforceES2Restrictions = options.enforceES2Restrictions; | |
| settings.fAllowNarrowingConversions = true; | |
| program = compiler->convertProgram(kind, SkSL::String(sksl.c_str(), sksl.size()), settings); | |
| if (!program) { | |
| RETURN_FAILURE("%s", compiler->errorText().c_str()); | |
| } | |
| } | |
| return Make(std::move(program), options, kind); | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::Make(std::unique_ptr<SkSL::Program> program, | |
| SkSL::ProgramKind kind) { | |
| // This factory is used for all DSL runtime effects, which don't have anything stored in the | |
| // program's source. Populate it so that we can compute fHash, and serialize these effects. | |
| program->fSource = std::make_unique<SkSL::String>(program->description()); | |
| return Make(std::move(program), Options{}, kind); | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::Make(std::unique_ptr<SkSL::Program> program, | |
| const Options& options, | |
| SkSL::ProgramKind kind) { | |
| SkSL::SharedCompiler compiler; | |
| // Find 'main', then locate the sample coords parameter. (It might not be present.) | |
| const SkSL::FunctionDefinition* main = SkSL::Program_GetFunction(*program, "main"); | |
| if (!main) { | |
| RETURN_FAILURE("missing 'main' function"); | |
| } | |
| const auto& mainParams = main->declaration().parameters(); | |
| auto iter = std::find_if(mainParams.begin(), mainParams.end(), [](const SkSL::Variable* p) { | |
| return p->modifiers().fLayout.fBuiltin == SK_MAIN_COORDS_BUILTIN; | |
| }); | |
| const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage = | |
| iter != mainParams.end() ? program->usage()->get(**iter) | |
| : SkSL::ProgramUsage::VariableCounts{}; | |
| uint32_t flags = 0; | |
| switch (kind) { | |
| case SkSL::ProgramKind::kRuntimeColorFilter: flags |= kAllowColorFilter_Flag; break; | |
| case SkSL::ProgramKind::kRuntimeShader: flags |= kAllowShader_Flag; break; | |
| case SkSL::ProgramKind::kRuntimeBlender: flags |= kAllowBlender_Flag; break; | |
| default: SkUNREACHABLE; | |
| } | |
| if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) { | |
| flags |= kUsesSampleCoords_Flag; | |
| } | |
| // Color filters and blends are not allowed to depend on position (local or device) in any way. | |
| // The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should | |
| // guarantee this. | |
| if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) { | |
| SkASSERT(!(flags & kUsesSampleCoords_Flag)); | |
| SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program)); | |
| } | |
| if (SkSL::Analysis::CallsSampleOutsideMain(*program)) { | |
| flags |= kSamplesOutsideMain_Flag; | |
| } | |
| size_t offset = 0; | |
| std::vector<Uniform> uniforms; | |
| std::vector<Child> children; | |
| std::vector<SkSL::SampleUsage> sampleUsages; | |
| int elidedSampleCoords = 0; | |
| const SkSL::Context& ctx(compiler->context()); | |
| // Go through program elements, pulling out information that we need | |
| for (const SkSL::ProgramElement* elem : program->elements()) { | |
| // Variables (uniform, etc.) | |
| if (elem->is<SkSL::GlobalVarDeclaration>()) { | |
| const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>(); | |
| const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>(); | |
| const SkSL::Variable& var = varDecl.var(); | |
| const SkSL::Type& varType = var.type(); | |
| // Child effects that can be sampled ('shader' or 'colorFilter') | |
| if (varType.isEffectChild()) { | |
| // Runtime blends currently don't support child effects. | |
| if (kind == SkSL::ProgramKind::kRuntimeBlender) { | |
| RETURN_FAILURE("'%s' is not allowed in runtime blend", | |
| varType.displayName().c_str()); | |
| } | |
| Child c; | |
| c.name = SkString(var.name()); | |
| c.type = child_type(varType); | |
| c.index = children.size(); | |
| children.push_back(c); | |
| sampleUsages.push_back(SkSL::Analysis::GetSampleUsage( | |
| *program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords)); | |
| } | |
| // 'uniform' variables | |
| else if (var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag) { | |
| Uniform uni; | |
| uni.name = SkString(var.name()); | |
| uni.flags = 0; | |
| uni.count = 1; | |
| const SkSL::Type* type = &var.type(); | |
| if (type->isArray()) { | |
| uni.flags |= Uniform::kArray_Flag; | |
| uni.count = type->columns(); | |
| type = &type->componentType(); | |
| } | |
| if (!init_uniform_type(ctx, type, &uni)) { | |
| RETURN_FAILURE("Invalid uniform type: '%s'", type->displayName().c_str()); | |
| } | |
| if (var.modifiers().fLayout.fFlags & SkSL::Layout::Flag::kSRGBUnpremul_Flag) { | |
| uni.flags |= Uniform::kSRGBUnpremul_Flag; | |
| } | |
| uni.offset = offset; | |
| offset += uni.sizeInBytes(); | |
| SkASSERT(SkIsAlign4(offset)); | |
| uniforms.push_back(uni); | |
| } | |
| } | |
| } | |
| // If the sample coords are never written to, then we will have converted sample calls that use | |
| // them unmodified into "passthrough" sampling. If all references to the sample coords were of | |
| // that form, then we don't actually "use" sample coords. We unset the flag to prevent creating | |
| // an extra (unused) varying holding the coords. | |
| if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) { | |
| flags &= ~kUsesSampleCoords_Flag; | |
| } | |
| #undef RETURN_FAILURE | |
| sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(program), | |
