| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkDevice.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkDrawable.h" | |
| #include "include/core/SkImageFilter.h" | |
| #include "include/core/SkPathMeasure.h" | |
| #include "include/core/SkRSXform.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkVertices.h" | |
| #include "include/private/SkTo.h" | |
| #include "src/core/SkDraw.h" | |
| #include "src/core/SkGlyphRun.h" | |
| #include "src/core/SkImageFilterCache.h" | |
| #include "src/core/SkImageFilter_Base.h" | |
| #include "src/core/SkImagePriv.h" | |
| #include "src/core/SkLatticeIter.h" | |
| #include "src/core/SkMarkerStack.h" | |
| #include "src/core/SkMatrixPriv.h" | |
| #include "src/core/SkPathPriv.h" | |
| #include "src/core/SkRasterClip.h" | |
| #include "src/core/SkSpecialImage.h" | |
| #include "src/core/SkTLazy.h" | |
| #include "src/core/SkTextBlobPriv.h" | |
| #include "src/core/SkUtils.h" | |
| #include "src/image/SkImage_Base.h" | |
| #include "src/shaders/SkLocalMatrixShader.h" | |
| #include "src/utils/SkPatchUtils.h" | |
| SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps) | |
| : SkMatrixProvider(/* localToDevice = */ SkMatrix::I()) | |
| , fInfo(info) | |
| , fSurfaceProps(surfaceProps) { | |
| fDeviceToGlobal.setIdentity(); | |
| fGlobalToDevice.setIdentity(); | |
| } | |
| void SkBaseDevice::setDeviceCoordinateSystem(const SkM44& deviceToGlobal, | |
| const SkM44& localToDevice, | |
| int bufferOriginX, | |
| int bufferOriginY) { | |
| fDeviceToGlobal = deviceToGlobal; | |
| fDeviceToGlobal.normalizePerspective(); | |
| SkAssertResult(deviceToGlobal.invert(&fGlobalToDevice)); | |
| fLocalToDevice = localToDevice; | |
| fLocalToDevice.normalizePerspective(); | |
| if (bufferOriginX | bufferOriginY) { | |
| fDeviceToGlobal.preTranslate(bufferOriginX, bufferOriginY); | |
| fGlobalToDevice.postTranslate(-bufferOriginX, -bufferOriginY); | |
| fLocalToDevice.postTranslate(-bufferOriginX, -bufferOriginY); | |
| } | |
| fLocalToDevice33 = fLocalToDevice.asM33(); | |
| } | |
| void SkBaseDevice::setGlobalCTM(const SkM44& ctm) { | |
| fLocalToDevice = ctm; | |
| fLocalToDevice.normalizePerspective(); | |
| // Map from the global CTM state to this device's coordinate system. | |
| fLocalToDevice.postConcat(fGlobalToDevice); | |
| fLocalToDevice33 = fLocalToDevice.asM33(); | |
| } | |
| bool SkBaseDevice::isPixelAlignedToGlobal() const { | |
| // pixelAligned is set to the identity + integer translation of the device-to-global matrix. | |
| // If they are equal then the device is by definition pixel aligned. | |
| SkM44 pixelAligned = SkM44(); | |
| pixelAligned.setRC(0, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(0, 3))); | |
| pixelAligned.setRC(1, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(1, 3))); | |
| return pixelAligned == fDeviceToGlobal; | |
| } | |
| SkIPoint SkBaseDevice::getOrigin() const { | |
| // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix. | |
| // This extracts the origin from the matrix, but asserts that a more complicated coordinate | |
| // space hasn't been set of the device. This function can be removed once existing use cases | |
| // have been updated to use the device-to-global matrix instead or have themselves been removed | |
| // (e.g. Android's device-space clip regions are going away, and are not compatible with the | |
| // generalized device coordinate system). | |
| SkASSERT(this->isPixelAlignedToGlobal()); | |
| return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.rc(0, 3)), | |
| SkScalarFloorToInt(fDeviceToGlobal.rc(1, 3))); | |
| } | |
| SkMatrix SkBaseDevice::getRelativeTransform(const SkBaseDevice& dstDevice) const { | |
