|  | /* | 
|  | * Copyright 2018 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef PromiseImageHelper_DEFINED | 
|  | #define PromiseImageHelper_DEFINED | 
|  |  | 
|  | #include "GrBackendSurface.h" | 
|  | #include "SkBitmap.h" | 
|  | #include "SkCachedData.h" | 
|  | #include "SkDeferredDisplayListRecorder.h" | 
|  | #include "SkPromiseImageTexture.h" | 
|  | #include "SkTArray.h" | 
|  | #include "SkTLazy.h" | 
|  | #include "SkYUVAIndex.h" | 
|  | #include "SkYUVASizeInfo.h" | 
|  |  | 
|  | class GrContext; | 
|  | class SkImage; | 
|  | class SkPicture; | 
|  | struct SkYUVAIndex; | 
|  |  | 
|  | // This class consolidates tracking & extraction of the original image data from an skp, | 
|  | // the upload of said data to the GPU and the fulfillment of promise images. | 
|  | // | 
|  | // The way this works is: | 
|  | //    the original skp is converted to SkData and all its image info is extracted into this | 
|  | //       class and only indices into this class are left in the SkData (via deflateSKP) | 
|  | // | 
|  | //    Prior to replaying in threads, all the images stored in this class are uploaded to the | 
|  | //       gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU) | 
|  | // | 
|  | //    Each thread reinflates the SkData into an SkPicture replacing all the indices w/ | 
|  | //       promise images (all using the same GrBackendTexture and getting a ref to the | 
|  | //       appropriate PromiseImageCallbackContext) (via reinflateSKP). | 
|  | // | 
|  | //    This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts | 
|  | // | 
|  | //    Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images | 
|  | //       are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed | 
|  | //       from VRAM | 
|  | // | 
|  | // Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until | 
|  | // all the replaying is complete. This will pin the GrBackendTextures in VRAM. | 
|  | class DDLPromiseImageHelper { | 
|  | public: | 
|  | DDLPromiseImageHelper() = default; | 
|  | ~DDLPromiseImageHelper() = default; | 
|  |  | 
|  | // Convert the SkPicture into SkData replacing all the SkImages with an index. | 
|  | sk_sp<SkData> deflateSKP(const SkPicture* inputPicture); | 
|  |  | 
|  | void uploadAllToGPU(GrContext* context); | 
|  |  | 
|  | // reinflate a deflated SKP, replacing all the indices with promise images. | 
|  | sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*, | 
|  | SkData* compressedPicture, | 
|  | SkTArray<sk_sp<SkImage>>* promiseImages) const; | 
|  |  | 
|  | // Remove this class' refs on the PromiseImageCallbackContexts | 
|  | void reset() { fImageInfo.reset(); } | 
|  |  | 
|  | private: | 
|  | // This class acts as a proxy for a GrBackendTexture that is part of an image. | 
|  | // Whenever a promise image is created for the image, the promise image receives a ref to | 
|  | // potentially several of these objects. Once all the promise images receive their done | 
|  | // callbacks this object is deleted - removing the GrBackendTexture from VRAM. | 
|  | // Note that while the DDLs are being created in the threads, the PromiseImageHelper holds | 
|  | // a ref on all the PromiseImageCallbackContexts. However, once all the threads are done | 
|  | // it drops all of its refs (via "reset"). | 
|  | class PromiseImageCallbackContext : public SkRefCnt { | 
|  | public: | 
|  | PromiseImageCallbackContext(GrContext* context) : fContext(context) {} | 
|  |  | 
|  | ~PromiseImageCallbackContext(); | 
|  |  | 
|  | void setBackendTexture(const GrBackendTexture& backendTexture); | 
|  |  | 
|  | sk_sp<SkPromiseImageTexture> fulfill() { | 
|  | SkASSERT(fPromiseImageTexture); | 
|  | SkASSERT(fUnreleasedFulfills >= 0); | 
|  | ++fUnreleasedFulfills; | 
|  | ++fTotalFulfills; | 
|  | return fPromiseImageTexture; | 
|  | } | 
|  |  | 
|  | void release() { | 
|  | SkASSERT(fUnreleasedFulfills > 0); | 
|  | --fUnreleasedFulfills; | 
|  | ++fTotalReleases; | 
|  | } | 
|  |  | 
|  | void done() { | 
|  | ++fDoneCnt; | 
|  | SkASSERT(fDoneCnt <= fNumImages); | 
|  | } | 
|  |  | 
|  | void wasAddedToImage() { fNumImages++; } | 
|  |  | 
|  | const SkPromiseImageTexture* promiseImageTexture() const { | 
|  | return fPromiseImageTexture.get(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | GrContext* fContext; | 
|  | sk_sp<SkPromiseImageTexture> fPromiseImageTexture; | 
|  | int fNumImages = 0; | 
|  | int fTotalFulfills = 0; | 
|  | int fTotalReleases = 0; | 
|  | int fUnreleasedFulfills = 0; | 
|  | int fDoneCnt = 0; | 
|  |  | 
|  | typedef SkRefCnt INHERITED; | 
|  | }; | 
|  |  | 
|  | // This is the information extracted into this class from the parsing of the skp file. | 
|  | // Once it has all been uploaded to the GPU and distributed to the promise images, it | 
|  | // is all dropped via "reset". | 
|  | class PromiseImageInfo { | 
|  | public: | 
|  | PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii) | 
|  | : fIndex(index) | 
|  | , fOriginalUniqueID(originalUniqueID) | 
|  | , fImageInfo(ii) { | 
|  | } | 
|  | ~PromiseImageInfo() {} | 
|  |  | 
|  | int index() const { return fIndex; } | 
|  | uint32_t originalUniqueID() const { return fOriginalUniqueID; } | 
