| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrContextOptions_DEFINED | |
| #define GrContextOptions_DEFINED | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/gpu/GrDriverBugWorkarounds.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include "include/private/GrTypesPriv.h" | |
| #include <vector> | |
| class SkExecutor; | |
| #if SK_SUPPORT_GPU | |
| struct SK_API GrContextOptions { | |
| enum class Enable { | |
| /** Forces an option to be disabled. */ | |
| kNo, | |
| /** Forces an option to be enabled. */ | |
| kYes, | |
| /** | |
| * Uses Skia's default behavior, which may use runtime properties (e.g. driver version). | |
| */ | |
| kDefault | |
| }; | |
| /** | |
| * Abstract class which stores Skia data in a cache that persists between sessions. Currently, | |
| * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are | |
| * supported) when provided a persistent cache, but this may extend to other data in the future. | |
| */ | |
| class SK_API PersistentCache { | |
| public: | |
| virtual ~PersistentCache() {} | |
| /** | |
| * Returns the data for the key if it exists in the cache, otherwise returns null. | |
| */ | |
| virtual sk_sp<SkData> load(const SkData& key) = 0; | |
| virtual void store(const SkData& key, const SkData& data) = 0; | |
| }; | |
| /** | |
| * Abstract class to report errors when compiling shaders. If fShaderErrorHandler is present, | |
| * it will be called to report any compilation failures. Otherwise, failures will be reported | |
| * via SkDebugf and asserts. | |
| */ | |
| class SK_API ShaderErrorHandler { | |
| public: | |
| virtual ~ShaderErrorHandler() {} | |
| virtual void compileError(const char* shader, const char* errors) = 0; | |
| }; | |
| GrContextOptions() {} | |
| // Suppress prints for the GrContext. | |
| bool fSuppressPrints = false; | |
| /** Overrides: These options override feature detection using backend API queries. These | |
| overrides can only reduce the feature set or limits, never increase them beyond the | |
| detected values. */ | |
| int fMaxTextureSizeOverride = SK_MaxS32; | |
| /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index | |
| buffers to CPU memory in order to update them. A value of -1 means the GrContext should | |
| deduce the optimal value for this platform. */ | |
| int fBufferMapThreshold = -1; | |
| /** | |
| * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be | |
| * done serially on the main thread. To have worker threads assist with various tasks, set this | |
| * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used | |
| * for other tasks. | |
| */ | |
| SkExecutor* fExecutor = nullptr; | |
| /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when | |
| the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap | |
| level and LOD control (ie desktop or ES3). */ | |
| bool fDoManualMipmapping = false; | |
| /** | |
| * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause | |
| * artifacts along shared edges if care isn't taken to ensure both contours wind in the same | |
| * direction. | |
| */ | |
| // FIXME: Once this is removed from Chrome and Android, rename to fEnable"". | |
| bool fDisableCoverageCountingPaths = true; | |
| /** | |
| * Disables distance field rendering for paths. Distance field computation can be expensive, | |
| * and yields no benefit if a path is not rendered multiple times with different transforms. | |
| */ | |
| bool fDisableDistanceFieldPaths = false; | |
| /** | |
| * If true this allows path mask textures to be cached. This is only really useful if paths | |
| * are commonly rendered at the same scale and fractional translation. | |
| */ | |
| bool fAllowPathMaskCaching = true; | |
| /** | |
| * If true, the GPU will not be used to perform YUV -> RGB conversion when generating | |
| * textures from codec-backed images. | |
| */ | |
| bool fDisableGpuYUVConversion = false; | |
| /** | |
| * The maximum size of cache textures used for Skia's Glyph cache. | |
| */ | |
| size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; | |
| /** | |
| * Below this threshold size in device space distance field fonts won't be used. Distance field | |
| * fonts don't support hinting which is more important at smaller sizes. A negative value means | |
| * use the default threshold. | |
| */ | |
| float fMinDistanceFieldFontSize = -1.f; | |
| /** | |