| // To get the transform from this space to the other device's, transform from our space to | |
| // global and then from global to the other device. | |
| return (dstDevice.fGlobalToDevice * fDeviceToGlobal).asM33(); | |
| } | |
| bool SkBaseDevice::getLocalToMarker(uint32_t id, SkM44* localToMarker) const { | |
| // The marker stack stores CTM snapshots, which are "marker to global" matrices. | |
| // We ask for the (cached) inverse, which is a "global to marker" matrix. | |
| SkM44 globalToMarker; | |
| // ID 0 is special, and refers to the CTM (local-to-global) | |
| if (fMarkerStack && (id == 0 || fMarkerStack->findMarkerInverse(id, &globalToMarker))) { | |
| if (localToMarker) { | |
| // globalToMarker will still be the identity if id is zero | |
| *localToMarker = globalToMarker * SkM44(fDeviceToGlobal) * fLocalToDevice; | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| static inline bool is_int(float x) { | |
| return x == (float) sk_float_round2int(x); | |
| } | |
| void SkBaseDevice::drawRegion(const SkRegion& region, const SkPaint& paint) { | |
| const SkMatrix& localToDevice = this->localToDevice(); | |
| bool isNonTranslate = localToDevice.getType() & ~(SkMatrix::kTranslate_Mask); | |
| bool complexPaint = paint.getStyle() != SkPaint::kFill_Style || paint.getMaskFilter() || | |
| paint.getPathEffect(); | |
| bool antiAlias = paint.isAntiAlias() && (!is_int(localToDevice.getTranslateX()) || | |
| !is_int(localToDevice.getTranslateY())); | |
| if (isNonTranslate || complexPaint || antiAlias) { | |
| SkPath path; | |
| region.getBoundaryPath(&path); | |
| path.setIsVolatile(true); | |
| return this->drawPath(path, paint, true); | |
| } | |
| SkRegion::Iterator it(region); | |
| while (!it.done()) { | |
| this->drawRect(SkRect::Make(it.rect()), paint); | |
| it.next(); | |
| } | |
| } | |
| void SkBaseDevice::drawArc(const SkRect& oval, SkScalar startAngle, | |
| SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { | |
| SkPath path; | |
| bool isFillNoPathEffect = SkPaint::kFill_Style == paint.getStyle() && !paint.getPathEffect(); | |
| SkPathPriv::CreateDrawArcPath(&path, oval, startAngle, sweepAngle, useCenter, | |
| isFillNoPathEffect); | |
| this->drawPath(path, paint); | |
| } | |
| void SkBaseDevice::drawDRRect(const SkRRect& outer, | |
| const SkRRect& inner, const SkPaint& paint) { | |
| SkPath path; | |
| path.addRRect(outer); | |
| path.addRRect(inner); | |
| path.setFillType(SkPathFillType::kEvenOdd); | |
| path.setIsVolatile(true); | |
| this->drawPath(path, paint, true); | |
| } | |
| void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4], | |
| const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { | |
| SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->localToDevice()); | |
| auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(), | |
| this->imageInfo().colorSpace()); | |
| if (vertices) { | |
| this->drawVertices(vertices.get(), bmode, paint); | |
| } | |
| } | |
| void SkBaseDevice::drawImageLattice(const SkImage* image, const SkCanvas::Lattice& lattice, | |
| const SkRect& dst, SkFilterMode filter, const SkPaint& paint) { | |
| SkLatticeIter iter(lattice, dst); | |
| SkRect srcR, dstR; | |
| SkColor c; | |
| bool isFixedColor = false; | |
| const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType); | |
| while (iter.next(&srcR, &dstR, &isFixedColor, &c)) { | |
| // TODO: support this fast-path for GPU images | |
| if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f && | |
| image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) { | |
| // Fast draw with drawRect, if this is a patch containing a single color | |