|  | bool isYUV() const { return SkToBool(fYUVData.get()); } | 
|  |  | 
|  | int overallWidth() const { return fImageInfo.width(); } | 
|  | int overallHeight() const { return fImageInfo.height(); } | 
|  | SkColorType overallColorType() const { return fImageInfo.colorType(); } | 
|  | SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); } | 
|  | sk_sp<SkColorSpace> refOverallColorSpace() const { return fImageInfo.refColorSpace(); } | 
|  |  | 
|  | SkYUVColorSpace yuvColorSpace() const { | 
|  | SkASSERT(this->isYUV()); | 
|  | return fYUVColorSpace; | 
|  | } | 
|  | const SkYUVAIndex* yuvaIndices() const { | 
|  | SkASSERT(this->isYUV()); | 
|  | return fYUVAIndices; | 
|  | } | 
|  | const SkPixmap& yuvPixmap(int index) const { | 
|  | SkASSERT(this->isYUV()); | 
|  | SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount); | 
|  | return fYUVPlanes[index]; | 
|  | } | 
|  | const SkBitmap& normalBitmap() const { | 
|  | SkASSERT(!this->isYUV()); | 
|  | return fBitmap; | 
|  | } | 
|  |  | 
|  | void setCallbackContext(int index, sk_sp<PromiseImageCallbackContext> callbackContext) { | 
|  | SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); | 
|  | fCallbackContexts[index] = callbackContext; | 
|  | } | 
|  | PromiseImageCallbackContext* callbackContext(int index) const { | 
|  | SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); | 
|  | return fCallbackContexts[index].get(); | 
|  | } | 
|  | sk_sp<PromiseImageCallbackContext> refCallbackContext(int index) const { | 
|  | SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); | 
|  | return fCallbackContexts[index]; | 
|  | } | 
|  |  | 
|  | const SkPromiseImageTexture* promiseTexture(int index) const { | 
|  | SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); | 
|  | return fCallbackContexts[index]->promiseImageTexture(); | 
|  | } | 
|  |  | 
|  | void setNormalBitmap(const SkBitmap& bm) { fBitmap = bm; } | 
|  |  | 
|  | void setYUVData(sk_sp<SkCachedData> yuvData, | 
|  | SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], | 
|  | SkYUVColorSpace cs) { | 
|  | fYUVData = yuvData; | 
|  | memcpy(fYUVAIndices, yuvaIndices, sizeof(fYUVAIndices)); | 
|  | fYUVColorSpace = cs; | 
|  | } | 
|  | void addYUVPlane(int index, const SkImageInfo& ii, const void* plane, size_t widthBytes) { | 
|  | SkASSERT(this->isYUV()); | 
|  | SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount); | 
|  | fYUVPlanes[index].reset(ii, plane, widthBytes); | 
|  | } | 
|  |  | 
|  | private: | 
|  | const int                          fIndex;                // index in the 'fImageInfo' array | 
|  | const uint32_t                     fOriginalUniqueID;     // original ID for deduping | 
|  |  | 
|  | const SkImageInfo                  fImageInfo;            // info for the overarching image | 
|  |  | 
|  | // CPU-side cache of a normal SkImage's contents | 
|  | SkBitmap                           fBitmap; | 
|  |  | 
|  | // CPU-side cache of a YUV SkImage's contents | 
|  | sk_sp<SkCachedData>                fYUVData;       // when !null, this is a YUV image | 
|  | SkYUVColorSpace                    fYUVColorSpace = kJPEG_SkYUVColorSpace; | 
|  | SkYUVAIndex                        fYUVAIndices[SkYUVAIndex::kIndexCount]; | 
|  | SkPixmap                           fYUVPlanes[SkYUVASizeInfo::kMaxCount]; | 
|  |  | 
|  | // Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image. | 
|  | sk_sp<PromiseImageCallbackContext> fCallbackContexts[SkYUVASizeInfo::kMaxCount]; | 
|  | }; | 
|  |  | 
|  | // This stack-based context allows each thread to re-inflate the image indices into | 
|  | // promise images while still using the same GrBackendTexture. | 
|  | struct PerRecorderContext { | 
|  | SkDeferredDisplayListRecorder* fRecorder; | 
|  | const DDLPromiseImageHelper*   fHelper; | 
|  | SkTArray<sk_sp<SkImage>>*      fPromiseImages; | 
|  | }; | 
|  |  | 
|  | static sk_sp<SkPromiseImageTexture> PromiseImageFulfillProc(void* textureContext) { | 
|  | auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); | 
|  | return callbackContext->fulfill(); | 
|  | } | 
|  |  | 
|  | static void PromiseImageReleaseProc(void* textureContext) { | 
|  | auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); | 
|  | callbackContext->release(); | 
|  | } | 
|  |  | 
|  | static void PromiseImageDoneProc(void* textureContext) { | 
|  | auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); | 
|  | callbackContext->done(); | 
|  | callbackContext->unref(); | 
|  | } | 
|  |  | 
|  | static sk_sp<SkImage> PromiseImageCreator(const void* rawData, size_t length, void* ctxIn); | 
|  |  | 
|  | bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); } | 
|  | const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; } | 
|  | void uploadImage(GrContext*, PromiseImageInfo*); | 
|  |  | 
|  | // returns -1 if not found | 
|  | int findImage(SkImage* image) const; | 
|  |  | 
|  | // returns -1 on failure | 
|  | int addImage(SkImage* image); | 
|  |  | 
|  | // returns -1 on failure | 
|  | int findOrDefineImage(SkImage* image); | 
|  |  | 
|  | SkTArray<PromiseImageInfo> fImageInfo; | 
|  | }; | 
|  |  | 
|  | #endif |