| options, | |
| *main, | |
| std::move(uniforms), | |
| std::move(children), | |
| std::move(sampleUsages), | |
| flags)); | |
| return Result{std::move(effect), SkString()}; | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) { | |
| auto result = Make(std::move(sksl), options, SkSL::ProgramKind::kRuntimeColorFilter); | |
| SkASSERT(!result.effect || result.effect->allowColorFilter()); | |
| return result; | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) { | |
| auto result = Make(std::move(sksl), options, SkSL::ProgramKind::kRuntimeShader); | |
| SkASSERT(!result.effect || result.effect->allowShader()); | |
| return result; | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) { | |
| auto result = Make(std::move(sksl), options, SkSL::ProgramKind::kRuntimeBlender); | |
| SkASSERT(!result.effect || result.effect->allowBlender()); | |
| return result; | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(std::unique_ptr<SkSL::Program> program) { | |
| auto result = Make(std::move(program), SkSL::ProgramKind::kRuntimeColorFilter); | |
| SkASSERT(!result.effect || result.effect->allowColorFilter()); | |
| return result; | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(std::unique_ptr<SkSL::Program> program) { | |
| auto result = Make(std::move(program), SkSL::ProgramKind::kRuntimeShader); | |
| SkASSERT(!result.effect || result.effect->allowShader()); | |
| return result; | |
| } | |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(std::unique_ptr<SkSL::Program> program) { | |
| auto result = Make(std::move(program), SkSL::ProgramKind::kRuntimeBlender); | |
| SkASSERT(!result.effect || result.effect->allowBlender()); | |
| return result; | |
| } | |
| sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect(SkRuntimeEffect::Result (*make)(SkString sksl), | |
| SkString sksl) { | |
| SK_BEGIN_REQUIRE_DENSE | |
| struct Key { | |
| uint32_t skslHashA; | |
| uint32_t skslHashB; | |
| bool operator==(const Key& that) const { | |
| return this->skslHashA == that.skslHashA | |
| && this->skslHashB == that.skslHashB; | |
| } | |
| explicit Key(const SkString& sksl) | |
| : skslHashA(SkOpts::hash(sksl.c_str(), sksl.size(), 0)) | |
| , skslHashB(SkOpts::hash(sksl.c_str(), sksl.size(), 1)) {} | |
| }; | |
| SK_END_REQUIRE_DENSE | |
| static auto* mutex = new SkMutex; | |
| static auto* cache = new SkLRUCache<Key, sk_sp<SkRuntimeEffect>>(11/*totally arbitrary*/); | |
| Key key(sksl); | |
| { | |
| SkAutoMutexExclusive _(*mutex); | |
| if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) { | |
| return *found; | |
| } | |
| } | |
| auto [effect, err] = make(std::move(sksl)); | |
| if (!effect) { | |
| return nullptr; | |
| } | |
| SkASSERT(err.isEmpty()); | |
| { | |
| SkAutoMutexExclusive _(*mutex); | |
| cache->insert_or_update(key, effect); | |
| } | |
| return effect; | |
| } | |
| size_t SkRuntimeEffect::Uniform::sizeInBytes() const { | |
| static_assert(sizeof(int) == sizeof(float)); | |
| auto element_size = [](Type type) -> size_t { | |
| switch (type) { | |
| case Type::kFloat: return sizeof(float); | |
| case Type::kFloat2: return sizeof(float) * 2; | |
| case Type::kFloat3: return sizeof(float) * 3; | |
| case Type::kFloat4: return sizeof(float) * 4; | |
| case Type::kFloat2x2: return sizeof(float) * 4; | |
| case Type::kFloat3x3: return sizeof(float) * 9; | |
| case Type::kFloat4x4: return sizeof(float) * 16; | |
| case Type::kInt: return sizeof(int); | |
| case Type::kInt2: return sizeof(int) * 2; | |
| case Type::kInt3: return sizeof(int) * 3; | |
| case Type::kInt4: return sizeof(int) * 4; | |
| default: SkUNREACHABLE; | |
| } | |
| }; | |
| return element_size(this->type) * this->count; | |
| } | |
| SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram, | |
| const Options& options, | |
| const SkSL::FunctionDefinition& main, | |
| std::vector<Uniform>&& uniforms, | |
| std::vector<Child>&& children, | |
| std::vector<SkSL::SampleUsage>&& sampleUsages, | |
| uint32_t flags) | |
| : fHash(SkOpts::hash_fn(baseProgram->fSource->c_str(), baseProgram->fSource->size(), 0)) | |
| , fBaseProgram(std::move(baseProgram)) | |
| , fMain(main) | |
| , fUniforms(std::move(uniforms)) | |
| , fChildren(std::move(children)) | |
| , fSampleUsages(std::move(sampleUsages)) | |
| , fFlags(flags) { | |
| SkASSERT(fBaseProgram); | |
| SkASSERT(fChildren.size() == fSampleUsages.size()); | |
| // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to | |
| // be accounted for in `fHash`. If you've added a new field to Options and caused the static- | |
| // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions | |
| // to match the layout of Options. | |
| struct KnownOptions { bool a, b; }; | |
| static_assert(sizeof(Options) == sizeof(KnownOptions)); | |
| fHash = SkOpts::hash_fn(&options.forceNoInline, | |
| sizeof(options.forceNoInline), fHash); | |
| fHash = SkOpts::hash_fn(&options.enforceES2Restrictions, | |
| sizeof(options.enforceES2Restrictions), fHash); | |
| fFilterColorProgram = SkFilterColorProgram::Make(this); | |
| } | |
| SkRuntimeEffect::~SkRuntimeEffect() = default; | |
| const std::string& SkRuntimeEffect::source() const { | |
| return *fBaseProgram->fSource; | |
| } | |
| size_t SkRuntimeEffect::uniformSize() const { | |
| return fUniforms.empty() ? 0 | |
| : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); | |