| // or if this is a patch containing a single pixel. | |
| if (0 != c || !paint.isSrcOver()) { | |
| SkPaint paintCopy(paint); | |
| int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha())); | |
| paintCopy.setColor(SkColorSetA(c, alpha)); | |
| this->drawRect(dstR, paintCopy); | |
| } | |
| } else { | |
| this->drawImageRect(image, &srcR, dstR, SkSamplingOptions(filter), paint, | |
| SkCanvas::kStrict_SrcRectConstraint); | |
| } | |
| } | |
| } | |
| static SkPoint* quad_to_tris(SkPoint tris[6], const SkPoint quad[4]) { | |
| tris[0] = quad[0]; | |
| tris[1] = quad[1]; | |
| tris[2] = quad[2]; | |
| tris[3] = quad[0]; | |
| tris[4] = quad[2]; | |
| tris[5] = quad[3]; | |
| return tris + 6; | |
| } | |
| void SkBaseDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[], | |
| const SkRect tex[], const SkColor colors[], int quadCount, | |
| SkBlendMode mode, const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| const int triCount = quadCount << 1; | |
| const int vertexCount = triCount * 3; | |
| uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag; | |
| if (colors) { | |
| flags |= SkVertices::kHasColors_BuilderFlag; | |
| } | |
| SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags); | |
| SkPoint* vPos = builder.positions(); | |
| SkPoint* vTex = builder.texCoords(); | |
| SkColor* vCol = builder.colors(); | |
| for (int i = 0; i < quadCount; ++i) { | |
| SkPoint tmp[4]; | |
| xform[i].toQuad(tex[i].width(), tex[i].height(), tmp); | |
| vPos = quad_to_tris(vPos, tmp); | |
| tex[i].toQuad(tmp); | |
| vTex = quad_to_tris(vTex, tmp); | |
| if (colors) { | |
| sk_memset32(vCol, colors[i], 6); | |
| vCol += 6; | |
| } | |
| } | |
| SkPaint p(paint); | |
| p.setShader(atlas->makeShader(sampling)); | |
| this->drawVertices(builder.detach().get(), mode, p); | |
| } | |
| void SkBaseDevice::drawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], SkCanvas::QuadAAFlags aa, | |
| const SkColor4f& color, SkBlendMode mode) { | |
| SkPaint paint; | |
| paint.setColor4f(color); | |
| paint.setBlendMode(mode); | |
| paint.setAntiAlias(aa == SkCanvas::kAll_QuadAAFlags); | |
| if (clip) { | |
| // Draw the clip directly as a quad since it's a filled color with no local coords | |
| SkPath clipPath; | |
| clipPath.addPoly(clip, 4, true); | |
| this->drawPath(clipPath, paint); | |
| } else { | |
| this->drawRect(r, paint); | |
| } | |
| } | |
| void SkBaseDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[], int count, | |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], | |
| const SkSamplingOptions& sampling, const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| SkASSERT(paint.getStyle() == SkPaint::kFill_Style); | |
| SkASSERT(!paint.getPathEffect()); | |
| SkPaint entryPaint = paint; | |
| const SkM44 baseLocalToDevice = this->localToDevice44(); | |
| int clipIndex = 0; | |
| for (int i = 0; i < count; ++i) { | |
| // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome | |
| // which turns off antialiasing unless all four edges should be antialiased. This avoids | |
| // seaming in tiled composited layers. | |
| entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags); | |
| entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha); | |
| bool needsRestore = false; | |
| SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices); | |
| if (images[i].fMatrixIndex >= 0) { | |
| this->save(); | |
| this->setLocalToDevice(baseLocalToDevice * | |
| SkM44(preViewMatrices[images[i].fMatrixIndex])); | |
| needsRestore = true; | |
| } | |
| SkASSERT(!images[i].fHasClip || dstClips); | |
| if (images[i].fHasClip) { | |
| // Since drawImageRect requires a srcRect, the dst clip is implemented as a true clip | |