| * Above this threshold size in device space glyphs are drawn as individual paths. A negative | |
| * value means use the default threshold. | |
| */ | |
| float fGlyphsAsPathsFontSize = -1.f; | |
| /** | |
| * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by | |
| * fGlypheCacheTextureMaximumBytes. | |
| */ | |
| Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault; | |
| /** | |
| * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid | |
| * allocating stencil buffers and use alternate rasterization paths, avoiding the leak. | |
| */ | |
| bool fAvoidStencilBuffers = false; | |
| /** | |
| * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels. | |
| * This has the effect of sharpening those textures, at the cost of some aliasing, and possible | |
| * performance impact. | |
| */ | |
| bool fSharpenMipmappedTextures = false; | |
| /** | |
| * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend. | |
| */ | |
| Enable fUseDrawInsteadOfClear = Enable::kDefault; | |
| /** | |
| * Allow Ganesh to more aggressively reorder operations. | |
| * Eventually this will just be what is done and will not be optional. | |
| */ | |
| Enable fReduceOpListSplitting = Enable::kDefault; | |
| /** | |
| * Some ES3 contexts report the ES2 external image extension, but not the ES3 version. | |
| * If support for external images is critical, enabling this option will cause Ganesh to limit | |
| * shaders to the ES2 shading language in that situation. | |
| */ | |
| bool fPreferExternalImagesOverES3 = false; | |
| /** | |
| * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. | |
| * This does not affect code path choices that are made for perfomance reasons nor does it | |
| * override other GrContextOption settings. | |
| */ | |
| bool fDisableDriverCorrectnessWorkarounds = false; | |
| /** | |
| * Cache in which to store compiled shader binaries between runs. | |
| */ | |
| PersistentCache* fPersistentCache = nullptr; | |
| /** | |
| * This affects the usage of the PersistentCache. If this is set to true GLSL shader strings | |
| * rather than GL program binaries will be cached. It is intended to be used when the driver's | |
| * binary loading/storing is believed to have bugs. Caching GLSL strings still saves a | |
| * significant amount of CPU work when a GL program is created. | |
| */ | |
| bool fDisallowGLSLBinaryCaching = false; | |
| /** | |
| * If present, use this object to report shader compilation failures. If not, report failures | |
| * via SkDebugf and assert. | |
| */ | |
| ShaderErrorHandler* fShaderErrorHandler = nullptr; | |
| /** | |
| * Specifies the number of samples Ganesh should use when performing internal draws with MSAA or | |
| * mixed samples (hardware capabilities permitting). | |
| * | |
| * If 0, Ganesh will disable internal code paths that use multisampling. | |
| */ | |
| int fInternalMultisampleCount = 4; | |
| #if GR_TEST_UTILS | |
| /** | |
| * Private options that are only meant for testing within Skia's tools. | |
| */ | |
| /** | |
| * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered | |
| * by SkGpuDevice. | |
| */ | |
| int fMaxTileSizeOverride = 0; | |
| /** | |
| * Prevents use of dual source blending, to test that all xfer modes work correctly without it. | |
| */ | |
| bool fSuppressDualSourceBlending = false; | |
| /** | |
| * If true, the caps will never support geometry shaders. | |
| */ | |
| bool fSuppressGeometryShaders = false; | |
| /** | |
| * Render everything in wireframe | |
| */ | |
| bool fWireframeMode = false; | |
| /** | |
| * Similar to fDisallowGLSLBinaryCaching. If set to true, SkSL shader strings will be cached. | |
| */ | |
| bool fCacheSKSL = false; | |
| /** | |
| * Enforces clearing of all textures when they're created. | |
| */ | |
| bool fClearAllTextures = false; | |
| /** | |
| * Include or exclude specific GPU path renderers. | |
| */ | |
| GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll; | |
| #endif | |
| #if SK_SUPPORT_ATLAS_TEXT | |
| /** | |
| * Controls whether distance field glyph vertices always have 3 components even when the view | |
| * matrix does not have perspective. | |
| */ | |
| Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault; | |
| #endif | |
| GrDriverBugWorkarounds fDriverBugWorkarounds; | |
| }; | |
| #else | |
| struct GrContextOptions { | |
| struct PersistentCache {}; | |
| }; | |
| #endif | |
| #endif |