| } | |
| const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(const char* name) const { | |
| SkASSERT(name); | |
| size_t len = strlen(name); | |
| auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name, len](const Uniform& u) { | |
| return u.name.equals(name, len); | |
| }); | |
| return iter == fUniforms.end() ? nullptr : &(*iter); | |
| } | |
| const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(const char* name) const { | |
| SkASSERT(name); | |
| size_t len = strlen(name); | |
| auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name, len](const Child& c) { | |
| return c.name.equals(name, len); | |
| }); | |
| return iter == fChildren.end() ? nullptr : &(*iter); | |
| } | |
| std::unique_ptr<SkFilterColorProgram> SkFilterColorProgram::Make(const SkRuntimeEffect* effect) { | |
| // Our per-effect program technique is only possible (and necessary) for color filters | |
| if (!effect->allowColorFilter()) { | |
| return nullptr; | |
| } | |
| // We allocate a uniform color for the input color, and one for each call to sample(). When we | |
| // encounter a sample call, we record the index of the child being sampled, as well as the color | |
| // being passed. In most cases, we can record enough information to perfectly re-create that | |
| // call when we're later running the program. (We support calls that pass the original input | |
| // color, an immediate color, or the results of a previous sample call). If the color is none | |
| // of those, we are unable to use this per-effect program, and callers will need to fall back | |
| // to another (slower) implementation. | |
| // We also require that any children are *also* color filters (not shaders). In theory we could | |
| // detect the coords being passed to shader children, and replicate those calls, but that's | |
| // very complicated, and has diminishing returns. (eg, for table lookup color filters). | |
| if (!std::all_of(effect->fChildren.begin(), | |
| effect->fChildren.end(), | |
| [](const SkRuntimeEffect::Child& c) { | |
| return c.type == SkRuntimeEffect::Child::Type::kColorFilter; | |
| })) { | |
| return nullptr; | |
| } | |
| skvm::Builder p; | |
| // For SkSL uniforms, we reserve space and allocate skvm Uniform ids for each one. When we run | |
| // the program, these ids will be loads from the *first* arg ptr, the uniform data of the | |
| // specific color filter instance. | |
| skvm::Uniforms skslUniforms{p.uniform(), 0}; | |
| const size_t uniformCount = effect->uniformSize() / 4; | |
| std::vector<skvm::Val> uniform; | |
| uniform.reserve(uniformCount); | |
| for (size_t i = 0; i < uniformCount; i++) { | |
| uniform.push_back(p.uniform32(skslUniforms.push(/*placeholder*/ 0)).id); | |
| } | |
| auto is_simple_uniform = [&](skvm::Color c, int* baseOffset) { | |
| skvm::Uniform ur, ug, ub, ua; | |
| if (!p.allUniform(c.r.id, &ur, c.g.id, &ug, c.b.id, &ub, c.a.id, &ua)) { | |
| return false; | |
| } | |
| skvm::Ptr uniPtr = skslUniforms.base; | |
| if (ur.ptr != uniPtr || ug.ptr != uniPtr || ub.ptr != uniPtr || ua.ptr != uniPtr) { | |
| return false; | |
| } | |
| *baseOffset = ur.offset; | |
| return ug.offset == ur.offset + 4 && | |
| ub.offset == ur.offset + 8 && | |
| ua.offset == ur.offset + 12; | |
| }; | |
| // We reserve a uniform color for each call to sample(). While processing the SkSL, we record | |
| // the index of the child being sampled, and the color being filtered (in a SampleCall struct). | |
| // When we run this program later, we use the SampleCall to evaluate the correct child, and | |
| // populate these uniform values. These Uniform ids are loads from the *second* arg ptr. | |
| skvm::Uniforms childColorUniforms{p.uniform(), 0}; | |
| skvm::Color inputColor = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms); | |
| std::vector<SkFilterColorProgram::SampleCall> sampleCalls; | |
| std::vector<skvm::Color> childColors; | |
| auto ids_equal = [](skvm::Color x, skvm::Color y) { | |
| return x.r.id == y.r.id && x.g.id == y.g.id && x.b.id == y.b.id && x.a.id == y.a.id; | |
| }; | |
| bool allSampleCallsSupported = true; | |
| auto sampleChild = [&](int ix, skvm::Coord, skvm::Color c) { | |
| skvm::Color result = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms); | |
| SkFilterColorProgram::SampleCall call; | |
| call.fChild = ix; | |
| if (ids_equal(c, inputColor)) { | |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kInputColor; | |
| } else if (p.allImm(c.r.id, &call.fImm.fR, | |
| c.g.id, &call.fImm.fG, | |
| c.b.id, &call.fImm.fB, | |
| c.a.id, &call.fImm.fA)) { | |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kImmediate; | |
| } else if (auto it = std::find_if(childColors.begin(), | |
| childColors.end(), | |
| [&](skvm::Color x) { return ids_equal(x, c); }); | |
| it != childColors.end()) { | |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kPrevious; | |
| call.fPrevious = SkTo<int>(it - childColors.begin()); | |
| } else if (is_simple_uniform(c, &call.fOffset)) { | |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kUniform; | |
| } else { | |
| allSampleCallsSupported = false; | |
| } | |
| sampleCalls.push_back(call); | |
| childColors.push_back(result); | |
| return result; | |
| }; | |
| // Emit the skvm instructions for the SkSL | |
| skvm::Coord zeroCoord = {p.splat(0.0f), p.splat(0.0f)}; | |