| if (!needsRestore) { | |
| this->save(); | |
| needsRestore = true; | |
| } | |
| SkPath clipPath; | |
| clipPath.addPoly(dstClips + clipIndex, 4, true); | |
| this->clipPath(clipPath, SkClipOp::kIntersect, entryPaint.isAntiAlias()); | |
| clipIndex += 4; | |
| } | |
| this->drawImageRect(images[i].fImage.get(), &images[i].fSrcRect, images[i].fDstRect, | |
| sampling, entryPaint, constraint); | |
| if (needsRestore) { | |
| this->restoreLocal(baseLocalToDevice); | |
| } | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkBaseDevice::drawDrawable(SkDrawable* drawable, const SkMatrix* matrix, SkCanvas* canvas) { | |
| drawable->draw(canvas, matrix); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkBaseDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkSamplingOptions&, | |
| const SkPaint&) {} | |
| sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkBitmap&) { return nullptr; } | |
| sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkImage*) { return nullptr; } | |
| sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial(const SkIRect&, bool) { return nullptr; } | |
| sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial() { | |
| return this->snapSpecial(SkIRect::MakeWH(this->width(), this->height())); | |
| } | |
| void SkBaseDevice::drawDevice(SkBaseDevice* device, const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| sk_sp<SkSpecialImage> deviceImage = device->snapSpecial(); | |
| if (deviceImage) { | |
| this->drawSpecial(deviceImage.get(), device->getRelativeTransform(*this), sampling, paint); | |
| } | |
| } | |
| void SkBaseDevice::drawFilteredImage(const skif::Mapping& mapping, SkSpecialImage* src, | |
| const SkImageFilter* filter, const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| SkASSERT(!paint.getImageFilter() && !paint.getMaskFilter()); | |
| using For = skif::Usage; | |
| skif::LayerSpace<SkIRect> targetOutput = mapping.deviceToLayer( | |
| skif::DeviceSpace<SkIRect>(this->devClipBounds())); | |
| // FIXME If the saved layer (so src) was created to use F16, should we do all image filtering | |
| // in F16 and then only flatten to the destination color encoding at the end? | |
| // Currently, this context converts everything to the dst color type ASAP. | |
| SkColorType colorType = this->imageInfo().colorType(); | |
| if (colorType == kUnknown_SkColorType) { | |
| colorType = kRGBA_8888_SkColorType; | |
| } | |
| // getImageFilterCache returns a bare image filter cache pointer that must be ref'ed until the | |
| // filter's filterImage(ctx) function returns. | |
| sk_sp<SkImageFilterCache> cache(this->getImageFilterCache()); | |
| skif::Context ctx(mapping, targetOutput, cache.get(), colorType, this->imageInfo().colorSpace(), | |
| skif::FilterResult<For::kInput>(sk_ref_sp(src))); | |
| SkIPoint offset; | |
| sk_sp<SkSpecialImage> result = as_IFB(filter)->filterImage(ctx).imageAndOffset(&offset); | |
| if (result) { | |
| SkMatrix deviceMatrixWithOffset = mapping.deviceMatrix(); | |
| deviceMatrixWithOffset.preTranslate(offset.fX, offset.fY); | |
| this->drawSpecial(result.get(), deviceMatrixWithOffset, sampling, paint); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| bool SkBaseDevice::readPixels(const SkPixmap& pm, int x, int y) { | |
| return this->onReadPixels(pm, x, y); | |
| } | |
| bool SkBaseDevice::writePixels(const SkPixmap& pm, int x, int y) { | |
| return this->onWritePixels(pm, x, y); | |
| } | |
| bool SkBaseDevice::onWritePixels(const SkPixmap&, int, int) { | |
| return false; | |
| } | |
| bool SkBaseDevice::onReadPixels(const SkPixmap&, int x, int y) { | |
| return false; | |
| } | |
| bool SkBaseDevice::accessPixels(SkPixmap* pmap) { | |
| SkPixmap tempStorage; | |
