| // Copyright 2018 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // This file is auto-generated from build_workaround_header.py | |
| // DO NOT EDIT! | |
| #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ | |
| GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \ | |
| add_and_true_to_loop_condition) \ | |
| GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \ | |
| disable_blend_equation_advanced) \ | |
| GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \ | |
| disable_discard_framebuffer) \ | |
| GPU_OP(DISABLE_TEXTURE_STORAGE, \ | |
| disable_texture_storage) \ | |
| GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \ | |
| disallow_large_instanced_draw) \ | |
| GPU_OP(EMULATE_ABS_INT_FUNCTION, \ | |
| emulate_abs_int_function) \ | |
| GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \ | |
| flush_on_framebuffer_change) \ | |
| GPU_OP(GL_CLEAR_BROKEN, \ | |
| gl_clear_broken) \ | |
| GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ | |
| max_fragment_uniform_vectors_32) \ | |
| GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \ | |
| max_msaa_sample_count_4) \ | |
| GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \ | |
| max_texture_size_limit_4096) \ | |
| GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \ | |
| pack_parameters_workaround_with_pack_buffer) \ | |
| GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \ | |
| remove_pow_with_constant_exponent) \ | |
| GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \ | |
| restore_scissor_on_fbo_change) \ | |
| GPU_OP(REWRITE_DO_WHILE_LOOPS, \ | |
| rewrite_do_while_loops) \ | |
| GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \ | |
| unbind_attachments_on_bound_render_fbo_delete) \ | |
| GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ | |
| unfold_short_circuit_as_ternary_operation) \ | |
| // The End |