| skvm::Color result = SkSL::ProgramToSkVM(*effect->fBaseProgram, | |
| effect->fMain, | |
| &p, | |
| SkMakeSpan(uniform), | |
| /*device=*/zeroCoord, | |
| /*local=*/zeroCoord, | |
| inputColor, | |
| inputColor, | |
| sampleChild); | |
| // Then store the result to the *third* arg ptr | |
| p.store({skvm::PixelFormat::FLOAT, 32, 32, 32, 32, 0, 32, 64, 96}, p.arg(16), result); | |
| if (!allSampleCallsSupported) { | |
| return nullptr; | |
| } | |
| // This is conservative. If a filter gets the input color by sampling a null child, we'll | |
| // return an (acceptable) false negative. All internal runtime color filters should work. | |
| bool alphaUnchanged = (inputColor.a.id == result.a.id); | |
| // We'll use this program to filter one color at a time, don't bother with jit | |
| return std::unique_ptr<SkFilterColorProgram>( | |
| new SkFilterColorProgram(p.done(/*debug_name=*/nullptr, /*allow_jit=*/false), | |
| std::move(sampleCalls), | |
| alphaUnchanged)); | |
| } | |
| SkFilterColorProgram::SkFilterColorProgram(skvm::Program program, | |
| std::vector<SampleCall> sampleCalls, | |
| bool alphaUnchanged) | |
| : fProgram(std::move(program)) | |
| , fSampleCalls(std::move(sampleCalls)) | |
| , fAlphaUnchanged(alphaUnchanged) {} | |
| SkPMColor4f SkFilterColorProgram::eval( | |
| const SkPMColor4f& inColor, | |
| const void* uniformData, | |
| std::function<SkPMColor4f(int, SkPMColor4f)> evalChild) const { | |
| // Our program defines sampling any child as returning a uniform color. Assemble a buffer | |
| // containing those colors. The first entry is always the input color. Subsequent entries | |
| // are for each sample call, based on the information in fSampleCalls. For any null children, | |
| // the sample result is just the passed-in color. | |
| SkSTArray<4, SkPMColor4f, true> childColors; | |
| childColors.push_back(inColor); | |
| for (const auto& s : fSampleCalls) { | |
| SkPMColor4f passedColor = inColor; | |
| switch (s.fKind) { | |
| case SampleCall::Kind::kInputColor: break; | |
| case SampleCall::Kind::kImmediate: passedColor = s.fImm; break; | |
| case SampleCall::Kind::kPrevious: passedColor = childColors[s.fPrevious + 1]; break; | |
| case SampleCall::Kind::kUniform: | |
| passedColor = *SkTAddOffset<const SkPMColor4f>(uniformData, s.fOffset); | |
| break; | |
| } | |
| childColors.push_back(evalChild(s.fChild, passedColor)); | |
| } | |
| SkPMColor4f result; | |
| fProgram.eval(1, uniformData, childColors.begin(), result.vec()); | |
| return result; | |
| } | |
| const SkFilterColorProgram* SkRuntimeEffect::getFilterColorProgram() { | |
| return fFilterColorProgram.get(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| static sk_sp<SkData> get_xformed_uniforms(const SkRuntimeEffect* effect, | |
| sk_sp<SkData> baseUniforms, | |
| const SkColorSpace* dstCS) { | |
| using Flags = SkRuntimeEffect::Uniform::Flags; | |
| using Type = SkRuntimeEffect::Uniform::Type; | |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, | |
| dstCS, kUnpremul_SkAlphaType); | |
| sk_sp<SkData> uniforms = nullptr; | |
| auto writableData = [&]() { | |
| if (!uniforms) { | |
| uniforms = SkData::MakeWithCopy(baseUniforms->data(), baseUniforms->size()); | |
| } | |
| return uniforms->writable_data(); | |
| }; | |
| for (const auto& v : effect->uniforms()) { | |
| if (v.flags & Flags::kSRGBUnpremul_Flag) { | |
| SkASSERT(v.type == Type::kFloat3 || v.type == Type::kFloat4); | |
| if (steps.flags.mask()) { | |
| float* color = SkTAddOffset<float>(writableData(), v.offset); | |
| if (v.type == Type::kFloat4) { | |
| // RGBA, easy case | |
| for (int i = 0; i < v.count; ++i) { | |
| steps.apply(color); | |
| color += 4; | |
| } | |
| } else { | |
| // RGB, need to pad out to include alpha. Technically, this isn't necessary, | |
| // because steps shouldn't include unpremul or premul, and thus shouldn't | |
| // read or write the fourth element. But let's be safe. | |
| float rgba[4]; | |
| for (int i = 0; i < v.count; ++i) { | |
| memcpy(rgba, color, 3 * sizeof(float)); | |
| rgba[3] = 1.0f; | |
| steps.apply(rgba); | |
| memcpy(color, rgba, 3 * sizeof(float)); | |
| color += 3; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return uniforms ? uniforms : baseUniforms; | |
| } | |
| #if SK_SUPPORT_GPU | |
| static GrFPResult make_effect_fp(sk_sp<SkRuntimeEffect> effect, | |
| const char* name, | |
| sk_sp<SkData> uniforms, | |
| std::unique_ptr<GrFragmentProcessor> inputFP, | |
| SkSpan<const SkRuntimeEffect::ChildPtr> children, | |
| const GrFPArgs& childArgs) { | |
| SkSTArray<8, std::unique_ptr<GrFragmentProcessor>> childFPs; | |
| for (const auto& child : children) { | |
| if (child.shader) { | |
| auto childFP = as_SB(child.shader)->asFragmentProcessor(childArgs); | |
| if (!childFP) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| childFPs.push_back(std::move(childFP)); | |
| } else if (child.colorFilter) { | |
| auto [success, childFP] = as_CFB(child.colorFilter) | |
| ->asFragmentProcessor(/*inputFP=*/nullptr, | |
| childArgs.fContext, | |
| *childArgs.fDstColorInfo); | |
| if (!success) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| childFPs.push_back(std::move(childFP)); | |
| } else { | |
| childFPs.push_back(nullptr); | |
| } | |
| } | |
| auto fp = GrSkSLFP::MakeWithData( | |
| std::move(effect), name, std::move(inputFP), std::move(uniforms), SkMakeSpan(childFPs)); | |