| if (nullptr == pmap) { | |
| pmap = &tempStorage; | |
| } | |
| return this->onAccessPixels(pmap); | |
| } | |
| bool SkBaseDevice::peekPixels(SkPixmap* pmap) { | |
| SkPixmap tempStorage; | |
| if (nullptr == pmap) { | |
| pmap = &tempStorage; | |
| } | |
| return this->onPeekPixels(pmap); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////////////////// | |
| #include "src/core/SkUtils.h" | |
| // TODO: This does not work for arbitrary shader DAGs (when there is no single leaf local matrix). | |
| // What we really need is proper post-LM plumbing for shaders. | |
| static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& m) { | |
| SkMatrix inverse; | |
| if (!shader || !m.invert(&inverse)) { | |
| return nullptr; | |
| } | |
| // Normal LMs pre-compose. In order to push a post local matrix, we shoot for | |
| // something along these lines (where all new components are pre-composed): | |
| // | |
| // new_lm X current_lm == current_lm X inv(current_lm) X new_lm X current_lm | |
| // | |
| // We also have two sources of local matrices: | |
| // - the actual shader lm | |
| // - outer lms applied via SkLocalMatrixShader | |
| SkMatrix outer_lm; | |
| const auto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&outer_lm); | |
| if (nested_shader) { | |
| // unfurl the shader | |
| shader = nested_shader.get(); | |
| } else { | |
| outer_lm.reset(); | |
| } | |
| const auto lm = *as_SB(shader)->totalLocalMatrix(nullptr); | |
| SkMatrix lm_inv; | |
| if (!lm.invert(&lm_inv)) { | |
| return nullptr; | |
| } | |
| // Note: since we unfurled the shader above, we don't need to apply an outer_lm inverse | |
| return shader->makeWithLocalMatrix(lm_inv * inverse * lm * outer_lm); | |
| } | |
| void SkBaseDevice::drawGlyphRunList(const SkGlyphRunList& glyphRunList, const SkPaint& paint) { | |
| if (!this->localToDevice().isFinite()) { | |
| return; | |
| } | |
| if (!glyphRunList.hasRSXForm()) { | |
| this->onDrawGlyphRunList(glyphRunList, paint); | |
| } else { | |
| this->simplifyGlyphRunRSXFormAndRedraw(glyphRunList, paint); | |
| } | |
| } | |
| void SkBaseDevice::simplifyGlyphRunRSXFormAndRedraw(const SkGlyphRunList& glyphRunList, | |
| const SkPaint& paint) { | |
| for (const SkGlyphRun& run : glyphRunList) { | |
| if (run.scaledRotations().empty()) { | |
| this->drawGlyphRunList(SkGlyphRunList{run, run.sourceBounds(paint), {0, 0}}, paint); | |
| } else { | |
| SkPoint origin = glyphRunList.origin(); | |
| SkPoint sharedPos{0, 0}; // we're at the origin | |
| SkGlyphID sharedGlyphID; | |
| SkGlyphRun glyphRun { | |
| run.font(), | |
| SkSpan<const SkPoint>{&sharedPos, 1}, | |
| SkSpan<const SkGlyphID>{&sharedGlyphID, 1}, | |
| SkSpan<const char>{}, | |
| SkSpan<const uint32_t>{}, | |
| SkSpan<const SkVector>{} | |
| }; | |
| const SkM44 originalLocalToDevice = this->localToDevice44(); | |
| for (auto [i, glyphID, pos] : SkMakeEnumerate(run.source())) { | |
| sharedGlyphID = glyphID; | |
| auto [scos, ssin] = run.scaledRotations()[i]; | |
| SkRSXform rsxForm = SkRSXform::Make(scos, ssin, pos.x(), pos.y()); | |
| SkMatrix glyphToLocal; | |
| glyphToLocal.setRSXform(rsxForm).postTranslate(origin.x(), origin.y()); | |
| // We want to rotate each glyph by the rsxform, but we don't want to rotate "space" | |
| // (i.e. the shader that cares about the ctm) so we have to undo our little ctm | |
| // trick with a localmatrixshader so that the shader draws as if there was no | |
| // change to the ctm. | |
| SkPaint invertingPaint{paint}; | |
| invertingPaint.setShader(make_post_inverse_lm(paint.getShader(), glyphToLocal)); | |
| this->setLocalToDevice(originalLocalToDevice * SkM44(glyphToLocal)); | |
