| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrContextThreadSafeProxy_DEFINED | |
| #define GrContextThreadSafeProxy_DEFINED | |
| #include "include/private/GrContext_Base.h" | |
| class GrBackendFormat; | |
| class GrContextThreadSafeProxyPriv; | |
| struct SkImageInfo; | |
| class SkSurfaceCharacterization; | |
| /** | |
| * Can be used to perform actions related to the generating GrContext in a thread safe manner. The | |
| * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. | |
| */ | |
| class SK_API GrContextThreadSafeProxy : public GrContext_Base { | |
| public: | |
| ~GrContextThreadSafeProxy() override; | |
| /** | |
| * Create a surface characterization for a DDL that will be replayed into the GrContext | |
| * that created this proxy. On failure the resulting characterization will be invalid (i.e., | |
| * "!c.isValid()"). | |
| * | |
| * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the | |
| * DDL created with this characterization is replayed. | |
| * Note: the contract here is that the DDL will be created as | |
| * if it had a full 'cacheMaxResourceBytes' to use. If replayed | |
| * into a GrContext that already has locked GPU memory, the | |
| * replay can exceed the budget. To rephrase, all resource | |
| * allocation decisions are made at record time and at playback | |
| * time the budget limits will be ignored. | |
| * @param ii The image info specifying properties of the SkSurface that | |
| * the DDL created with this characterization will be replayed | |
| * into. | |
| * Note: Ganesh doesn't make use of the SkImageInfo's alphaType | |
| * @param backendFormat Information about the format of the GPU surface that will | |
| * back the SkSurface upon replay | |
| * @param sampleCount The sample count of the SkSurface that the DDL created with | |
| * this characterization will be replayed into | |
| * @param origin The origin of the SkSurface that the DDL created with this | |
| * characterization will be replayed into | |
| * @param surfaceProps The surface properties of the SkSurface that the DDL created | |
| * with this characterization will be replayed into | |
| * @param isMipMapped Will the surface the DDL will be replayed into have space | |
| * allocated for mipmaps? | |
| * @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL | |
| * FBO 0. This flag is only valid if using an GL backend. | |
| * @param isTextureable Will the surface be able to act as a texture? | |
| * @param isProtected Will the (Vulkan) surface be DRM protected? | |
| */ | |
| SkSurfaceCharacterization createCharacterization( | |
| size_t cacheMaxResourceBytes, | |
| const SkImageInfo& ii, const GrBackendFormat& backendFormat, | |
| int sampleCount, GrSurfaceOrigin origin, | |
| const SkSurfaceProps& surfaceProps, | |
| bool isMipMapped, | |
| bool willUseGLFBO0 = false, | |
| bool isTextureable = true, | |
| GrProtected isProtected = GrProtected::kNo); | |
| bool operator==(const GrContextThreadSafeProxy& that) const { | |
| // Each GrContext should only ever have a single thread-safe proxy. | |
| SkASSERT((this == &that) == (this->contextID() == that.contextID())); | |
| return this == &that; | |
| } | |
| bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); } | |
| // Provides access to functions that aren't part of the public API. | |
| GrContextThreadSafeProxyPriv priv(); | |
| const GrContextThreadSafeProxyPriv priv() const; | |
| private: | |
| friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods | |
| // DDL TODO: need to add unit tests for backend & maybe options | |
| GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&, uint32_t contextID); | |
| bool init(sk_sp<const GrCaps>, sk_sp<GrSkSLFPFactoryCache>) override; | |
| typedef GrContext_Base INHERITED; | |
| }; | |
| #endif |