| SkASSERT(fp); | |
| return GrFPSuccess(std::move(fp)); | |
| } | |
| #endif | |
| class SkRuntimeColorFilter : public SkColorFilterBase { | |
| public: | |
| SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect, | |
| sk_sp<SkData> uniforms, | |
| SkSpan<SkRuntimeEffect::ChildPtr> children) | |
| : fEffect(std::move(effect)) | |
| , fUniforms(std::move(uniforms)) | |
| , fChildren(children.begin(), children.end()) {} | |
| #if SK_SUPPORT_GPU | |
| GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrRecordingContext* context, | |
| const GrColorInfo& colorInfo) const override { | |
| sk_sp<SkData> uniforms = | |
| get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace()); | |
| SkASSERT(uniforms); | |
| GrFPArgs childArgs(context, SkSimpleMatrixProvider(SkMatrix::I()), &colorInfo); | |
| return make_effect_fp(fEffect, | |
| "runtime_color_filter", | |
| std::move(uniforms), | |
| std::move(inputFP), | |
| SkMakeSpan(fChildren), | |
| childArgs); | |
| } | |
| #endif | |
| bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override { | |
| return false; | |
| } | |
| skvm::Color onProgram(skvm::Builder* p, skvm::Color c, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { | |
| sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dst.colorSpace()); | |
| SkASSERT(inputs); | |
| // There should be no way for the color filter to use device coords, but we need to supply | |
| // something. (Uninitialized values can trigger asserts in skvm::Builder). | |
| skvm::Coord zeroCoord = { p->splat(0.0f), p->splat(0.0f) }; | |
| auto sampleChild = [&](int ix, skvm::Coord coord, skvm::Color color) { | |
| if (fChildren[ix].shader) { | |
| SkSimpleMatrixProvider mats{SkMatrix::I()}; | |
| return as_SB(fChildren[ix].shader) | |
| ->program(p, coord, coord, color, mats, nullptr, dst, uniforms, alloc); | |
| } else if (fChildren[ix].colorFilter) { | |
| return as_CFB(fChildren[ix].colorFilter)->program(p, color, dst, uniforms, alloc); | |
| } else { | |
| return color; | |
| } | |
| }; | |
| const size_t uniformCount = fEffect->uniformSize() / 4; | |
| std::vector<skvm::Val> uniform; | |
| uniform.reserve(uniformCount); | |
| for (size_t i = 0; i < uniformCount; i++) { | |
| int bits; | |
| memcpy(&bits, (const char*)inputs->data() + 4*i, 4); | |
| uniform.push_back(p->uniform32(uniforms->push(bits)).id); | |
| } | |
| return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, SkMakeSpan(uniform), | |
| /*device=*/zeroCoord, /*local=*/zeroCoord, c, c, sampleChild); | |
| } | |
| SkPMColor4f onFilterColor4f(const SkPMColor4f& color, SkColorSpace* dstCS) const override { | |
| // Get the generic program for filtering a single color | |
| const SkFilterColorProgram* program = fEffect->getFilterColorProgram(); | |
| if (!program) { | |
| // We were unable to build a cached (per-effect) program. Use the base-class fallback, | |
| // which builds a program for the specific filter instance. | |
| return SkColorFilterBase::onFilterColor4f(color, dstCS); | |
| } | |
| // Get our specific uniform values | |
| sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dstCS); | |
| SkASSERT(inputs); | |
| auto evalChild = [&](int index, SkPMColor4f inColor) { | |
| const auto& child = fChildren[index]; | |
| // Guaranteed by initFilterColorInfo | |
| SkASSERT(!child.shader); | |
| return child.colorFilter ? as_CFB(child.colorFilter)->onFilterColor4f(inColor, dstCS) | |
| : inColor; | |
| }; | |
| return program->eval(color, inputs->data(), evalChild); | |
| } | |
| bool onIsAlphaUnchanged() const override { | |
| return fEffect->getFilterColorProgram() && | |
| fEffect->getFilterColorProgram()->isAlphaUnchanged(); | |
| } | |
| void flatten(SkWriteBuffer& buffer) const override { | |
| buffer.writeString(fEffect->source().c_str()); | |
| buffer.writeDataAsByteArray(fUniforms.get()); | |
| buffer.write32(fChildren.size()); | |
| for (const auto& child : fChildren) { | |
| buffer.writeFlattenable(child.shader ? (const SkFlattenable*)child.shader.get() | |
| : child.colorFilter.get()); | |
| } | |
| } | |
| SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter) | |
| private: | |
| sk_sp<SkRuntimeEffect> fEffect; | |
| sk_sp<SkData> fUniforms; | |
| std::vector<SkRuntimeEffect::ChildPtr> fChildren; | |
| }; | |
| sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) { | |
| SkString sksl; | |
| buffer.readString(&sksl); | |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); | |
| auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, std::move(sksl)); | |
| if (!buffer.validate(effect != nullptr)) { | |
| return nullptr; | |
| } | |
| size_t childCount = buffer.read32(); | |
| if (!buffer.validate(childCount == effect->children().count())) { | |
| return nullptr; | |
| } | |
| SkSTArray<4, SkRuntimeEffect::ChildPtr> children(childCount); | |
| for (const auto& child : effect->children()) { | |
| if (child.type == SkRuntimeEffect::Child::Type::kShader) { | |
| children.emplace_back(buffer.readShader()); | |
| } else { | |
| SkASSERT(child.type == SkRuntimeEffect::Child::Type::kColorFilter); | |
| children.emplace_back(buffer.readColorFilter()); | |
| } | |
| } | |
| if (!buffer.isValid()) { | |
| return nullptr; | |
| } | |
| return effect->makeColorFilter(std::move(uniforms), SkMakeSpan(children)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| class SkRTShader : public SkShaderBase { | |