| this->drawGlyphRunList( | |
| SkGlyphRunList{glyphRun, glyphRun.sourceBounds(paint), {0, 0}}, invertingPaint); | |
| } | |
| this->setLocalToDevice(originalLocalToDevice); | |
| } | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkSurface> SkBaseDevice::makeSurface(SkImageInfo const&, SkSurfaceProps const&) { | |
| return nullptr; | |
| } | |
| ////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkNoPixelsDevice::onSave() { | |
| SkASSERT(!fClipStack.empty()); | |
| fClipStack.back().fDeferredSaveCount++; | |
| } | |
| void SkNoPixelsDevice::onRestore() { | |
| SkASSERT(!fClipStack.empty()); | |
| if (fClipStack.back().fDeferredSaveCount > 0) { | |
| fClipStack.back().fDeferredSaveCount--; | |
| } else { | |
| fClipStack.pop_back(); | |
| SkASSERT(!fClipStack.empty()); | |
| } | |
| } | |
| SkConservativeClip& SkNoPixelsDevice::writableClip() { | |
| SkASSERT(!fClipStack.empty()); | |
| ClipState& current = fClipStack.back(); | |
| if (current.fDeferredSaveCount > 0) { | |
| current.fDeferredSaveCount--; | |
| return fClipStack.push_back(ClipState(current.fClip)).fClip; | |
| } else { | |
| return current.fClip; | |
| } | |
| } | |
| void SkNoPixelsDevice::onClipRect(const SkRect& rect, SkClipOp op, bool aa) { | |
| this->writableClip().opRect(rect, this->localToDevice(), this->bounds(), (SkRegion::Op) op, aa); | |
| } | |
| void SkNoPixelsDevice::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { | |
| this->writableClip().opRRect(rrect, this->localToDevice(), this->bounds(), | |
| (SkRegion::Op) op, aa); | |
| } | |
| void SkNoPixelsDevice::onClipPath(const SkPath& path, SkClipOp op, bool aa) { | |
| this->writableClip().opPath(path, this->localToDevice(), this->bounds(), | |
| (SkRegion::Op) op, aa); | |
| } | |
| void SkNoPixelsDevice::onClipRegion(const SkRegion& globalRgn, SkClipOp op) { | |
| if (globalRgn.isEmpty()) { | |
| this->writableClip().setEmpty(); | |
| } else if (this->isPixelAlignedToGlobal()) { | |
| SkIPoint origin = this->getOrigin(); | |
| SkRegion deviceRgn(globalRgn); | |
| deviceRgn.translate(-origin.fX, -origin.fY); | |
| this->writableClip().opRegion(deviceRgn, (SkRegion::Op) op); | |
| } else { | |
| this->writableClip().opRect(SkRect::Make(globalRgn.getBounds()), | |
| this->globalToDevice().asM33(), this->bounds(), | |
| (SkRegion::Op) op, false); | |
| } | |
| } | |
| void SkNoPixelsDevice::onClipShader(sk_sp<SkShader> shader) { | |
| this->writableClip().opShader(std::move(shader)); | |
| } | |
| void SkNoPixelsDevice::onReplaceClip(const SkIRect& rect) { | |
| SkIRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)).round(); | |
| if (!deviceRect.intersect(this->bounds())) { | |
| deviceRect.setEmpty(); | |
| } | |
| this->writableClip().setRect(deviceRect); | |
| } | |
| void SkNoPixelsDevice::onSetDeviceClipRestriction(SkIRect* mutableClipRestriction) { | |
| if (!mutableClipRestriction || mutableClipRestriction->isEmpty()) { | |
| // The subset clip restriction is gone, so just store the actual device bounds as the limit | |
| fDeviceClipRestriction.setEmpty(); | |
| } else { | |
| fDeviceClipRestriction = SkMatrixPriv::MapRect(this->globalToDevice(), | |
| SkRect::Make(*mutableClipRestriction)) | |
| .round(); | |
| // Besides affecting future ops, it acts as an immediate intersection | |
| this->writableClip().opIRect(fDeviceClipRestriction, SkRegion::kIntersect_Op); | |
| } | |
| } | |
| SkBaseDevice::ClipType SkNoPixelsDevice::onGetClipType() const { | |
| const auto& clip = this->clip(); | |
| if (clip.isEmpty()) { | |
| return ClipType::kEmpty; | |
| } else if (clip.isRect()) { | |
| return ClipType::kRect; | |
| } else { | |
| return ClipType::kComplex; | |
| } | |
| } |