| public: | |
| SkRTShader(sk_sp<SkRuntimeEffect> effect, | |
| sk_sp<SkData> uniforms, | |
| const SkMatrix* localMatrix, | |
| SkSpan<SkRuntimeEffect::ChildPtr> children, | |
| bool isOpaque) | |
| : SkShaderBase(localMatrix) | |
| , fEffect(std::move(effect)) | |
| , fIsOpaque(isOpaque) | |
| , fUniforms(std::move(uniforms)) | |
| , fChildren(children.begin(), children.end()) {} | |
| bool isOpaque() const override { return fIsOpaque; } | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override { | |
| SkMatrix matrix; | |
| if (!this->totalLocalMatrix(args.fPreLocalMatrix)->invert(&matrix)) { | |
| return nullptr; | |
| } | |
| sk_sp<SkData> uniforms = | |
| get_xformed_uniforms(fEffect.get(), fUniforms, args.fDstColorInfo->colorSpace()); | |
| SkASSERT(uniforms); | |
| // If we sample children with explicit colors, this may not be true. | |
| // TODO: Determine this via analysis? | |
| GrFPArgs childArgs = args; | |
| childArgs.fInputColorIsOpaque = false; | |
| auto [success, fp] = make_effect_fp(fEffect, | |
| "runtime_shader", | |
| std::move(uniforms), | |
| /*inputFP=*/nullptr, | |
| SkMakeSpan(fChildren), | |
| childArgs); | |
| if (!success) { | |
| return nullptr; | |
| } | |
| // If the shader was created with isOpaque = true, we *force* that result here. | |
| // CPU does the same thing (in SkShaderBase::program). | |
| if (fIsOpaque) { | |
| fp = GrFragmentProcessor::SwizzleOutput(std::move(fp), GrSwizzle::RGB1()); | |
| } | |
| fp = GrMatrixEffect::Make(matrix, std::move(fp)); | |
| // Three cases of GrClampType to think about: | |
| // kAuto - Normalized fixed-point. If fIsOpaque, then A is 1 (above), and the format's | |
| // range ensures RGB must be no larger. If !fIsOpaque, we clamp here. | |
| // kManual - Normalized floating point. Whether or not we set A above, the format's range | |
| // means we need to clamp RGB. | |
| // kNone - Unclamped floating point. No clamping is done, ever. | |
| GrClampType clampType = GrColorTypeClampType(args.fDstColorInfo->colorType()); | |
| if (clampType == GrClampType::kManual || (clampType == GrClampType::kAuto && !fIsOpaque)) { | |
| return GrFragmentProcessor::ClampPremulOutput(std::move(fp)); | |
| } else { | |
| return std::move(fp); | |
| } | |
| } | |
| #endif | |
| bool onAppendStages(const SkStageRec& rec) const override { | |
| return false; | |
| } | |
| skvm::Color onProgram(skvm::Builder* p, | |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, | |
| const SkMatrixProvider& matrices, const SkMatrix* localM, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { | |
| sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dst.colorSpace()); | |
| SkASSERT(inputs); | |
| SkMatrix inv; | |
| if (!this->computeTotalInverse(matrices.localToDevice(), localM, &inv)) { | |
| return {}; | |
| } | |
| local = SkShaderBase::ApplyMatrix(p,inv,local,uniforms); | |
| auto sampleChild = [&](int ix, skvm::Coord coord, skvm::Color color) { | |
| if (fChildren[ix].shader) { | |
| SkOverrideDeviceMatrixProvider mats{matrices, SkMatrix::I()}; | |
| return as_SB(fChildren[ix].shader) | |
| ->program(p, device, coord, color, mats, nullptr, dst, uniforms, alloc); | |
| } else if (fChildren[ix].colorFilter) { | |
| return as_CFB(fChildren[ix].colorFilter)->program(p, color, dst, uniforms, alloc); | |
| } else { | |
| return color; | |
| } | |
| }; | |
| const size_t uniformCount = fEffect->uniformSize() / 4; | |
| std::vector<skvm::Val> uniform; | |
| uniform.reserve(uniformCount); | |
| for (size_t i = 0; i < uniformCount; i++) { | |
| int bits; | |
| memcpy(&bits, (const char*)inputs->data() + 4*i, 4); | |
| uniform.push_back(p->uniform32(uniforms->push(bits)).id); | |
| } | |
| return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, SkMakeSpan(uniform), | |
| device, local, paint, paint, sampleChild); | |
| } | |
| void flatten(SkWriteBuffer& buffer) const override { | |
| uint32_t flags = 0; | |
| if (fIsOpaque) { | |
| flags |= kIsOpaque_Flag; | |
| } | |
| if (!this->getLocalMatrix().isIdentity()) { | |
| flags |= kHasLocalMatrix_Flag; | |
| } | |
| buffer.writeString(fEffect->source().c_str()); | |
| buffer.writeDataAsByteArray(fUniforms.get()); | |
| buffer.write32(flags); | |
| if (flags & kHasLocalMatrix_Flag) { | |
| buffer.writeMatrix(this->getLocalMatrix()); | |
| } | |
| buffer.write32(fChildren.size()); | |
| for (const auto& child : fChildren) { | |
| buffer.writeFlattenable(child.shader ? (const SkFlattenable*)child.shader.get() | |
| : child.colorFilter.get()); | |
| } | |
| } | |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } | |
| SK_FLATTENABLE_HOOKS(SkRTShader) | |
| private: | |
| enum Flags { | |
| kIsOpaque_Flag = 1 << 0, | |
| kHasLocalMatrix_Flag = 1 << 1, | |
| }; | |
| sk_sp<SkRuntimeEffect> fEffect; | |
| bool fIsOpaque; | |
| sk_sp<SkData> fUniforms; | |
| std::vector<SkRuntimeEffect::ChildPtr> fChildren; | |
| }; | |
| sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) { | |
| SkString sksl; | |
| buffer.readString(&sksl); | |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); | |
| uint32_t flags = buffer.read32(); | |
| bool isOpaque = SkToBool(flags & kIsOpaque_Flag); | |
| SkMatrix localM, *localMPtr = nullptr; | |
| if (flags & kHasLocalMatrix_Flag) { | |
| buffer.readMatrix(&localM); | |
| localMPtr = &localM; | |
| } | |
| auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForShader, std::move(sksl)); | |
| if (!buffer.validate(effect != nullptr)) { | |
| return nullptr; | |
| } | |
| size_t childCount = buffer.read32(); | |
| if (!buffer.validate(childCount == effect->children().count())) { | |
| return nullptr; | |
| } | |
| SkSTArray<4, SkRuntimeEffect::ChildPtr> children(childCount); | |
| for (const auto& child : effect->children()) { | |
| if (child.type == SkRuntimeEffect::Child::Type::kShader) { | |
| children.emplace_back(buffer.readShader()); | |
| } else { | |
| SkASSERT(child.type == SkRuntimeEffect::Child::Type::kColorFilter); | |
| children.emplace_back(buffer.readColorFilter()); | |
| } | |
| } | |
| if (!buffer.isValid()) { | |
| return nullptr; | |
| } | |
| return effect->makeShader(std::move(uniforms), SkMakeSpan(children), localMPtr, isOpaque); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| class SkRuntimeBlender : public SkBlenderBase { | |
| public: | |
| SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) | |
| : fEffect(std::move(effect)) | |
| , fUniforms(std::move(uniforms)) {} | |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } | |
| skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst, | |
| const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, | |
| SkArenaAlloc* alloc) const override { | |
| sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, | |
| colorInfo.colorSpace()); | |
| SkASSERT(inputs); | |
| const size_t uniformCount = fEffect->uniformSize() / 4; | |
| std::vector<skvm::Val> uniform; | |
| uniform.reserve(uniformCount); | |
| for (size_t i = 0; i < uniformCount; i++) { | |
| int bits; | |
| memcpy(&bits, (const char*)inputs->data() + 4*i, 4); | |
| uniform.push_back(p->uniform32(uniforms->push(bits)).id); | |
| } | |
| // Emit the blend function as an SkVM program. | |
| skvm::Coord zeroCoord = {p->splat(0.0f), p->splat(0.0f)}; | |
| return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, SkMakeSpan(uniform), | |
| /*device=*/zeroCoord, /*local=*/zeroCoord, | |
| src, dst, /*sampleChild=*/nullptr); | |
| } | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor( | |
| std::unique_ptr<GrFragmentProcessor> inputFP, const GrFPArgs& args) const override { | |
| sk_sp<SkData> uniforms = get_xformed_uniforms(fEffect.get(), fUniforms, | |
| args.fDstColorInfo->colorSpace()); | |
| SkASSERT(uniforms); | |
| return GrSkSLFP::MakeWithData(fEffect, "runtime_blender", std::move(inputFP), | |
| std::move(uniforms), /*childFPs=*/{}); | |
| } | |
| #endif | |
| void flatten(SkWriteBuffer& buffer) const override { | |
| buffer.writeString(fEffect->source().c_str()); | |
| buffer.writeDataAsByteArray(fUniforms.get()); | |
| } | |
| SK_FLATTENABLE_HOOKS(SkRuntimeBlender) | |
| private: | |
| using INHERITED = SkBlenderBase; | |
| sk_sp<SkRuntimeEffect> fEffect; | |
| sk_sp<SkData> fUniforms; | |
| }; | |
| sk_sp<SkFlattenable> SkRuntimeBlender::CreateProc(SkReadBuffer& buffer) { | |
| SkString sksl; | |
| buffer.readString(&sksl); | |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); | |
| auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForBlender, std::move(sksl)); | |
| if (!buffer.validate(effect != nullptr)) { | |
| return nullptr; | |
| } | |
| return effect->makeBlender(std::move(uniforms)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms, | |
| sk_sp<SkShader> childShaders[], | |
| size_t childCount, | |
| const SkMatrix* localMatrix, | |
| bool isOpaque) const { | |
| SkSTArray<4, ChildPtr> children(childCount); | |
| for (size_t i = 0; i < childCount; ++i) { | |
| children.emplace_back(childShaders[i]); | |
| } | |
| return this->makeShader(std::move(uniforms), SkMakeSpan(children), localMatrix, isOpaque); | |
| } | |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms, | |
| SkSpan<ChildPtr> children, | |
| const SkMatrix* localMatrix, | |
| bool isOpaque) const { | |
| if (!this->allowShader()) { | |
| return nullptr; | |
| } | |
| if (children.size() != fChildren.size()) { | |
| return nullptr; | |
| } | |
| // Verify that all child objects match the declared type in the SkSL | |
| for (size_t i = 0; i < children.size(); ++i) { | |
| if (fChildren[i].type == Child::Type::kShader) { | |
| if (children[i].colorFilter) { | |
| return nullptr; | |
| } | |
| } else { | |
| SkASSERT(fChildren[i].type == Child::Type::kColorFilter); | |
| if (children[i].shader) { | |
| return nullptr; | |
| } | |
| } | |
| } | |
| if (!uniforms) { | |
| uniforms = SkData::MakeEmpty(); | |
| } | |
| return uniforms->size() == this->uniformSize() | |
| ? sk_sp<SkShader>(new SkRTShader( | |
| sk_ref_sp(this), std::move(uniforms), localMatrix, children, isOpaque)) | |
| : nullptr; | |
| } | |
| sk_sp<SkImage> SkRuntimeEffect::makeImage(GrRecordingContext* recordingContext, | |
| sk_sp<SkData> uniforms, | |
| sk_sp<SkShader> children[], | |
| size_t childCount, | |
| const SkMatrix* localMatrix, | |
| SkImageInfo resultInfo, | |
| bool mipmapped) const { | |
| if (recordingContext) { | |
| #if SK_SUPPORT_GPU | |
| if (!recordingContext->priv().caps()->mipmapSupport()) { | |
| mipmapped = false; | |
| } | |
| auto fillContext = GrSurfaceFillContext::Make(recordingContext, | |
| resultInfo, | |
| SkBackingFit::kExact, | |
| /*sample count*/ 1, | |
| GrMipmapped(mipmapped)); | |
| if (!fillContext) { | |
| return nullptr; | |
| } | |
| uniforms = get_xformed_uniforms(this, std::move(uniforms), resultInfo.colorSpace()); | |
| SkASSERT(uniforms); | |
| SkSimpleMatrixProvider matrixProvider(SkMatrix::I()); | |
| GrColorInfo colorInfo(resultInfo.colorInfo()); | |
| GrFPArgs args(recordingContext, matrixProvider, &colorInfo); | |
| SkSTArray<8, std::unique_ptr<GrFragmentProcessor>> childFPs; | |
| for (size_t i = 0; i < childCount; ++i) { | |
| if (!children[i]) { | |
| return nullptr; | |
| } | |
| childFPs.push_back(as_SB(children[i])->asFragmentProcessor(args)); | |
| } | |
| auto fp = GrSkSLFP::MakeWithData(sk_ref_sp(this), | |
| "runtime_image", | |
| /*inputFP=*/nullptr, | |
| std::move(uniforms), | |
| SkMakeSpan(childFPs)); | |
| if (localMatrix) { | |
| SkMatrix invLM; | |
| if (!localMatrix->invert(&invLM)) { | |
| return nullptr; | |
| } | |
| fillContext->fillWithFP(invLM, std::move(fp)); | |
| } else { | |
| fillContext->fillWithFP(std::move(fp)); | |
| } | |
| return sk_sp<SkImage>(new SkImage_Gpu(sk_ref_sp(recordingContext), | |
| kNeedNewImageUniqueID, | |
| fillContext->readSurfaceView(), | |
| resultInfo.colorInfo())); | |
| #else | |
| return nullptr; | |
| #endif | |
| } | |
| if (resultInfo.alphaType() == kUnpremul_SkAlphaType) { | |
| // We don't have a good way of supporting this right now. In this case the runtime effect | |
| // will produce a unpremul value. The shader generated from it is assumed to produce | |
| // premul and RGB get pinned to A. Moreover, after the blend in premul the new dst is | |
| // unpremul'ed, producing a double unpremul result. | |
| return nullptr; | |
| } | |
| auto surf = SkSurface::MakeRaster(resultInfo); | |
| if (!surf) { | |
| return nullptr; | |
| } | |
| SkCanvas* canvas = surf->getCanvas(); | |
| SkTLazy<SkCanvas> tempCanvas; | |
| auto shader = this->makeShader(std::move(uniforms), children, childCount, localMatrix, false); | |
| if (!shader) { | |
| return nullptr; | |
| } | |
| SkPaint paint; | |
| paint.setShader(std::move(shader)); | |
| paint.setBlendMode(SkBlendMode::kSrc); | |
| canvas->drawPaint(paint); | |
| // TODO: Specify snapshot should have mip levels if mipmapped is true. | |
| return surf->makeImageSnapshot(); | |
| } | |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms, | |
| sk_sp<SkColorFilter> childColorFilters[], | |
| size_t childCount) const { | |
| SkSTArray<4, ChildPtr> children(childCount); | |
| for (size_t i = 0; i < childCount; ++i) { | |
| children.emplace_back(childColorFilters[i]); | |
| } | |
| return this->makeColorFilter(std::move(uniforms), SkMakeSpan(children)); | |
| } | |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms, | |
| SkSpan<ChildPtr> children) const { | |
| if (!this->allowColorFilter()) { | |
| return nullptr; | |
| } | |
| if (children.size() != fChildren.size()) { | |
| return nullptr; | |
| } | |
| // Verify that all child objects match the declared type in the SkSL | |
| for (size_t i = 0; i < children.size(); ++i) { | |
| if (fChildren[i].type == Child::Type::kShader) { | |
| if (children[i].colorFilter) { | |
| return nullptr; | |
| } | |
| } else { | |
| SkASSERT(fChildren[i].type == Child::Type::kColorFilter); | |
| if (children[i].shader) { | |
| return nullptr; | |
| } | |
| } | |
| } | |
| if (!uniforms) { | |
| uniforms = SkData::MakeEmpty(); | |
| } | |
| return uniforms->size() == this->uniformSize() | |
| ? sk_sp<SkColorFilter>(new SkRuntimeColorFilter( | |
| sk_ref_sp(this), std::move(uniforms), children)) | |
| : nullptr; | |
| } | |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms) const { | |
| return this->makeColorFilter(std::move(uniforms), /*children=*/{}); | |
| } | |
| sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<SkData> uniforms) const { | |
| if (!this->allowBlender()) { | |
| return nullptr; | |
| } | |
| if (!uniforms) { | |
| uniforms = SkData::MakeEmpty(); | |
| } | |
| if (uniforms->size() != this->uniformSize() || !fChildren.empty()) { | |
| return nullptr; | |
| } | |
| return sk_sp<SkBlender>(new SkRuntimeBlender(sk_ref_sp(this), std::move(uniforms))); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkRuntimeEffect::RegisterFlattenables() { | |
| SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter); | |
| SK_REGISTER_FLATTENABLE(SkRTShader); | |
| SK_REGISTER_FLATTENABLE(SkRuntimeBlender); | |
| } | |
| SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) | |
| : INHERITED(std::move(effect)) {} | |
| SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default; | |
| sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext, | |
| const SkMatrix* localMatrix, | |
| SkImageInfo resultInfo, | |
| bool mipmapped) { | |
| return this->effect()->makeImage(recordingContext, | |
| this->uniforms(), | |
| this->children(), | |
| this->numChildren(), | |
| localMatrix, | |
| resultInfo, | |
| mipmapped); | |
| } | |
| sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix, bool isOpaque) { | |
| return this->effect()->makeShader(this->uniforms(), | |
| this->children(), | |
| this->numChildren(), | |
| localMatrix, | |
| isOpaque); | |
| } | |
| SkRuntimeBlendBuilder::SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect) | |
| : INHERITED(std::move(effect)) {} | |
| SkRuntimeBlendBuilder::~SkRuntimeBlendBuilder() = default; | |
| sk_sp<SkBlender> SkRuntimeBlendBuilder::makeBlender() { | |
| return this->effect()->makeBlender(this->uniforms()); | |
| } |